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Escalation Tournament Advice Please


spect_spidey

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So I have an escalation style tournament coming up. Here are the details:

Round 1: Modified Henchman Hardcore

Henchman Hardcore is different from standard Malifaux in the following ways:
• All Crews must be led by a Henchman, not a Master.
• The game size is 20 Soulstones.
• All Crews must contain exactly 4 models, no more, no less.
• Upgrades may be purchased, as allowed by the standard rules of Malifaux.
• The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones
above this amount are discarded.
• Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be
used and have no effect on the game, as if they were not printed on the model).
• Only one Scheme will be available.
Set Up
• Deployment: Close.
• Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn.
• Scheme Pool: Eliminate the Leadership from GG17. This is the only Scheme available and it must always be taken.

50 minute Time Limit

Round 2: 35ss Game
Deployment: Standard
Strategy: Reckoning
Schemes: Claim Jump, Accusation, Frame for Murder, Covert Breakthrough, Show of Force

1 hour 45 minute Time Limit

You must bring all models that participated in Round 1 into Round 2. You may bring a Master to this encounter but if you do you must pay for your Henchman from Round 1. You may change out your Upgrades freely.

Round 3: 50ss Game
Deployment: Corner
Strategy: Squatters Rights
Schemes: Claim Jump, Dig Their Graves, Leave Your Mark, Hidden Trap, Recover Evidence

You must bring all models that participated in Round 1&2 into Round 3. If you didn't use a Master in Round 2ou may bring a Master to this encounter but if you do you must pay for your Henchman from Round 2. You may change out your Upgrades freely.

 

So here was what I was thinking.

Round 1: Aionus, Lazarus, Vanessa, Malifaux Child

Round 2: Aionus, Lazarus, Vanessa, Malifaux Child, Johan, Big Jake, Void Wretch ( I figure Aionus is almost like a master so why reveal my hand just yet when I would still have a capable crew.)

Round 3: Aionus, Lazarus, Vanessa, Malifaux Child, Johan, Big Jake, Void Wretch and then I get stuck. LOL 

I have the following models to work with in Outcasts.

Masters: Tara, Von Schill, Leveticus, Misaki

Henchmen: Nothing Beast, Aionus, Rusty Alyce

Enforcers: Lazarus, Vanessa, Freikorps Specialist, Freikorps Librarian, Johan, Karina, Big Jake

Minions: Wokou Raider x3, Freikorps Trapper, Dead Outlaw x3, Freikorpsmann x2, Void Wretch x3, Abomination x3

Peons: Steam Trunk, Malifaux Child, Hollow Waif x3

 

Any help would be appreciated.

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Playing a game without a master against a crew with a master is almost certainly asking to lose unless you are much the better player. I would really suggest therefore using a master in round 2. The Bluff advantage of deciding what Master to use round 3 is not great enough to make up for that downside in my opinion. 

Aionus is a possible weak henchman for HH games, because his mobility and marker manipulation are of no use. he also has cache issues. And if you follow my above advice you sudden't have a HH list + your master in the 35ss games. Which may affect what you want in your HH list. 

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Thanks for the reply. My thoughts on Aionus were based upon him effectively having 3 AP to act as my master in round 2. This should also give me activation advantage due to the cost of most henchman and my opponents adding their master forces them to use the majority of the extra 15 points to pay for the henchman while adding their master.

For the round 1, I didn't feel like Aionus would need to do much with Vanessa giving Lazarus an extra action and me being able to see the three cards for her action and possibly Lazarus' free action. With close deployment, I figure four shots from Lazarus will kill one or two of the opponent's crew. Vanessa being on the centerline will give her a Ca of 9 effectively making her guarantee damage. Malifaux Child using discard to gain fast and casting from Aionus. My opponent would either be discarding their hand or gaining slow on several models. 

I typically play with masters that have low caches so I usually don't rely on a soulstone cache. The other option I had considered was to use Leveticus in round 2. Adding him and Hollow Waifs would give me a significant activation advantage, but then would require me to restructure round 1 since I couldn't take any Hollow Waifs if I used the Malifaux Child in round 1. 

I could field Rusty Alyce instead of Aionus and use her to give Lazarus reactivate to devastate my opponent, but that would be risky leaving him with one wound in close quarters with my opponent having a chance to activate a model. I definitely wouldn't feel comfortable leaving him with 1 wound and no source of healing other than his own zero ability. Basically I feel like my round 1 game plan would be eliminating my opponents four models by round two or three. The Lazarus/Vanessa combo should be able to effectively do that.

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