Mason Posted October 4, 2017 Report Share Posted October 4, 2017 Hey everyone! Here's the FAQ and Errata Document for Through the Breach. TTB FAQ and Errata Document (10-4-17) If you have any questions that aren't covered in this document, please post them here and I'll take a look at them when it's time to update the FAQ. Thanks! 5 1 Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted October 4, 2017 Report Share Posted October 4, 2017 Two things that spring to mind. First, when using a piece of armor with deflecting it gives you a value of armor based on the level of Defensive but the Armor ability is capped at +3 and for each point lowers your defense. Does that mean going defensive with this sort of armor lowers your Defense while defensive? Second, on the Oxford Method. It says that the character's spells but not manifested powers have their final AP cost increased. But in the second paragraph it says that when a character cast a spell or manifested power they get to add a suit of their choice to the final total. So does this mean that you get the benefit of the Oxford Method but not the weakness of this magic theory when it comes to manifested powers. This seemed kind of off considering the other theories seemed more balanced in the give and take aspect. Quote Link to comment Share on other sites More sharing options...
Mason Posted October 5, 2017 Author Report Share Posted October 5, 2017 12 hours ago, EnternalVoid said: Two things that spring to mind. First, when using a piece of armor with deflecting it gives you a value of armor based on the level of Defensive but the Armor ability is capped at +3 and for each point lowers your defense. Does that mean going defensive with this sort of armor lowers your Defense while defensive? The Deflecting special rule should not lower the character's Defense. I'll add that to the list for the next update in a few months. 12 hours ago, EnternalVoid said: Second, on the Oxford Method. It says that the character's spells but not manifested powers have their final AP cost increased. But in the second paragraph it says that when a character cast a spell or manifested power they get to add a suit of their choice to the final total. So does this mean that you get the benefit of the Oxford Method but not the weakness of this magic theory when it comes to manifested powers. That is correct. The abilities are separate. The Oxford Method is a very good Magical Theory for those who intend to rely upon Manifested Powers instead of Spells. 2 Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted October 16, 2017 Report Share Posted October 16, 2017 Another one for you Mason The Rail Driver, so it is basically a bulky rivet gun. The "Thrown" aspect of the weapon is basically shooting the rail nails. But wouldn't it be shooting those every time used so it shouldn't it have a Capacity and reload like a range weapon? I mean the thin has to have rail nails to operate. *Even if it is a Pneumatic and Throwing for the skill you use* Also if you do have to get the ammo for this thing would it be special rounds? I mean I doubt they would be hard to get your hands on, just would it be a different cost then bullets? 1 Quote Link to comment Share on other sites More sharing options...
Mercutiorty Posted October 30, 2017 Report Share Posted October 30, 2017 One that comes to mind is the Demolitionist Advanced Pursuit in Into the Steam. In the Crafting Skills in the new Core Rules, it gives the same building details as the first talent you gain taking the Advanced Pursuit. If the new rules let most anyone build the explosives, should the talent have a replacement? 1 1 Quote Link to comment Share on other sites More sharing options...
8wGremlin Posted December 3, 2017 Report Share Posted December 3, 2017 Forgotten Lore - Into the Bayou (page 142) has the Requirement: Appraise 3 or higher But Appraise 3 is no longer a skill, what should it be replaced with? Literacy? 1 Quote Link to comment Share on other sites More sharing options...
Le gob Posted December 3, 2017 Report Share Posted December 3, 2017 7 hours ago, 8wGremlin said: Forgotten Lore - Into the Bayou (page 142) has the Requirement: Appraise 3 or higher But Appraise 3 is no longer a skill, what should it be replaced with? Literacy? Notice 1 Quote Link to comment Share on other sites More sharing options...
Mason Posted December 4, 2017 Author Report Share Posted December 4, 2017 On 12/3/2017 at 12:48 AM, 8wGremlin said: Forgotten Lore - Into the Bayou (page 142) has the Requirement: Appraise 3 or higher But Appraise 3 is no longer a skill, what should it be replaced with? Literacy? Yup, go with Notice. Quote Link to comment Share on other sites More sharing options...
EagerPayload Posted January 23, 2018 Report Share Posted January 23, 2018 If a construct (ht 3 df 3 Armour +2) gets armour training do they increase their defense? Quote Link to comment Share on other sites More sharing options...
Mason Posted January 23, 2018 Author Report Share Posted January 23, 2018 11 hours ago, EagerPayload said: If a construct (ht 3 df 3 Armour +2) gets armour training do they increase their defense? If the Construct is a Fated character (i.e., an Invested), then no. The Defense values of Invested is fixed, depending upon their chassis, and generally doesn't change. If the Construct is a subordinate construct, I don't believe that there is a way to give them General Talents. Quote Link to comment Share on other sites More sharing options...
Steamtastic Vagabond Posted January 23, 2018 Report Share Posted January 23, 2018 2 minutes ago, Mason said: If the Construct is a subordinate construct, I don't believe that there is a way to give them General Talents. A fate master creates a Construct with Anror Training and the Fated find a way to tame it maybe? Quote Link to comment Share on other sites More sharing options...
Mason Posted January 23, 2018 Author Report Share Posted January 23, 2018 Just now, Steamtastic Vagabond said: A fate master creates a Construct with Anror Training and the Fated find a way to tame it maybe? I think that would be perfectly fine, but that's certainly an exception to the rule. I'd probably allow the General Talent to function in that instance (cause, if you didn't want it to function, the Fatemaster could just... not give the talent to the construct). Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted February 10, 2018 Report Share Posted February 10, 2018 Got a question for you Mason on Fist Loaded. Our group questioned how it works when you have a positive and a negative going into the to wound part. For example lets say you Focused and attacked a model with hard to wound. Do the and cancel out first then Fist Loaded kicks in *So strait flip* or does Fist Loaded cancel out the from hard to wound then you apply the (So would be two cards pick what you want)? Pugilism and Martial arts could already do a lot of damage so I was more incline that you do the positive to negative then fist loaded but wanted to check. Quote Link to comment Share on other sites More sharing options...
