trikk Posted August 18, 2017 Report Share Posted August 18, 2017 6 minutes ago, 4thstringer said: Does anyone know what Nellie's conflux looks like? AFAIK it gets a trigger on Rule of Law that gives Evidence +1 It also gets a (0) that gives a condition +3 to a model. When the model activates it may lower the condition by any amount. Opponent draws this amount of cards. You take damage for the rest. Quote Link to comment Share on other sites More sharing options...
Franchute Posted August 18, 2017 Report Share Posted August 18, 2017 1 hour ago, trikk said: In order of power level boost estimates I'd probably rank: Hoffman: staple GtS/Extraction pick. Can play vs OC finally. McMourning: I think the fact we can get access to Leaps greatly helps Stake a Claim Justice: Swordfighter makes a huge difference. Pinebox can be huge in some games. Perdita: she has some deny potential and a lot of utility and a good initiative chances with compaion can be pretty big. Nellie: the scheme swapping is huge but is a hit or miss and she strugfles with upgrades ready. Lucius: he got a huge boost ij uos but I still think he's a worse version of Nellie because in Guild Henchmen > Minions McCabe: doesn't change a lot Who's OC? Outcasts? Quote Link to comment Share on other sites More sharing options...
trikk Posted August 18, 2017 Report Share Posted August 18, 2017 Just now, Franchute said: Who's OC? Outcasts? Yes. Levi Ignores Armor. VS Ignores Armor. Viks Ignore Armor, Parker now Ignores Armor 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 18, 2017 Author Report Share Posted August 18, 2017 Outcasts was definitely a faction I didn't bother running hoff into. Now I can. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 18, 2017 Report Share Posted August 18, 2017 21 minutes ago, 4thstringer said: Reviewing Nellie, I just realized I am going to have to try to build fees Nellie. So that you realize that Fees is pretty useless Condition regardless of who applies it? 1 Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 18, 2017 Report Share Posted August 18, 2017 Double post. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 18, 2017 Author Report Share Posted August 18, 2017 Just now, Myyrä said: So that you realize that Fees is pretty useless Condition regardless of who applies it? You know I can't resist it. Its an abusive relationship that I can't give up. 1 Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 18, 2017 Report Share Posted August 18, 2017 Just now, 4thstringer said: You know I can't resist it. Its an abusive relationship that I can't give up. Figured as much. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 18, 2017 Report Share Posted August 18, 2017 Just now, Myyrä said: Figured as much. Only thing its worth using is probably Juries trigger because you don`t need to invest more than a card for that. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 18, 2017 Author Report Share Posted August 18, 2017 2 minutes ago, Myyrä said: Figured as much. 1 minute ago, trikk said: Only thing its worth using is probably Juries trigger because you don`t need to invest more than a card for that. So here is the question. I know Lawyers can't put fees on masters. Is that true for Nellie, Jury and Vogel? Quote Link to comment Share on other sites More sharing options...
icebreaker Posted August 18, 2017 Report Share Posted August 18, 2017 Just now, 4thstringer said: So here is the question. I know Lawyers can't put fees on masters. Is that true for Nellie, Jury and Vogel? the same, no fees on masters Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 18, 2017 Report Share Posted August 18, 2017 Just now, 4thstringer said: So here is the question. I know Lawyers can't put fees on masters. Is that true for Nellie, Jury and Vogel? Was true at least for Jury in the beta. I think there are people who think the condition actually does something useful and shouldn't be allowed on masters. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 18, 2017 Report Share Posted August 18, 2017 Just now, Myyrä said: Was true at least for Jury in the beta. I think there are people who think the condition actually does something useful and shouldn't be allowed on masters. If Lawyers gave out +2 per AP or +1 with another effect it would be way more useful. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 18, 2017 Report Share Posted August 18, 2017 2 minutes ago, trikk said: If Lawyers gave out +2 per AP or +1 with another effect it would be way more useful. If pigs had wings they could fly. Oh, wait... 2 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 18, 2017 Author Report Share Posted August 18, 2017 Ok, how about the sonnia ml upgrade? I have a few problems with it. 1. If I'm engaged with her id rather use inferno than buff her ml. 2. If I dont want inferno I assume frank is nearby to push me out. If not I need confiscated lore to do def. 3. If you want to combo it with reincarnation no badge, so she's gonna die. Am I crazy? Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted August 18, 2017 Report Share Posted August 18, 2017 1 hour ago, Myyrä said: If pigs had wings they could fly. Oh, wait... I've heard it said that every piglet is a flying piglet before it hits the ground, but I don't think that helps. As for fees-Nellie, she is at least also applying more ping damage through conditions. I'd brought the lawyer for laughs, but the fees on top of the humiliation [and theoryfaux on top of assaulted in public, if my reporters could ever get an interview question answered by a construct--stonewall, brick wall, shield wall, whatever] was the only thing doing appreciable damage to the armored-up squad. Quote Link to comment Share on other sites More sharing options...
FinalForm Posted August 18, 2017 Report Share Posted August 18, 2017 I'm still new to the game, but I've played Nellie and think that Nellie was T1 before and card draw/scheme swap makes here more of a god tier at the moment. Quote Link to comment Share on other sites More sharing options...
