In the rule book under the "poisoned" section there's this line; "During the Upkeep Step, any model with the Poison Condition suffers 1 damage that may not be reduced or negated." came up in a game where there was discussion of what "negation" actually was. It's not actually a mechanic in the book and in all 9 Malifaux books, (old and new) and the FAQ I could only find 4 instances.
1.5 Core rule book "Fast negates slow"
M2E Core rule book: "... reduced or negated" also, a second time in the fluff
Shifting Loyalties: "Arcane Emissary Negation: After damaging an enemy, the target gains the following Condition for the rest of the game: "Negated: This model loses all non-Station Characteristics."
So is negation just a fluffy literary choice that's ambiguous, or does it have some mechanic I'm missing...It's not reduction, not prevention.... what are your thoughts?
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In the rule book under the "poisoned" section there's this line; "During the Upkeep Step, any model with the Poison Condition suffers 1 damage that may not be reduced or negated." came up in a game where there was discussion of what "negation" actually was. It's not actually a mechanic in the book and in all 9 Malifaux books, (old and new) and the FAQ I could only find 4 instances.
1.5 Core rule book "Fast negates slow"
M2E Core rule book: "... reduced or negated" also, a second time in the fluff
Shifting Loyalties: "Arcane Emissary Negation: After damaging an enemy, the target gains the following Condition for the rest of the game: "Negated: This model loses all non-Station Characteristics."
So is negation just a fluffy literary choice that's ambiguous, or does it have some mechanic I'm missing...It's not reduction, not prevention.... what are your thoughts?
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