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Dr Mittens

You get to make an upgrade for a weak model

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What would you do?

 

EX:

Model - Ototo

Unflinching Fury

Cost - 1

Ototo gains the following abilities

Ruthless - This model is Immune to Wp duels during its Activation

Calm Before the Storm - At the end of this models activation, it may discard this upgrade to gain +3 wp until the end of the turn

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Gunsmith:  Replace “Switch Chambers” with “Tools for the Job” from the Union Steamfitter. 

 

I guess that’s more of an errata idea than it is a new upgrade.

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The Brewmaster upgrade (Limited):  Host Club - 1 SS

May hire 3 Showgirls models as part of his crew.  Models hired this way gain the Tri-Chi characteristic.

 

The Brewmaster upgrade (Limited):  Dive Bar - 1 SS

May hire 3 M&SU models as part of his crew.   Models hired this way gain the Tri-Chi characteristic.

 

The Brewmaster upgrade (Limited):   Where Everybody Knows Your Name - 1SS

May hire 3 Guardsmen models as part of his crew.  Models hired this way gain the Tri-Chi characteristic.

 

The Brewmaster upgrade (Limited) Ten Thunders faction only:  Hive of Scum & Villany - 1 SS

May hire 3 Gremlin models as part of his crew.  Models hired this way gain the Tri-Chi characteristic.

 

The Brewmaster upgrade (Limited) Gremlins faction only:  The Bar With No Name - 1SS

May hire 3 Oni models as part of his crew.  Models hired this way gain the Tri-Chi characteristic.

 

 

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1 SS

Fists of Fury

Rare 3, High River Monk

This High River Monk may attach this Upgrade as if it were an Enforcer.

This model's Ml attacks deal +1 damage.

At the end of this model's activation, it may discard this upgrade and take one damage to have target model within 3" resolve its burning condition immediately as if it were the end of the turn.

 

The HRM fix I'd like to have seen, even 5 ss they're mediocre at best. Costing 1SS would make it swappable via Terracotta and help alleviate the weak Show of Force game TT deal with outside of McCabe. McCabe's Sabre may in fact become an issue, so I could see the upgrade being worded that only the inherent Ml attack got the bonus.

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Vasilisa 
1ss Upgrade - Old Strings, New Tricks

This model gains the following ability:
This model may discard a card to add a mask to its next duel.

This allows Vasilisa to add a mask to her obey, DF & WP.
Could potentially work well, as it counters the thirst for masks which Collodi probably wants more.

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Wastrel
0SS Upgrade - Found Somethin' Shiney
The Wastrel may attach this Upgrade as if it were an Enforcer.
This model gains the following abilities:
This could be worth something!: For the purposes of Schemes and Strategies this model may count its Soul Stone cost as 1 more or less than its original cost.
Ain't worth the trouble: Discard this upgrade to reduce all damage from a single Attack Action targeting this model to 0.

While I don't think this is would radically change Wastrels, it would give them a niche interaction with Ours, Vendetta, & Public Demonstartion that isn't available in Guild or TT. In addition the damage reduction effect gives them a little bit more survivability at the cost of this niche without slapping on a conventional Armor or HtW. This also has the benefit of making use of Promises without McCabes hand me downs, freeing him to throw his upgrades to more important models and makes the Wastrels more viable in non-McCabe lists.

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Sparks

1SS A New Kind of Army

This model gains these abilities

You'll be Back: After a friendly living non-construct gremlin within 6" is killed by an enemy action, you may discard a 8 or higher card of any suit  and remove a scrap marker within 6" to summon a Survivor in base contact with the target before the target is removed. The Survivor resolves an effect based upon the suit of the card discarded. At the end of the Target's next activation, sacrifice it.

Rams: This model does not gain Slow. 

Tomes: Place a scheme marker in base contact with this model. 

Masks: Push this model up to 3" in any direction. 

Crows: This model may immediately take a (1) action. 

 

Sparks

1SS I Like Them Better When They Don't Talk.

Cyborgs don't feel pain: Friendly Constructs in play may remove a scrap marker within 3" after suffering damage from an attack to reduce the damage by one. 

Sparks gains the following tactical action

(1) Reverse reverse Engineering: This model may discard any number of cards to remove up to the number of cards discarded scheme markers within 4". Before removing the scheme markers, place a scrap marker in base contact with them.

 

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In Her Name (1 SS, Aeslin)

This model gains the following Ability:

Armor +1: Reduce all damage taken by this model by +1, to a minimum of 1.

