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Our worst models


green-n-dumb

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Hello!
So it has been pretty lots of time since gg18 was released and we get lots of nerfs of last eratas and get no love instead.
So i think we need to be a little more vocal to be heard and discus our worst models and get some attention to them.

Let me start:

- dead Lenny. General governor in a book 5 he became the worst our "high-cost model" and just a useless 9 soulstones that cant offet anything for his price.

- Pigapult. with gg18 and stuffed piglets cuddle (it was funny to play it in gg17, not to competetive but fun) it become nearly useless in gg18 and have near 0 uses (yeah, it can be taken for ours, but is it worth it).

- lovely assistant. near the worst totem in our faction. look how good are old cranky or student of conflict and look at her. you cant watch at her without tears in your eyes.

- McTawish. Yes, it costs 12 for other factions, but realy 11 stones for him in gremlins? i think its very NOT cool.

- roosters. so just a dead pieces on a shelf. after a killing model with cuddles may be it need some love? i dont think that its fair that one day your nice model can become complete junk.

- bushwhakers. yes, they become cheaper but i dont think their main problem was cost. selfhurting trigger and poor damage track cant be removed just making model cost less.

- glutonny. #1 useles model. i can unedrstand if he can cost 4-5ss and be played at scheme-heavy pools, but 8ss for...nothing?

- overall squishiness of most of our 7ss+ models. GG18 bring to all factions more firepower and killing stuff and on this killing-oriented year its very uncomfortable to die of random :-flip:-flip attack actions that hit your model with min 6.

- brewmaster. i dont realy belive that new 3 models will change the current state. can you name some masters that are feeling worse nowdays?

- ITS ONLY MY IMO: in gg 18 we are loosing the world firepower race. yeah, mah and ophelia got 3 nice upgrades but i have feeling that we got no love nowdays and moving to road of the fun and uncompetetive faction. im looking on amazing models and upgrades that other fractions get and on flying piglets or Sommer upgrades, back to the brilliant models and then on brewmaster. and it becomes sad for me.

So im calling you not for a revolt but for a discussion and being more vocal - lets discuss our bad, unplayable, cuddled, overcosted models and masters and lend our ideas.
If not us - who will talk about this?

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So I play mainly gremlins and have started playing ten thunders as my second faction, and this has shown me how HORRIBLE our emmissary is! I love the model, I want it to be useful, but every time I play him...he does nothing. Compared to the other emmissarys, (mysterious summons and puts out terrain, hodgepodge has trinkets and is a decent scheme runner, shadow can give full crew buffs, give crazy blasts, AND give out fast while pushing) he just lacks anything worth 10 stones or fun. His destiny action is horrible compared to the others also, mainly because it's too random. I get it that we're the wacky, unpredictable faction but the fun part for me is controlling the chaos. He's not even that reliable as a beater!

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The Lenny nerf hasn't really bothered me that much. You can still toss Trixie up and then lure your master turn 1.
Roosters aren't terrible models really. They are still killy and with a ram you get a free charge...

Brewmaster is another beast all together. He straddles the line of negative play experience. Making him too strong wouldn't be good for the game. I'm happy with where he is now. And we don't know how the new models will work so why start casting stones?

Models I don't care for:

Pigapult
Gators
Lovely Assitant
Survivors
 

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1 hour ago, green-n-dumb said:

- brewmaster. i dont realy belive that new 3 models will change the current state. can you name some masters that are feeling worse nowdays?

I kinda disagree.

I win far more tournament games than I lose with Brewmaster. I think he's a fantastic support master. Just don't rely on his bubble.

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59 minutes ago, Vaporomir said:

The Lenny nerf hasn't really bothered me that much. You can still toss Trixie up and then lure your master turn 1.

So why not to use a pig with saddle for this.
She will give you a taxi and not 4df 1wp.
 

51 minutes ago, Cadaver_Junkie said:

I win far more tournament games than I lose with Brewmaster. I think he's a fantastic support master. Just don't rely on his bubble.

