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Fancy_Hat

TtB on a Grid, People's Experiences using minis

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Hello,

Sorry if this has been asked before, I couldn't find many any topics on it. I was wondering if anyone uses a grid (hex or squares) to do their Through the Breach battles and if so, what your experiences are? Thanks for any and all input!

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I have done combat both with a map and without.  Personally I kind of like it without the map but my players are long time wargamers so they seem to prefer a map unless it is a minor scrap.

My issue with a square map *Have used a them and used a non marked map too* is generally you have to define how the diagonals work.  You can tend to cover a pretty hefty distance by going diagonal at a target unless you set some sort of rule *Like it cost two move for the odd diagonals and one for even ones*.  You can also get more models around a single model.  Also there came the issue of base size.  Yes you could have everyone be the same space in a square or have 50mm cover 4 spaces, but I found some problems with terrain then or LOS *If everyone is a single square all it took was one guy to block LOS*.  Also there was a few issues with Long arms able to get some serious ranges, there was a model I had to have off the map for the range he was shooting *Only like 5" further but still*.  That said it does help your players keep track of which models are wounded as you can put a dice next to them counting up.

It will really come down to the Fatemaster and your group what you want to do.  You might even find a mix of narrative combat and map combat works for you.

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We use a square map. The thing is that if you don't use miniatures, movement abilities and range become irrelevent, as is hard to keep track of how far apart characters are.

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I've used a square grind map.   Having a map makes it easier to know where everyone is supposed to be.  Avoids situations like, "but I thought you were over by the bar!?"  I don't follow the grid as strictly as D&D or pathfinder.  It's just there for rough estimates of distance.

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On 4/9/2018 at 12:25 AM, Le gob said:

We use a square map. The thing is that if you don't use miniatures, movement abilities and range become irrelevent, as is hard to keep track of how far apart characters are.

Agreed. I've found that using the map allows you to place & device bits of cover as well, and then the players can go off and plan their tactics using their own brains (using all of their relevant skills), meaning that I don't have to try to mentally keep tabs on how far everyone is from everyone else, where pieces of cover might be, etc. I've got enough to worry about just trying to remember the FM character's abilities!

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