This model's As Leaves On Wind and Bound And Rooted actions gain the following trigger:

:ToS-Crow: Turning of the Seasons: After succeeding, place a Scheme Marker anywhere within 6" of this model and more than 1" from any other model.

Simple, straightforward (she's wearing a tree), and makes Aeslin much more survivable as a support piece. It also gives her the power to contribute a free Scheme Marker each turn by using her 0 actions, both of which are somewhat situational.

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17 hours ago, Haagrum said:

In Her Name (1 SS, Aeslin)

This model gains the following Ability:

Armor +1: Reduce all damage taken by this model by +1, to a minimum of 1.

This model's As Leaves On Wind and Bound And Rooted actions gain the following trigger:

:ToS-Crow: Turning of the Seasons: After succeeding, place a Scheme Marker anywhere within 6" of this model and more than 1" from any other model.

Simple, straightforward (she's wearing a tree), and makes Aeslin much more survivable as a support piece. It also gives her the power to contribute a free Scheme Marker each turn by using her 0 actions, both of which are somewhat situational.

Bound and Rooted can't have a trigger as it's not a cast action... it just happens.  Judging from the model, flight (or unimpeded) could be a good addition too.  Oh, I also think the upgrade could be 0ss, but that's just because Aelsin desperately needs a ss reduction or buff.

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1 hour ago, Da Git said:

Bound and Rooted can't have a trigger as it's not a cast action... it just happens.  Judging from the model, flight (or unimpeded) could be a good addition too.  Oh, I also think the upgrade could be 0ss, but that's just because Aeslin desperately needs a ss reduction or buff.

Fair enough. I think she's decent, but just needs a bit more protection. I don't think she needs a heal or much more mobility, although Unimpeded would be handy.

Maybe it could work by giving Aeslin an Ability of the same name instead, causing her to flip a card (which may be cheated) after using a 0 action? That way, it happens for either As Leaves On Wind or Bound And Rooted.

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Whiskey and Bacon (2SS, Brewmaster)

Marinated Pork: When a friendly Pig model activates within :ToS-Aura:6" it may suffer one Wd to gain one Poison and one extra AP for this Activation.

Ham and Porter: When a friendly Tri-Chi model dies within :ToS-Aura:6" you may discard a Soulstone to Summon a Piglet into base contact with the model before removing it from play. It does not drop a Corpse Marker.

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Guild:

Symbol of the Office

0 Soulstones, Exorcist

This model gains following Abilities:

Beyond Terror, Beyond Pain: This model automatically passes Horror Duels, regardless of the duel total.

Funeral Rites: When this model Activates, choose a suit. For the remainder of the Activation, after both players have had the opportunity to Cheat Fate during an opposed duel, this model may discard a Corpse Marker in 6" and LoS to add the suit to its duel total.

This upgrade gives them anti corpse marker ability (as Guild doesn't use them regularly) as well as reliable ability to pass horror duels (as well as Lucius synergy). They are giving up their upgrade slot for this upgrade (which means no Lead Lined Coat or Debt to the Guild) and I personally feel this is right cost for these abilities on such weak model.

 

Guild Authority

0 Soulstones, Guild Sergant

This model gains following abilities:

This is our land now: This model may target enemy scheme marker with Issue New Orders Action as long as it is engaged.

Evidence Tampering: At the end of the game, any enemy Scheme Marker within 4” of this model becomes a friendly Scheme Marker instead.

Again - two new abilities on an upgrade that costs 0. Both of them are powerful, but it'd give Guild Sergeant specific niche of being anti scheme runner.

 

Malleus Maleficarum

1 Soulstone, Samael Hopkins

This model gains following Ability:

Burn the witch!: This model may take the (2) Charge Action as a (1) Action when targeting a model affected by the Burning Condition.

This model's Custom Collier Revolver Action gains the following Trigger:

:tome Blaze: After damaging, the target gains the Burning +1 Condition.

Simple upgrade that bumps Samael's greatest strength - his damage output. 

 

Arcanists:

Living Inferno

1 Soulstone, Kaeris

This model gains following Abilities:

Living Inferno: At start of this model's activation, you may discard two cards or one Soulstone. If you do, this model adds :tome to it's final duels totals until end of turn.

Instinctual: This model may take two (0) Actions during its Activation, so long as they are both different.

This upgrade would be very useful for Kaeris thanks to allowing her to use her great (0) Actions in combination with one another as well as umping her damage output (she needs it - Burning +2 isn't as good as raw 2 damage due to possibility of being removed and resolving at end of turn instead of applying after duel.

 

Wildfire

3 Soulstones, Kaeris

This model gains following Abilities:

Flaming Servants: This model may hire Iggy and Lampads regardless of faction.