 

1 hour ago, Vaporomir said:

Brewmaster is another beast all together. He straddles the line of negative play experience. Making him too strong wouldn't be good for the game. I'm happy with where he is now.

Dont know, may be you have control meta or you found Zen with him. I'm strugling of his squishiness and people know that you need to kill/move Wesley first. After playing Somer/Wong when i play with Brewmaster i feel like i play henchman instead of master. I dont rely on bubble, but as for me having just swill, binge obey is not enough for master without def trigger. After playing Somer im feeling very disapointed and sometimes it looks like single performer can do more stuff then Brew.
If he had swill/bubble last till next model activation may be it will feel better.
These days im playing lots of Brew and im very upset with limited stuff he is offering.
And yes i've read lots of guides, bought full model list for him and still i feel very depressive when picking him.
I'm realizing how much easier it can be with Somer/Wong/Zipp and little bit curios why this state of things is going.
 

1 hour ago, Vaporomir said:

Making him too strong wouldn't be good for the game.

It's not about making him overpowered, its about making him balanced.

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Yeah, haven’t used Lenny in a couple years now, he’s just slow and goes down to easily and for 9 stones we can do better. I don’t even know if I’d take him at 8. I really hate the nerf to mctavish because es a non-issue in our faction, I wish they’d just take merc off him. 

I think bushwackers are actually very good models for 5 stones. There’s a lot of tricks with them and I’ve never regretted taking them. Maybe taking less damage in their free shot though.

as for models I want to see get buffed, Lenny needs to go down like 2 stones or get better somehow, gators need to lose insignificant, rami REALLY needs some wounds, from shadows and built in dumb luck and everything from wave 5 needs to be taken back and made good

I think we suffer from people thinking that we’re an unbalanced faction and are falling behind because of it. Wave 5 was such a disappointment for everyone except zoraida and Ophelia  

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McTavish got nerfed because of Nellie. And yeah, it's sad. He is still usable (the price increase was just 10%) but not feeling him much at all these days.

Lenny is too squishy. I think he's otherwise fine but he's slow and dies easily.

Brewmaster is a bit hit-or-miss. If the opponent has the tools to damage him, he dies really easily. I have high hopes for his new models but his lop-sided squishyness is difficult to fix.

Roosters are IMO also difficult to do right due to being the epitome of glass cannons. At 5SS they might be too good. I like them with Brewy and Zoraida.

Rami is really bad and I've no idea why he wasn't errataed to be cheaper instead of Raphael (who was absolutely fine at 7SS and his only problem was Burt at the same price bracket which was fixed). Maybe they'll balance him some other way in the future.

Gators being Insignificant makes them bad at the one GG18 Strat I'd otherwise consider taking them. They are also ridiculously squishy.

I'll join the chorus saying that Bushwhackers are fine.

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7 hours ago, aquenaton said:

I still need to paint the lovely assistant, but I agree I fail to find her some use while Old Cranky is around.

I use her as a "Counts as"-Performer.

In total... I don't really agree with the call for buffs. I feel like most nerfs were reasonable. I agree that Lenny is a bit too pricey. Maybe make his upgrade a 0? His nerf was well deserved though.

Same goes for roosters. Reckless 1AP-Charge was just bonkers. And I don't think that they suffered too much from losing reckless, they are still very fast, very strong and very dangerous for all players invovled.

McTavish is still worth his points. Same goes for Burt.

I don't care for the pigapult. 

bushwhackers are considered fairly strong as I have heard. They bring great stats for their cost and I feel like self hurting is a part of a gremlin Players life-/playstyle.

as for brewmaster: we have to wait and playtest if Popcorn Turner, Cooper Jones and the Whiskeygamin will amp up his game. I see that People find him weak and I kinda agree that he is. But I still like playing him.

