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Wurz_7

Reva for a new Resser

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Hi there

I have a CHANCE and just that, of getting the Reva box from my local store. I play Von Schill for the outcast and just that, so I have a nice roster of mercs (the basic box plus strongarm, hans, hannah, and Anna. 

Since I already have Anna Lovelace, I would really thanks an advice about Reva as a new master for ressers, and if someone have an idea or experience using Anna and other mercs with this crew.
 

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Stand-alone, Reva is a pretty good master to start with, but her box does not bring anything spectacular (nor horrible either) beside her.

As for mercenaries, Sue is a constant component of many competitive Reva lists here in Poland, but that means you want to take also a single Kentauroi to deliver him to the battlefield. I guess that combining Trapper with Bete Noir (which you may eventually want to play anyway) can also work pretty well.

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I always bring Asura so Reva can attack in the First round. Also belles are very handy.

What does Sue bring to the crew besides being a good Modell overall? I also can't See the synergy between bete and trapper. Could you enlighten me?

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4 minutes ago, McSkip said:

What does Sue bring to the crew besides being a good Modell overall?

Nothing in terms of synergy. Being good is usually enough for a model to make a cut in Reva's crew.

6 minutes ago, McSkip said:

I also can't See the synergy between bete and trapper

Trapper (or Hans) can sometimes provide you with another opportunity to pop Bete out in the midst of opponent's crew on turn one.

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54 minutes ago, Franchute said:

@thatlatinspeakingguy I guess Ana Lovelace---who he already owns---could play a similar role as Sue. What do you think?

Anyway Ive kept telling @Wurz_7 he should acquire Sue for his outcast collection 😀

and I will definitely buy him in the future

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18 hours ago, Franchute said:

I guess Ana Lovelace---who he already owns---could play a similar role as Sue. What do you think?

In some way similar (card cycle is almost like a card draw, min 3 damage is almost like a built-in critical strike), but in some way different. I think Sue is better on average, although Anna's anti-push aura can be pretty handy in some matchups.

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Do not forget that Anna can summon mindless zombies in base contact with her victims, giving Reva a new point from which can attack

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Anna seems more resistant though: def 6, armor, henchman, 1 more wound.

She also has a better Ca, though I could see the argument that Sh5 with positive flips is better because it generates more card cycling and potentially draw more cards from your opponent (he will have to cheat more often without you having to cheat).

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Well, I finally bought the Reva box.

Being my second master, what upgrades do you recomend as a MUST HAVE? I'm reading the ones that come in the box, but not sure about newer ones.

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The most common way to play Reva is to combine the "no reduction" upgrade with Decaying Aura, turning her into Master/Henchman bane.

As far as new upgrades are concerned, the one which applies burning seems pretty interesting, but I haven't tried it yet.

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Do you have the general upgrades? If you are missing General Upgrades 1 and 2 then I would strongly recommend buying them.

You can probably wait for Broken Promises upgrades until you've played her a few times. They can change how you use her, but she can do fine without them. If you already own them (because you bought the box for Von Schill) then feel free to try them.

Unless you're asking what Upgrades you should always put on her, in which case my answer would be It depends on what you want to do with her (although the no soulstone prevention/damage reduction combination thatlatinspeakingguy talks about is common, its not the only way to play her).

I can certainly see some interest In the general upgrades of Muhuahua to summon Zombies from corpses, or Corpse Bloat to blow up corpses.

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Other than the before mentioned "no dmg reduction upgrades" I really like her Blood Mark upgrade. For 1Ap you can push another friendly model and when its a revenant or spirit, the pushed modell can make a 0AP action. So for example first round when no corpse markers are in range of enemy modells you can summon a candle, push it, let it kill itself, lay a corpse marker and make 2 attacks at 18".

Or you can go nuts with lampads ;)

Oh and ty for the tip with bete, she alone won me my first game last tournament by holding 3 key models of the opponent in place. Its ridiculous how often she comes again when you have 1 candle and some zombie summoning and you have the cards in hand to get her back!

@thatlatinspeakingguy

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7 hours ago, Adran said:

Unless you're asking what Upgrades you should always put on her

I was talking about that, but all the info will be very usefull

 

How the "lamptards" mechanic works?

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13 minutes ago, Wurz_7 said:

I was talking about that, but all the info will be very usefull

 

How the "lamptards" mechanic works?

Lampads and Blood Mark play very well together because Reva can push the Lampad 5 inches, then it can push itself 6 more inches and light a bunch of stuff on fire.

In theory, Reva can light more stuff on fire with one of her new upgrades, but I haven't tried that one yet.

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What about the Forgotten Marshal? I was looking for living ressers that can fit with the crew's "theme" and this guy grabbed my attention. Any sort of experiencie with him?

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