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Yep.  And don't forget it's defensive flips too.  Throw Schill into a crowd, toss a few models around, then Lazarus' autocannon has the luxury of choice.  

 

I've been thinking about other models that you may want to throw models into base contact with.  Eg throw a model into base contact with bishop and even if they attack bishop, they might get hit back.  That sort of thing. Throw models near librarian to lose their built-in suits.

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6 hours ago, CapnBloodbeard said:

Yep.  And don't forget it's defensive flips too.  Throw Schill into a crowd, toss a few models around, then Lazarus' autocannon has the luxury of choice.  

 

I've been thinking about other models that you may want to throw models into base contact with.  Eg throw a model into base contact with bishop and even if they attack bishop, they might get hit back.  That sort of thing. Throw models near librarian to lose their built-in suits.

I've been thinking about using Bishop as well, 1) cause having him be Fast for a 4th AP is gross 2) cause having him take 4 attacks on positives #flurry +swift is insane, especially if you declare auto-crit strike 

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On 3/5/2018 at 5:04 AM, CapnBloodbeard said:

I've been thinking about other models that you may want to throw models into base contact with.  Eg throw a model into base contact with bishop and even if they attack bishop, they might get hit back.  That sort of thing. Throw models near librarian to lose their built-in suits.

Never forget the power of Sue & Convict Gunslingers with the Return Fire upgrade.

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I'm relatively new to the game, despite having models for a while

I bought just the box + added in some random henchman or enforcer its been pretty alright

list usually looks like 

Declared Faction: Outcasts 

Crew Name: Cobbled Von 50ss 

Leader: Von Schill - Cache:(1)

   Engage At Will 1ss 

   I Pay Better 1ss 

   The Shirt Comes Off 1ss 

Steam Trunk 3ss 

Freikorps Librarian 7ss 

Freikorps Specialist 7ss 

   Return Fire 1ss 

Johan 7ss 

   Scramble 1ss 

Freikorpsmann 5ss 

Freikorpsmann 5ss

Freikorps Trapper 7ss 

 

figured posting here would be better than making a second thread about a new von player

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Agreed.  von Schill is very mediocre until he gets the Wave 5 upgrades.  He can had out oathkeeper with a 1AP to Friekorps, including himself.  

Models with Oathkeeper get :+fate flips to attacking and defensive duels Schill damages - that includes Schill himself.  

The upgrades also give him a Ml7 rg 2 attack that allow him to throw a model up to 6", and take a free shot while he's doing so.  With his existing attack he then gets to place himself closer, and repeat.  So he's getting bonus shots at :+fate or even :+fate:+fate.  After the first hit, the Ml7 attack has a positive flip if it's the same model - Ml7 with positive becomes very hard to defend against.  It's low damage, but it's the repositioning and bonus shot that you're doing it for.  Not to mention throwing enemy models away from where they want to be, and moving himself around the field.  

Finally, Schill can charge one model then change targets at the end.  So he can leap in a group of models and use his charge attacks on different models to split up a group.  Of course if you're still engaged then you can't take the bonus shot, but that's okay. 

It turns Schill into a force to be reckoned with, and throwing models around can really deny some scheme/strat points.  And IMO makes him so much more fun to play.  

 

the other problem with your crew is that I'd argue you need a big model.  All your models in there are fairly weak.  Hannah, Lazarus, or Strongarm Suit are probably the best additions.  I take them more than Bishop these days, but he's another solid addition.  Get one of those models to start with and you have a fairly hard hitting and solid model.  Hodgepodge Emissary is another option that plays support.  

 

I've never taken engage at will.  I see the point in it but I'd rather take survivalist.  Although perhaps the Hard to Kill is less important if he's getting positive flips to defence against select models.  

 

How are you using engage at will @Freman?

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I run Rusty Alyce with him, and with From Aether she can produce an Abomination for a 7 and a 10 each turn. It also allows friendly models to use the (0)s from the Steam Trunk either in multiples or in combination with their own. Survivalist is another option of course.

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I've tried the Rusty Alyce summon engine.  Its not bad, though card intensive.  She's quite strong, with Wk 7, and her no charge aura is really nice.   I've been thinking about using her as a counter to Visk - basically build a wall of disguised/ anti-charge aura and then punch back with Levi

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9 hours ago, CapnBloodbeard said:

Finally, Schill can charge one model then change targets at the end.  So he can leap in a group of models and use his charge attacks on different models to split up a group.  Of course if you're still engaged then you can't take the bonus shot, but that's okay. 

Or he can charge a friendly model that he has in LoS to take attacks against an enemy that isn't in LoS. Neither attack needs to be against the target of the charge action.

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15 hours ago, Davos said:

Yea, The Ambidextrous ability might be one of the coolest, most unique abilities in the game.  It's so much fun to use it to ignore disguised  

Yeah it's great.  And it can effectively allow you to charge models out of LOS, if there's a nearby model in LOS.  It's actually pretty damn powerful.  It's awesome jumping into a group of 3-4 models and tossing them all away.  Really ruins your opponents plans, even their synergies, and can directly win you points.  Schill does so much now that I feel like the Hodgepodge emissary becomes more justifiable as a support piece - as in it's worth having another piece (aside from the librarian) helping to keep Schill alive and have him ruin people's days.  

And if they're cheating to prevent models being tossed aside then all good - means they have fewer cards to cheat with when he rips his shirt off!

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On 3/9/2018 at 1:21 AM, CapnBloodbeard said:

Yeah it's great.  And it can effectively allow you to charge models out of LOS, if there's a nearby model in LOS.  It's actually pretty damn powerful.  It's awesome jumping into a group of 3-4 models and tossing them all away.  Really ruins your opponents plans, even their synergies, and can directly win you points.  Schill does so much now that I feel like the Hodgepodge emissary becomes more justifiable as a support piece - as in it's worth having another piece (aside from the librarian) helping to keep Schill alive and have him ruin people's days.  

And if they're cheating to prevent models being tossed aside then all good - means they have fewer cards to cheat with when he rips his shirt off!

And always remember Von Schill can charge your own models.... then punch the model your model is engaged with.

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