Voodoo Specter Posted October 28, 2017 Report Share Posted October 28, 2017 I had a couple of Ideas for abilities I would like to see on models and decided to roll them into one character. He is a support peice with a very average stat line and attacks. His niche is he will allow dual faction masters to take their henchmen to their 2nd faction but retain their abilities and also change how some mercenaries are played. He also has a range of situational 0Ap actions to support his crew. Let me know what you think. Joe Walker Born with a wonderlust Joseph Walker was always Joe was one of the first men through the breach when when the guild started to allow civilians to cross and has spent his time in malifaux exploring and foraging. The reason why joe has survived so long isn't because of his physical prowess or skill at arms, He himself will openly admit he is decidedly average in both regards. But because of his knowledge of when to keep his head down, which path will offer the least resistance, what you should take with you on an expedition as well as not being squeamish about what he eats, and finding a use for items others would consider junk. These days Joe sells his skills as a guide helping the less experienced navigate thier way around this side of the breach he is happy to take anyones scrip and delights in getting the chance to show people what he knows. Joe Walker Outcast/ Enforcer/ Rare: 1 /SS:5 Df:5 Wp:5 Wd:6 Wk:5 Cg:6 Ht:2 base size:30 Living, Mercenary Abilities: Bring that with ya: Models in this crew may attach upgrades they are named on ignoring faction restrictions. Man of many talents: At the begining of this models activation flip a card and apply the following result: Gain 1 additional Ap this turn that can only be used for Ml actions Gain 1 additional Ap this turn that can only be used for Sh actions Gain 1 additional Ap this turn that can only be used for Walk actions This model may take two different 0Ap actions this turn Attack Actions (1) Machete: (Ml: 5 / Rst: Df / Rng: 1) Target model suffers 2/3/4 damage (1) Trusty Rifle: (Sh: 5 / Rst: Df / Rng: 12) Target model suffers 2/3/4 damage Tactical Actions (0) Take Cover: This Model gains the following ability until the start of its next activation "Keep your head down" Friendly models within 3 that are in soft cover count as being in hard cover. (0) This is the way: This Model gains the following ability until the start of its next activation "Through here" Friendly models within 3 ignore penalties for severe terrain. (0) Jerky time: Remove a corpse marker in base contact with this model then heal this model for 1/2/3 (0) I can use that: Remove a scrap marker in base contact with this model and gain the following condition for the rest of the game handy doodad +1: this model may reduce this condition by 1 to re-flip its Man of many talents ability Quote Link to comment Share on other sites More sharing options...
Phinn Posted October 28, 2017 Report Share Posted October 28, 2017 15 minutes ago, Voodoo Specter said: (0) Jerky time: Remove a corpse marker in base contact with this model then heal this model for 1/2/3 Quote Link to comment Share on other sites More sharing options...
Voodoo Specter Posted October 28, 2017 Author Report Share Posted October 28, 2017 It was an ability the Friekorps Trapper had in 1.5 which I thought was due a comeback Quote Link to comment Share on other sites More sharing options...
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