But in general I feel very comfy with gremlins right now. I don't want anything to change to be honest. I also have fun playing weak models and trying to make them work.

Maybe my meta-game is not as toxic as other peoples, I don't know.

 

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My few cents...

- Lenny is a sad panda. With cost of 9 and Df4/Wp1 he is so fragile and prone to get hit by Wp attack so easily that his Toss doesn't compensate these issues. For this cost you can get something more useful especially since some masters (Mah, Ophelia, Zipp) already provide movement shenanigans for the crew

- Pigapult is another sad panda. GG18 and Stuffed Piglets cost change killed this model. Especially if you need to take model from other faction to make it work with only one master.

- Lovely Assistant - no need to comment. She will sit on the shelf till something will be done with her card. Courtesy of Cranky and Student.

- Rami - no comments. Dead model. Full stop.

- Gluttony - see above.

- McTavish is still OK. I'll take him with Wong (and Cranky) all time every time. 

- Roosters are difficult to judge. They were too strong with Reckless and would be to strong for 5SS without Reckless. I'm still using them as flankers to quite good effect. IMO they are more or less in the position where they should be.

- Brewie - if I want control master I go for Zoraida. Enough said. I also doubt 3 new models will help Brewie to improve.

- Bushwhackers - IMO they are alright now. For 5SS they have all you need.

- Gators - why it is insignificant? Dunno.

 

As for Gremlins as whole I think we are OK right now. We have one strong masters (Zipp, Zoraida), few good ones (Somer, Wong, Mah) and few others more :)

We have strong models which can fulfil every task and some which are almost completely useless or at least they loss competitive spot with 'obvious' picks.

In general it is not bad at all.

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10 hours ago, green-n-dumb said:

Hello!
So it has been pretty lots of time since gg18 was released and we get lots of nerfs of last eratas and get no love instead.
So i think we need to be a little more vocal to be heard and discus our worst models and get some attention to them.


So im calling you not for a revolt but for a discussion and being more vocal - lets discuss our bad, unplayable, cuddled, overcosted models and masters and lend our ideas.
If not us - who will talk about this?

8 models (+1 upgrade) reduced in price, 3 models increased in price. Even adding in the previous errata you only add 1 model getting more expensive. I love this definition of Lots of nerfs and no love.

Feel free to discuss away, I'm just not a fan of hyperbole on forums. 

10 hours ago, green-n-dumb said:

- overall squishiness of most of our 7ss+ models. GG18 bring to all factions more firepower and killing stuff and on this killing-oriented year its very uncomfortable to die of random :-flip:-flip attack actions that hit your model with min 6.

 

I always though of Gremlins as one of the most damaging factions out there, with lots of high damaging attacks that let models kill above their points cost and be hard to defend against short of trying to kill the squishy model first. I can't even work out what you are talking about here, but it sounds gremliny to have an attack that doesn't hit often but when it does it really hurts - (look at the amount of dumb luck, and the lucky effigy)

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5 hours ago, Adran said:

8 models (+1 upgrade) reduced in price, 3 models increased in price. Even adding in the previous errata you only add 1 model getting more expensive. I love this definition of Lots of nerfs and no love.

Feel free to discuss away, I'm just not a fan of hyperbole on forums.

I'm probably more in agreement with you than with the OP but I think that a simple comparison between price reductions and increases doesn't tell the whole story. In the last pass several factions received only price reductions and Gremlins got the most increases with Outcasts.

Furthermore, one of the strengths of Gremlins was the access to good 3SS significant Minions which suddenly got a lot more common across factions. This is further impacted by the previous 50% price increase of the Stuffed Piglets who received zero compensation for it. Previously we tended to be good at getting out-activation (very important in the alpha strike style which fits our general glass cannonesque design philosphy) but nowadays not so much.

Finally, I would argue that only two choices turned into amazing ones due to the price reduction while some other Factions got quite a few more. This last point is extremely subjective, though, naturally.