FinalForm Posted August 18, 2017 Report Share Posted August 18, 2017 11 minutes ago, 4thstringer said: Ok, how about the sonnia ml upgrade? I have a few problems with it. 1. If I'm engaged with her id rather use inferno than buff her ml. 2. If I dont want inferno I assume frank is nearby to push me out. If not I need confiscated lore to do def. 3. If you want to combo it with reincarnation no badge, so she's gonna die. Am I crazy? No, you are not. This upgrade is more of a meme-tier than the real option exactly like melee Putina(with one exeption- Raspi can really use it). I think that in 60-70% games the valid build is imprint+aura+reincarnation and in the rest 30-40 % reincarnation+imprint. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 18, 2017 Report Share Posted August 18, 2017 15 minutes ago, FinalForm said: No, you are not. This upgrade is more of a meme-tier than the real option exactly like melee Putina(with one exeption- Raspi can really use it). I think that in 60-70% games the valid build is imprint+aura+reincarnation and in the rest 30-40 % reincarnation+imprint. I`d almost never use those 3. I like the idea of Ml + Reincarnation. I`d never consider Reincarnation worth it in a non-fun game. Aura is very situational and I pretty much don`t take it unless its Ressers or NB. Imprint is cool but the chain one allows you to have a very good chance of killing henchmen and you can have a sick shooting range with Heartsbane. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 18, 2017 Author Report Share Posted August 18, 2017 9 minutes ago, trikk said: I`d almost never use those 3. I like the idea of Ml + Reincarnation. I`d never consider Reincarnation worth it in a non-fun game. Aura is very situational and I pretty much don`t take it unless its Ressers or NB. Imprint is cool but the chain one allows you to have a very good chance of killing henchmen and you can have a sick shooting range with Heartsbane. What is giving HB sick range? Quote Link to comment Share on other sites More sharing options...
FinalForm Posted August 18, 2017 Report Share Posted August 18, 2017 1 minute ago, trikk said: I`d never consider Reincarnation worth it in a non-fun game. Aura is very situational and I pretty much don`t take it unless its Ressers or NB. Imprint is cool but the chain one allows you to have a very good chance of killing henchmen and you can have a sick shooting range with Heartsbane. In most cases in my meta (NB, arcanists and the guild dominated one) it works pretty good. Reincarnation totaly worth it imo. You gain amazing value for 2-4 ss. I rarely summon more than 2 witchlings but they are best 5ss minions for Sonia and are good by themselves. And I dont see how nurse is better than loco and I almost never pick both of them in one band. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 18, 2017 Report Share Posted August 18, 2017 6 minutes ago, FinalForm said: In most cases in my meta (NB, arcanists and the guild dominated one) it works pretty good. Reincarnation totaly worth it imo. You gain amazing value for 2-4 ss. I rarely summon more than 2 witchlings but they are best 5ss minions for Sonia and are good by themselves. And I dont see how nurse is better than loco and I almost never pick both of them in one band. I never got more than 1 and usually get 0 because a decent player will alpha Sonnia from out of 14 range and I`d never go within 10" because thats the charge of almost every model I wouldn`t like near Sonnia. The more I play with Loco the more I see him as a trap and the less I like him. I think that, if facing a good player, the Masters that require a lot of support are generally in a disadvantage I had a few games with no Loco (i tested Envy for example) and I had a lot higher success rate than with him. 8 minutes ago, 4thstringer said: What is giving HB sick range? Hit for 2. 6" push with a chain activation which means you have 3 shots at 20 inches. If you have an 8 you can walk again and do it again for 26" Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 18, 2017 Report Share Posted August 18, 2017 9 minutes ago, trikk said: The more I play with Loco the more I see him as a trap and the less I like him. I think that, if facing a good player, the Masters that require a lot of support are generally in a disadvantage I had a few games with no Loco (i tested Envy for example) and I had a lot higher success rate than with him. If you don't want to play with Loco, I don't see much point in investing in Sonnia's mobility either. I think she'd serve much better by lighting something on fire, throwing down a wall and then chain activating into Sammael. That is, if you want to use the chain activations for something big. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 18, 2017 Report Share Posted August 18, 2017 1 minute ago, Myyrä said: If you don't want to play with Loco, I don't see much point in investing in Sonnia's mobility either. I think she'd serve much better by lighting something on fire, throwing down a wall and then chain activating into Sammael. That is, if you want to use the chain activations for something big. There is also the small double walk with Puryfying flame next to a henchmen and with Dampening you can do quite a lot of dmg (they can`t stone for a and prevent). They cool schtick is sometimes they prevented 2 and you didn`t give Burning. I think thats the easiest use of it. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 18, 2017 Report Share Posted August 18, 2017 2 minutes ago, trikk said: There is also the small double walk with Puryfying flame next to a henchmen and with Dampening you can do quite a lot of dmg (they can`t stone for a and prevent). They cool schtick is sometimes they prevented 2 and you didn`t give Burning. I think thats the easiest use of it. Which is why you should always aim at something that can't use SS and then hit the SS users with the blasts. Can't be done always, sure, but that just means that you should probably re-evaluate what you want to accomplish with her. Having opponent spend 2ss to prevent gaining burning is worth something as well. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.