Wildfire: When declaring Triggers, This model may lower the value of Burning Condition affecting models within :aura4 to declare an additional number of Triggers equal to the value of the Burning Condition lowered. The same Trigger may not be taken more than once in this way; you choose the order in which to resolve them. A single suit in the final duel total may be used for multiple Triggers.

This model's Immolate Action gains the following Trigger:

:ramEternal Flame: After damaging,  the target gains the following Condition until the end of the game: “Everburning: This model does not remove the Burning Condition at the end of the Turn, although it suffers damage as normal.”

Very powerful upgrade, but - in my opinion - Kaeris needs something like this to bump her to high master tier. Kaeris has amazing triggers and ability similar to Nellie's Propaganda would be great addition to her kit.

 

Snow Mantle

1 Soulstone, Ice Golem

This model gains following Abilities:

Obscured: Non-:meleeAttack Actions targeting this model suffer :-flip.

Snow Mantle: This model may not have it's Armor ignored and may reduce damage regardless of enemy effects that state otherwise.

Ice Golem has big problem with staying alive till he enters the combat. Combining that with his high cost means that he isn't hired as reliable beater.

 

Neverborn:

Big Fluffy Toy

0 Soulstones, Teddy

This model gains + 1 Df

This model gains following Ability:

Stuffed Toy: Once per game, when this model would suffer severe damage, it may draw a card. If it does, it suffers moderate damage instead.

Like Ice Golem - Teddy is too soft (well, he is stuffed toy after all...) and dies very quickly and this upgrades allows him to have a chance to charge enemy models as well as being immune to that one lucky red joker on damage flip.

 

Outcasts:

Brothers in Arms

1 Soulstone, Von Schill

This model gains following Abilities:

Brothers in Arms: After deploying crews, add 1 Soulstone to this model Soulstone Pool (ignoring the normal Soulstone Pool limit) for each other friendly model with Freikorps characteristics in play.

That's not a knife, THAT'S a knife: This model's Jack Knife Action gains +1 Ml +1 Rg.

Simple upgrade - one of Von Schill weaknesses is his extremely low Cache for a melee combat master - this upgrade mitigates it in some way. Also, his Knife  melee and range would match his Clockwork Arm attack, which again is nice addition to his toolbox.

 

High-Octane Gas

0 Soulstones, Freikorps Specialist

This model gains +1 Wk

This model gains following Action:

(0) Retreat to Cover: Discard a card to push this model up to 4" in any direction. This Action may only be taken while this model is engaged.

Simple upgrade that address major weaknesses of the Specialist - his low walk and being useless when tied in combat.

 

(Ir)Regular Army

0 Soulstones, Rare 1

This model gains following Abilities:

Spare Clips: Once per activation, whenever friendly Freikorpsmann within :aura12 discards (but not cheats) card as result of Action or Ability, draw a card after resolving that Action or Ability.

Breakthrough: When this model ends an Activation it may discard a card and this upgrade to Activate up to two additional friendly Freikorpsmann models, ignoring the Chain Activation rules, but following all other rules for Activating a model.

This upgrade would make Freikorpsmann useful - either to cycle cards or thanks to multiple chain activation.

 

The Man from Nowhere

1 Soulstone, Convict Gunslinger

This model gains following Ability:

Military-grade equipment: This model's :ranged Actions gain +2 Rg

This Model gains following Action:

(1) Finger on the Trigger: Until the start of this model’s next Activation, this model gains the following Condition: “Faster ‘n You: If an enemy model in :aura12 and LoS declares a Charge or :ranged Action during its Activation, this model may immediately take a 1 AP Sh Action at -1 Sh targeting the model, before the model is moved or any affects of the Charge or :ranged Action are resolved.”

There are two big problems with Convict Gunslingers - first, they don't have good range or speed to be significant force on the field and second - they don't offer as much utility as Sue does. This upgrade changes them a bit for the Return Fire price.

 

Warped Flesh

1 Soulstone, Desolation Engine

This model gains the following Ability if it does not already have the Armor Ability or Condition:

Armor +1: Reduce all damage suffered by this model by +1, to a minimum of 1.

This model gains following Ability:

Twisted Form: After this model is killed, you may discard this Upgrade and a Soulstone. If you do, the model is not killed and heals 1 damage.

Similar to Ice Golem and Teddy, Desolation Engine has great damage output but low survivability - partially thanks to his Df value of 3, partially because his only defense are hard to wound and nice health pool. Sadly, in the world of 3 weak damage, this is too low to be reliable.