I think that it would be easy to argue that Gremlins have been hit the hardest with the errata and our Wave 5 stuff wasn't very impressive in general compared to what other factions got. Now, I have zero belief in some sinister agenda or designers hating Gremlins or anything of the sort but I do believe that the power level of the Gremlins faction, when compared to the others, has gone down during the last year or so. Couple that with the statistics that showed that Gremlins were already low on the totem pole in tournament standings before the nerfs (though noting that the tournament statistics aren't all that) and it is easy to see where a sentiment such as the OP's could emerge, don't you think?

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6 hours ago, Adran said:

8 models (+1 upgrade) reduced in price, 3 models increased in price. Even adding in the previous errata you only add 1 model getting more expensive. I love this definition of Lots of nerfs and no love.

I really don't feel that is a fair way of looking at models getting nerfed / buffed.

When Lenny was nerfed for instance it drastically lowered the power level of Ophelia and Mah (and Ophelia imo is only starting to kind of recover with wave 5 upgrades).

The stuffed pig nerf also hit the pigapult.

Lowering the cost of models like wild boars doesn't really fix them as opposed to lowering the cost of Guild Guards.  Likewise you can make a model like the Govonor's proxy cost 1SS and it would still never be picked. 

Looking at previous erratas

 

Nerfs (* are models that are more or less unplayable after the nerf)

Ophelia: Guns nerfed but not too badly. 

*Lenny: Nerfed and made less playable (only use with Somer now, note I don't play Ulix but can see some use there). Side casualties = Mah and Ophelia

*Stuffed pigs: Nerfed and lowered faction alpha strike. Model tends to be a summon only now. Side casualties = Pigapult

Burt: Nerfed but I don't think too badly. Nerf imo didn't really solve the issue with him in Nellie lists

McTavish: Nerfed but I also don't think too badly. Don't tend to see him with Nellie as much anymore

Francois: Nerfed, but not bad imo.

*Rooster Riders: Lost reckless, very rarely seen now but imo that is more because of competition at their point cost and iron skeeters then the model. 

 

Buffs? (all models below got a price reduction, but no noticeable increase in playability or discussion imo)

Moon Shinobi

Mancha Roja

Wild Board

 

Buffs (models marked with * got a big increase in playability and discussion) 

Whiskey Golem

*Survivior

Mechanized Porkchop

*Bushwhackers (personally I think they should fall in the previous category, but people seem to like them now for some reason)

*Rafael LaCroix 

 

So Nerfs made 3 models virtually unplayable and hit 9 models

Buffs were only really effective on 3 models and semi effective on 2.

 

 

imo the problem is Gremlin's seem to have lost the direction the faction is going in resulting in models introduced in Waves 1&2 being vastly superior to newer models. Wave 5 I feel was paticularly bad as nearly every other faction seemed to have gotten massive buffs and cool models and Gremlins feel like they got 2 masters upgrades that bring them from never used to playable (granted I will admit that is a huge improvement) and maybe a situationally useful model or 2. 

Compare that to Guild for instance which a lot of their weaker masters went from unplayable to good and a lot of new models with good synergies or gameplay. 

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7 hours ago, Adran said:

I always though of Gremlins as one of the most damaging factions out there, with lots of high damaging attacks that let models kill above their points cost and be hard to defend against short of trying to kill the squishy model first. I can't even work out what you are talking about here, but it sounds gremliny to have an attack that doesn't hit often but when it does it really hurts - (look at the amount of dumb luck, and the lucky effigy)

When i started to play gremlins i thought the same. I bought Ophelia+Somer,  Burt Jebsen and could gave nice ammount of damage with our few glass cannons.
But time passes and when we got our last dumb luck+reckless hard hitter? Book 4?Book 5? (last amazing guys i remember where swinecursed but its a waterdrop in the sea).
We are loosing reckless, we are loosing dumb luck, our key beaters getting worse because we are loosing the firepower race - other factions having accsess to 7 wp/def models with armor, anti armor ignoring and lots of damage reduction stuff, getting more and more hard hitters, tanks and specialists.
Enemy masters getting upgrades that amazingly changing their playstyle - look at Rasputina or Kolloddi - how flexible their gameplay can be melee, ranged, summoning, doing lots of stuff.
And when im watching gremlins im feeling that time is stoped and nothing happens and my opponents is rasinig "value" from soulstone-hiring pool.
 

