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Rumble on the River: A GG2017 Tournament


Eldmor

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Rumble on the River is a 16 player Malifaux Tournament taking place in the kindly Appalachian Valley! We will be playing at the NEW Lost Legion Games and Comic: The Vault in Vienna, West Virginia! Same building, just next door with a lot more room. The date of the event will be Saturday, October 14th 2017 and registration will start at 10:30.
The address of The Vault is 517 21st St; Vienna, WV; 26105. Here is a link that will generate a Google Maps route for you!
This will be a Fixed Faction Gaining Grounds 2017 tournament with each game being 50ss and having a game time of 2 hours.
There will not be a painting requirement and distinguishable proxies are acceptable. This tournament is intended to be beginner friendly and we would be more than happy to answer questions at any point and have accommodations as needed.
If there are an odd number of participants, a ringer match will try to be arranged instead of a bye. In the case of a ringer match, the participant will be given a win but their tournament Diff&VP will be affected by the match. In the case of a bye, the player will receive a win, the average whole positive match Differential, and the average whole match VP.
Placings will be prioritized by TP, Differential, then VP.

Winnings will be from a tournament kit that some promise breakers have dropped extra goods into. There will be a $10 entry fee to cover space used and a set of  commemorative scheme markers.

Hosting this event will be Henchmen AJ Miller and Joseph Menear.

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On 9/15/2017 at 1:37 AM, Rurouni Benshin said:

Hi!  Will this be following the GG2017 schedule for strategy and deployment?  And will schemes be announced ahead of time?

No, but everything will be publicly available at this point!

Round 1
Deployment: Corner
Strategy: Turf War
Schemes: Claim Jump, Dig Their Graves, Accusation!, Show of Force, Recover Evidence

Round 2
Deployment: Flank
Strategy: Guard the Stash
Schemes: Claim Jump, Exhaust Their Forces, Take Prisoner, Search the Ruins, Mark for Death

Round 3
Deployment: Standard
Strategy: Interference
Schemes: Claim Jump, Dig Their Graves, Leave Your Mark, Hunting Party, Mark for Death

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