 

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My upgrades are for the starter box models.  I don't believe Wyrd will (or should) errata these models as it would be way too confusing for new players. Also, due to the design they were going for, none of the cards have built in suits, which really hurts most of them. Sadly, they're also all a bit over-costed for modern Malifaux, much like the University of Transmortis cards were... Therefore, I made all these upgrade 0ss and add the needed (IMO) suits, so these upgrades should (hopefully!) to bring them up to their cost without going overboard.

Doctor Grimwell - 0ss

Get to it, Orderly!

Orderlies within this model's LoS gain the following ability:

On it!: When another friendly model suffers damage within this Model's LoS, it may suffer 1wd to push up to 3" towards it.

Orderly's really struggle to be useful for their (2) action heal.  I thought this could help them get into position to actually use it, the pip of damage doesn't really hurt as they heal 1 at the end of their activation, but but the 3" isn't that far and it makes using it too much a tactical risk, which I like.

Nurse Heartsbane

Just What the Doctor Ordered! - 0ss

This model gains the following Ability:

Just what the doctor ordered: At the start of this model's activation, this model may discard a card to add the suit of the discarded card to the duel total of all duels this model performs for the remainder of the turn.

Nurse Heartsbane is really good, but she's way too suit dependent and can't SS for them.  This gives her a way to get those suits and make low cards useful.

 

Angel Eyes

To the Shadows - 0ss

This model gains the following Ability:

To the shadows: This model gains +:maskSh and +:maskMl when targeting enemy models.

This upgrade gives Angel Eyes the hit and run style I think she is designed for.  Really I think these suits should have just been built into her card to begin with.

 

Scion of Black Blood

Blood Magic Adept - 0ss

This model gains the following Abilities:

Blood magic adept: This model gains +:ramMl when targeting enemy models.

Custom shells: This model gains +:ramSh when targeting enemy models.

Friendly Bloodwretch models within this models LoS gain the following Ability:

Built-up rage: If this model hase less than it's starting number of wounds, it may take The Rage Builds Action as a (0) Action instead of a (1) Action.

Again, I believe these suits should have just been built into the stat card.  They actually allow him to do what he wants to do, although they're still not the most reliable with Sh/Ml 5, he does get :+flip later on. 

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On 6/8/2018 at 1:21 AM, Da Git said:

My upgrades are for the starter box models.  I don't believe Wyrd will (or should) errata these models as it would be way too confusing for new players. Also, due to the design they were going for, none of the cards have built in suits, which really hurts most of them. Sadly, they're also all a bit over-costed for modern Malifaux, much like the University of Transmortis cards were... Therefore, I made all these upgrade 0ss and add the needed (IMO) suits, so these upgrades should (hopefully!) to bring them up to their cost without going overboard.

Doctor Grimwell - 0ss

Get to it, Orderly!

Orderlies within this model's LoS gain the following ability:

On it!: When another friendly model suffers damage within this Model's LoS, it may suffer 1wd to push up to 3" towards it.

Orderly's really struggle to be useful for their (2) action heal.  I thought this could help them get into position to actually use it, the pip of damage doesn't really hurt as they heal 1 at the end of their activation, but but the 3" isn't that far and it makes using it too much a tactical risk, which I like.

Nurse Heartsbane

Just What the Doctor Ordered! - 0ss

This model gains the following Ability:

Just what the doctor ordered: At the start of this model's activation, this model may discard a card to add the suit of the discarded card to the duel total of all duels this model performs for the remainder of the turn.

Nurse Heartsbane is really good, but she's way too suit dependent and can't SS for them.  This gives her a way to get those suits and make low cards useful.

 

Angel Eyes

To the Shadows - 0ss

This model gains the following Ability:

To the shadows: This model gains +:maskSh and +:maskMl when targeting enemy models.

This upgrade gives Angel Eyes the hit and run style I think she is designed for.  Really I think these suits should have just been built into her card to begin with.

 

Scion of Black Blood

Blood Magic Adept - 0ss

This model gains the following Abilities:

Blood magic adept: This model gains +:ramMl when targeting enemy models.

Custom shells: This model gains +:ramSh when targeting enemy models.

Friendly Bloodwretch models within this models LoS gain the following Ability:

Built-up rage: If this model hase less than it's starting number of wounds, it may take The Rage Builds Action as a (0) Action instead of a (1) Action.

Again, I believe these suits should have just been built into the stat card.  They actually allow him to do what he wants to do, although they're still not the most reliable with Sh/Ml 5, he does get :+flip later on. 

These would be awesome to have.

And they seem perfectly reasonable too.

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