7 hours ago, Adran said:

8 models (+1 upgrade) reduced in price, 3 models increased in price. Even adding in the previous errata you only add 1 model getting more expensive. I love this definition of Lots of nerfs and no love.

As personaly for me it's even not funny.
Stuffed piglets gave me some turn 1-2 security from enemy master or hardhitters that could win some time while they will come and will kill me.
Lenny and rooster where tottaly killed.
Francois, Burt, McTawish - but wait, these models are the spirit of the gremlin fraction "I always though of Gremlins as one of the most damaging factions out there, with lots of high damaging attacks that let models kill above their points cost and be hard to defend against short of trying to kill the squishy model first."  and they got nerfed.

Yeah, Raphael buff and survivors is amazing; Golem, Mancha and mechporkchop is fine but they are still too situative; moon shinobi, wild boars and bushwhakers are just cosmetic and donth change the situation.
In my oppinion we are just loosing the war of number - 5 def or 5 wp in gg18 is trash, hard hitters with 5-6 ml/sh are worse then other fraction rivals.
We are getting models that are fine but they are not improving something or changing something.

Yeah Ophelia got some love, Zipp is full of love, yes, Wong is nice.
But when Sommer will get something except nerfs? When Ulix will have some gameplay changes? When bremaster won't hit the #1 of the worst Malifaux masters.

I have nearly all gremlin models except Zoraida and 90% of them are painted.
And i can take like half of models and took on the shelf because we have too poor choise of AMAZING models and need a 1/2/3 core models for each master and others are just loosing with soulstone cost value.

 

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3 minutes ago, green-n-dumb said:

Yeah Ophelia got some love, Zipp is full of love, yes, Wong is nice.
But when Sommer will get something except nerfs? When Ulix will have some gameplay changes? When bremaster won't hit the #1 of the worst Malifaux masters.

Just wait a while... Once Sandeep gets cuddled, Zipp/Wong with Glowy will be next in line to be hit with stream of complaints and inevitable errata.

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I have always considered Bayou Two-card, Reckless, and Dumb Luck as our signature traits. I hadn't realized until @green-n-dumbpointed it out but from books four and five we've gotten one model with Reckless and none with the other two traits. And the only one with Reckless is seen as top notch. Interesting!

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19 hours ago, green-n-dumb said:

- lovely assistant. near the worst totem in our faction. look how good are old cranky or student of conflict and look at her. you cant watch at her without tears in your eyes.

 

yea... no. The card cycling and the ability to set the deck before randomizing into combat is too good.

to be able to cycle out reds and black from duels is also amazing.

she herself has above-totem stats for survival, and accomplice (chain activation) is massive in the game.

being able to pull models in without having to hire now nerfed and overpriced burt is also a big deal.

 

I promise you, give Hannah a shot with wong/lovely assistant. It is worth every penny.

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12 minutes ago, Math Mathonwy said:

I have always considered Bayou Two-card, Reckless, and Dumb Luck as our signature traits. I hadn't realized until @green-n-dumbpointed it out but from books four and five we've gotten one model with Reckless and none with the other two traits. And the only one with Reckless is seen as top notch. Interesting!

I would also consider abilities that you must declare a trigger that have 2 good, 1 neutral and 1 bad trigger a gremlin trait. Or abilities that are semi random on good vs bad stuff (ex iron skeeter smoke markers).  Generally gambling with high risk and high reward or self harming our way to victory. 

