lame0 Posted November 19, 2017 Report Share Posted November 19, 2017 Tbh I have to say that this is purely inefficient since a skeeter can do it. For example my list has evolved to including the following atm. Somer family tree do over 2x skeeter (1 depending on what else i need to fit) 3x bayou gremlin 1 lighting bug 1 taxidermist dirty cheater with that on turn one you summon 4x models. So for 29 ss of my list I end up with 12 activations. stone/ do over for crow card and mask -> Somer does it like this -> summons 3x -> lightning bug attacks somer (heals) -> lighting bug attacks bayou (heals somer aim for the moderate+ using bayou two card and such) -> (if the lighting bug didn't get moderate+) one bayou attacks low health bayou and leaves it at one health (tons of control off bayou two card & cheating or relenting depending on your hand) -> skeeter focus punches bayou at 1 wound and kills it with a crow trigger (easy to do with ml 6 vs def 4 almost always getting you a straight flip or better on damage) -> (if some how it fails / black jokers do it with the other skeeter) -> draw 2, make skeeter, & drop a corpse marker -> taxidermin the corpse for a stuffed piglet. So after turn one you have Somer family tree 3x skeeters 5x bayou gremlins 1x lightning bug 1x stuffed piglet 1x taxidermist dirty cheater 12 models puts them at an average cost of 2.41ss a model & in that there are 3 strong models (somer, taxidermist & lightning bug) as well as 8 other efficient for their cost models. The list I've been taking is Somer family tree do over skeeter 3x bayou gremlin lighting bug taxidermist dirty cheater francois burt dirty cheater Flex 8ss trixibelle skeeter slop hauler encouragement iron skeeter can o' beans stilts (francois) Last thing @Sergrum I would agree that somer making the skeeter is a waste but doing it with a skeeter makes it more efficient and as long as you are not planning on committing to an attack turn 1 it goes off most of the time (kind of why with this list I'm shying away from the iron skeeter). If you stone/ do over correctly you should be able to get it off 85-90% (don't want to do the exact math) of the time and 5-10% of the time you get the usual 3x bayou. There is always the 5% chance you don't get a mask so that's the other 5%. Quote Link to comment Share on other sites More sharing options...
wobbly_goggy Posted November 20, 2017 Author Report Share Posted November 20, 2017 On 11/18/2017 at 11:57 PM, Sergrum said: Devil's advocate- Comparing to just summoning 3 Bayous. Well it's not just a pure maths exercise. The important thing is always to think about how to win points and deny points. And if Skeeters can deny points AND you have gremlins winning points (remember, my example use was specifically Interference) then that's easier with 10"(even with one move!) skeeters than with two gremlins or however many. I'm just trying to encourage people to think outside the box, look at the use in everything, not just go with 'what everyone uses all the time which has been decided is the most useful.' If nothing else, the element of surprise can be very beneficial. Df7, +to disengaging and Ml6? IMO that's going to be better at holding up enemies and annoying them than a gremlin (though I admit Bayou Two Card is just freakin' aweesome and annoying for your opponent!) 1 Quote Link to comment Share on other sites More sharing options...
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