Steamtastic Vagabond Posted February 10, 2018 Report Share Posted February 10, 2018 Focused and fistload collectively provide , and Hard to Wound . Assuming that accuracy doesn’t cause any more or to appear, you’re left with . Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted February 10, 2018 Report Share Posted February 10, 2018 7 hours ago, Steamtastic Vagabond said: Focused and fistload collectively provide , and Hard to Wound . Assuming that accuracy doesn’t cause any more or to appear, you’re left with . Fistloaded does not provide a , It cancels a "Fistload: Pugilism and Martial Arts attacks made with this weapon ignore one on the Damage Flip" So the question is, when does Fistload trigger, does it happen before your modifiers cancel out during the accuracy modifier phase or does it happen during or before the Flip Card phase. Knowing when it triggers will result in different results in several cases. Quote Link to comment Share on other sites More sharing options...
solkan Posted February 11, 2018 Report Share Posted February 11, 2018 1 hour ago, EnternalVoid said: Fistloaded does not provide a , It cancels a "Fistload: Pugilism and Martial Arts attacks made with this weapon ignore one on the Damage Flip" So the question is, when does Fistload trigger, does it happen before your modifiers cancel out during the accuracy modifier phase or does it happen during or before the Flip Card phase. Knowing when it triggers will result in different results in several cases. What "accuracy modifier phase" and "Flip Card" phase? Edit: Curse the book for lacking an index, I found those steps. But, still... Fistload says you get to ignore one on the damage flip. If that canceled out a you've hardly managed to ignore it. So it has to be applied in the Determine Accuracy modifiers step, since you know the final modifier at the end of that step. Quote Link to comment Share on other sites More sharing options...
Spyder Revenant Posted February 11, 2018 Report Share Posted February 11, 2018 As the Augmented does not lose their bonuses from their Pneumatic limbs when they gain Construct, what about Invested who still retain Living? Is their only means of upgrading the Invested general talents? Quote Link to comment Share on other sites More sharing options...
Spyder Revenant Posted February 11, 2018 Report Share Posted February 11, 2018 2 hours ago, solkan said: What "accuracy modifier phase" and "Flip Card" phase? Edit: Curse the book for lacking an index, I found those steps. But, still... Fistload says you get to ignore one on the damage flip. If that canceled out a you've hardly managed to ignore it. So it has to be applied in the Determine Accuracy modifiers step, since you know the final modifier at the end of that step. I think what is being asked is if you have Fistload and Brutal on the same weapon which would apply first? In one instance, you get a neutral and the other a positive twist. Quote Link to comment Share on other sites More sharing options...
Mason Posted February 13, 2018 Author Report Share Posted February 13, 2018 On 2/9/2018 at 8:51 PM, EnternalVoid said: Our group questioned how it works when you have a positive and a negative going into the to wound part. For example lets say you Focused and attacked a model with hard to wound. Do the and cancel out first then Fist Loaded kicks in *So strait flip* or does Fist Loaded cancel out the from hard to wound then you apply the (So would be two cards pick what you want)? Pugilism and Martial arts could already do a lot of damage so I was more incline that you do the positive to negative then fist loaded but wanted to check. Calculate all of your and modifiers (cancelling each out as appropriate). If, after doing so, you have any modifiers, Fistload allows you to ignore one. 1 Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted February 13, 2018 Report Share Posted February 13, 2018 So after calculating and but before they cancel. Thank you Quote Link to comment Share on other sites More sharing options...
Mason Posted February 14, 2018 Author Report Share Posted February 14, 2018 14 hours ago, EnternalVoid said: So after calculating and but before they cancel. Thank you After they cancel. When I said "calculate," I had included the cancelling. I shall edit my post above to be more clear. 1 Quote Link to comment Share on other sites More sharing options...
Spyder Revenant Posted March 2, 2018 Report Share Posted March 2, 2018 Can an Invested character build themselves a new body and is there a way to improve already existing constructs? Quote Link to comment Share on other sites More sharing options...
Mason Posted March 5, 2018 Author Report Share Posted March 5, 2018 On 3/2/2018 at 5:44 AM, Spyder Revenant said: Can an Invested character build themselves a new body and is there a way to improve already existing constructs? Invested characters have Talents in Into the Steam that they can use to modify their bodies, and per the Core Rules, they can attach replace their limbs with pneumatic prosthetics, but they ignore any bonuses they would gain from the limb or any of its augments (for them, it's just a normal limb). Quote Link to comment Share on other sites More sharing options...
GamerCr0w Posted March 25, 2018 Report Share Posted March 25, 2018 I noticed that Cobbled, Amalgam and Totem are missing rank values.(Into the Steam pages 79 and 103) Is this intentional or has there been a mishap since most of the other NPCs have ranks? Quote Link to comment Share on other sites More sharing options...
Steamtastic Vagabond Posted March 25, 2018 Report Share Posted March 25, 2018 5 hours ago, GamerCr0w said: I noticed that Cobbled, Amalgam and Totem are missing rank values.(Into the Steam pages 79 and 103) Is this intentional or has there been a mishap since most of the other NPCs have ranks? These characters are all subordinate characters, so they’re effectively treated as Fated, whose owner flips cards for them. 1 Quote Link to comment Share on other sites More sharing options...
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