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My experiences since the last errata are the following:

- Mancha Roja: 9SS didnt make him more viable on my games. He seems to be a Red Joker Magnet, which frustrates me everytime I play with him. Too resource intensive, since the only way I found to keep him alive is to ensure he doesnt get hit, which is hard to do when you want him in the thick of battle

- Burt: He's not an autotake (but never was to me anyway), but still worth 8SS. Great choice when you want a durable beater.

- Haven't taken McTavish since, but I didn't stop picking him because he costs 11SS instead of 10. He just didn't seem the best choice for the crews I played

- Survivors: very nice! I found them lackluster at 5ss, but at 4ss I've been taking 1 or 2 regularly. They became my filler in place of bayou gremlins whenever the scheme pool is not interact heavy

-WIld boars: they're situationally useful now. I take one when I want a good distraction that doesnt cost me much (when I suspect the opponent is bringing a sniper for example, or if I want him to keep a flank). They have good wounds, so they did ok as meatshields when I fielded them

- I love the mech porkchops, and being 1SS cheaper should have meant more play time for him, but I actually only fielded him once. So, I don't have a formed opinion.

 

The ones above were the only ones fielded. I also want to note that GG18 made plenty of our models a liability in certain strats. When the strat is public executions or
Ours, bringing low cost, somewhat fragile minions gives the opponent advantage. Also, when symbols of authority is the strat, punish the weak is also available, which again limits the effectiveness of low cost minions.

 

In conclusion, I've been gravitating towards low activation count, more elite crews. That is a bigger "nerf" to a big part of the faction than the SS cost increase.

Swinecursed though, have been seeing a lot more play outside wong crews

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And a few more words about nerfs.

Burt and McTawish was too cool as mercs so they get nerfed (i'm not against ss cost of Burt, but the way it was is definetely NO for me).
So Burt shines with Nellie even better that he is at gremlins. So isn't it the way to cuddle Nellie? Or write the story about Burt was traveling with Nellie, guarding her with his life and then she wrote the article about aggresive green monkey with a gerenade? Or that he was hired by guild for dirty job, risked his live for a year and get kicked with no salary paid? And now he is hating guild so he can not be hired by guild like good old Lazarus.

McTawish is good merc? Ok, remove the merc keyword. It wont hurt Gremlins and old granny Z still will hire him as a swampfiend.

About Lenny.
Lets imagine that Wyrd releases nice, amazing, handsome and shiny governor model.
He will be handsome Ht3 man, with Df 1(because true lord stays behind the dirty fights), Wp 4 (he is a way to concentrated on a paper job so he dont look on whats going on on the battlefield), will be enforcer, cost 9 ss and will have hard to wound as defence mechanics. He will have -1 damage reduction aura, giving rams to non-master guildies in a 3" and have poor ml attack with nearly useless trigger. As (1) he can toss friendly guildie ht2 for 10", and can heal 1/2/3 for 9+.
What an amazing leader will have the guild fraction. Oh how will be the players happy. I can imagine those happy dozens of topics with love for the best guild support model.

I think many our problems are in our low poppulation, Low population fraction -> less players -> less love -> even less popular fraction and so it goes on.
No one will say "NO" if there will be no players.

PS: for being right understood - i love gremlins and Malifaux. I own all gremlin models except Zoraida crew and wave 5 not released models. 90-95% of models are painted with love. I just dont want to have big box with the never used models because they were killed or dont have any place in any crew.

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1 hour ago, green-n-dumb said:

McTawish is good merc? Ok, remove the merc keyword. It wont hurt Gremlins and old granny Z still will hire him as a swampfiend.

I can't think of a way to anger malifaux players more than removing the Merc keyword from a model. 

 

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Actually... I've never considered Gremlins to be a "glass cannon"-Faction. Yes, Gremlins are kinda squishy and they hurt themselfs alot. But Burt and Raphael for example with Hard to Kill + Dirty Cheater are rather hard to take down. They Need to be alphastriked, afflicted with poison/burning and take lots of AP to get killed. Raphale is also impossible to pin down, since he can just push out of combat in most cases.

Then we have some surprisingly resiliant models. DF6 Piglets for example or DF7 Sammy. Then there are several Kinds of the "Squeal"-Trigger which is usefull (to varying degrees)

We have great healing with the Slop hauler, dirty cheater, useless junk, pigs healling-triggers, Ulix' Proper Care.

Again: maybe my meta is not as toxic/strong/competitive (although I consider it fairly competetive) but usually enemies struggle against me. Yes they kill stuff. Sometimes a baldy placed Merris on turn 1 who explodes in the middle of my crew and burns 5 gremlins......... but I ususally recover from that and often they also struggle to kill stuff. Like Nekima who was not able to kill Sammy.

 

And I can see your urge/Need to Play those beautiful models, who just don't seem to make the cut. But I think it's just... normal that some models have to suffer so others can shine. Maybe I'm just used to it? (played Warhammer Fantasy Orcs for like...15 years and went through highs and lows with them) I just don't see any Point in comparisons like "other factions got this, why did we got that instead?"

And I don't think that Gremlins are in danger to recieve less/no love from Wyrd. They managed to become their own faction and are a big part of the Malifaux Franchise in General (into the bayou, bayou bash)

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8 hours ago, cfrag said:

When the strat is public executions or Ours, bringing low cost, somewhat fragile minions gives the opponent advantage.

Why are low cost models bad in Ours? Having two 5SS models vs having one 10SS model gives you additional flexibility in controlling the quarters at the expense of losing half the SS cost when one dies as opposed to retaining the full 10SS until the big guy bites it. I think that both approaches are valid.

2 hours ago, Mikey_C said:

I can't think of a way to anger malifaux players more than removing the Merc keyword from a model. 

Howabout by introducing the Fallen Condition where you need to physically place the mini on it's side?

:P 

(I do agree that removing Merc is unfair as it would make a mini unplayable to many people who have bought it solely because it has Merc)

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32 minutes ago, Davie said:

Actually... I've never considered Gremlins to be a "glass cannon"-Faction. Yes, Gremlins are kinda squishy and they hurt themselfs alot. But Burt and Raphael for example with Hard to Kill + Dirty Cheater are rather hard to take down. They Need to be alphastriked, afflicted with poison/burning and take lots of AP to get killed. Raphale is also impossible to pin down, since he can just push out of combat in most cases.

I would argue that Raphael and Burt are exceptional and their durability is part of their popularity.

32 minutes ago, Davie said:

Then we have some surprisingly resiliant models. DF6 Piglets for example or DF7 Sammy. Then there are several Kinds of the "Squeal"-Trigger which is usefull (to varying degrees)

Sammy has very low wounds so I wouldn't count her as especially durable. Def Stance Piglets are nicely durable, though and Squeel is certainly good.

32 minutes ago, Davie said:

We have great healing with the Slop hauler, dirty cheater, useless junk, pigs healling-triggers, Ulix' Proper Care.

Our healing is indeed top notch. But a clever opponent downs one model at a time which limits the impact of healing. That said, I do agree that our healing is certainly an important thing to remember in conversation such as these.

32 minutes ago, Davie said:

Again: maybe my meta is not as toxic/strong/competitive (although I consider it fairly competetive) but usually enemies struggle against me. Yes they kill stuff. Sometimes a baldy placed Merris on turn 1 who explodes in the middle of my crew and burns 5 gremlins......... but I ususally recover from that and often they also struggle to kill stuff. Like Nekima who was not able to kill Sammy.

My experience is that Gremlins tend to lose a war of attrition much of the time. Unless I manage to cripple the enemy's damage dealing capability (often while doing damage to my own models in the process), I tend to run out of models at the end of the game.

Maybe it's a playstyle thing but this has been my experience.

  • Agree 1
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