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Osaka BatRep: Perdita vs. Titania - 50 Soulstones Interference (GG2017)


Eastern Effigy

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No story element this time.  Game was too short.  Still an interesting Match.  Guild Player is improving with his crew, this is the first time for the Neverborn player to run Titania.

The terrain is also all brand new.

50mm Orange markers are the Hungry Land markers of the Mysterious Emissary.

 

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Standard Deployment

Strategy: Interference

Schemes: Claim Jump, Dig Their Graves, Accusation, Tail ‘em, Last Stand

 

Guild List: 8 Members, 2 Soulstones

Perdita Ortega (Trick Shooting, Os Veo, Aura Ancestal), Enslaved Nephilim, Dr. Grimwell (Research Grant), Francisco Ortega (Wade In), Santiago Ortega, Abuela Ortega (Diestro), Guild Pathfinder

 Guild Schemes: Last Stand, Tail ‘em

 

Neverborn List: 7 Members, 7 Soulstones

Titania (The Forest Reclaims All, An Audience with the Queen, Behold My Glory), Gorar, Aeslin (Taproot), Mysterious Emissary (Mysterious Conflux), The Claw, The Tooth, The Thorn,

Neverborn Schemes: Dig their Graves, Tail ‘em

 

Setup

Guild set up first.  Perdita, Francisco and the Nephilim take up the right side.  Santiago and the Pathfinder cover the far left, hoping to create a bottlenecked alleyway that Santiago can defend after the Pathfinder drops some traps.  The Doc and Abuela take up the middle, ready to move whichever way they are needed.

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The Neverborn tend to clump to the middle with the powerhouses in the middle ready to go either way they are needed and the Autumn Knights taking up the flanks.

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Turn 1

Guild Wins Initiative and goes first

Pathfinder places a trap and double walks behind the large train station.

The Thorn double walks.

Abuela Ortega forces Dr. Grimwell into a shotgun wedding (making him Dr. Ortega, I suppose) and double walks.

The Tooth double walks.

Santiago Ortega walks, shoots at The Thorn, but The Thorn cheats high and it misses.

Aeslin walks and places a scheme marker (prepping for the Mysterious Emissary to turn it into a Changeling).

Dr. Grimwell walks three times, pushing Abuela Ortega along for the first walk.

Mysterious Emissary walks twice (player realized they didn’t have the right suit to summon a changeling this turn) and summons a Hungry Land marker instead.

Francisco Ortega gives El Mayor to Perdita and double walks into the trees and does Finesse for good measure.

The Claw walks, issues the Challenge of Winter to Dr. Grimwell and succeeds, dragging Dr. Grimwell through the Hungry Land for 1 damage, then spears him for 2 damage.

Perdita Ortega relocates forward and shoots the Mysterious Emissary three times, hitting once for 5 damage.

Titania walks, then charges Dr. Grimwell and hits him with one Wicked Silence dropping a scheme marker and doing 2 damage and forcing him to attack only her next activation because of her upgrade.

Enslaved Nephilim double walks.

Gorar double walks and toes in to the 6 in center while helping to surround Dr. Grimwell.

End of Turn: Guild reveals Last Stand.

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Turn 2

Guild win Initiative

Dr. Grimwell activates and takes 2 damage from Thirsty Roots.  He then tries to Lobotomize Titania, but it fails and then tries to run, but The Claw keeps him engaged.

The Claw attacks Dr. Grimwell, Black Joker negates damage on first attack, misses the second attack.

Abuela Ortega walks and takes 1 damage from the Hungry Land. She shoots the Mysterious Emissary for severe damage, dealing it 4 damage and blasting 3 damage to Titania and 2 damage to The Claw (Armor 1)

The Mysterious Emissary shuffles around in the Hungry Land a bit to heal 2 damage, then draws and discards two cards for the Tides of Fate, and finally attaks Dr. Grimwell for 2 damage, killing him and scoring 1 point for Dig Their Graves.

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Perdita Ortega uses trick shooting to shoot around the cover of the barricade at the Mysterious Emissary.  First attack misses, second attack misses because of a high cheat by the Mysterious Emissary, last attack hits for 2 damage, bringing it down to 1 health again.

The Thorn walks and issues the Challenge of Spring on Santiago Ortega who answers it and pushes up to her.  The Thorn then attacks him, but misses.

Santiago Ortega attacks The Thorn, hitting both times for 1 damage each because of Armor.

Aeslin walks and shoots Abuela Ortega twice for 4 damage total.  Perdita Ortega takes 1 of those damage for Abuela.

Francisco Ortega shoots the Mysterious Emissary twice, but misses both times.

Titania uses Audience with the Queen on Abuela Ortega.  It fails, so she does it again and it succeeds.  Titania then uses Bloody Command, cheating the suit to give a healing flip to the Mysterious Emissary, healing it back up to 3 health and kills Abuela Ortega.

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Pathfinder walks twice, currently the only unengaged model in that quarter, and places a trap.

The Tooth walks and issues the Challenge of Summer to the Pathfinder, which he answers, pushing into base contact with The Tooth.  The Pathfinder misses with their free attack and The Tooth misses with both the free and regular AP attack.

The Enslaved Nephilim walks as fast as it can to catch up to everything.

End of Turn: Neverborn control both halves of their deployment quarters (Titania and the Claw on the right, Aeslin on the left) and score 1 point for Interference.  The Guild control their right side with Perdita and Francisco, but both the Pathfinder and Santiago are engaged on the left side, so the Gulid does not score VP this turn.  Also, with only Santiago and Francisco left alive, the Guild can no longer score VP for Last Stand.

Neverborn 2 (Interference and Dig Their Graves) Guild 0

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Turn 3

Guild win Initiative and go first.

Pathfinder relocates the nearby trap to give him advantages on attacks.  He then attacks and hits The Tooth twice for 1 damage each.

The Mysterious Emissary walks, healing 2 damage (back up to 5 health), summons another Hungry Land Marker, and then attacks Francisco for 2 damage.

Francisco Ortega then charges the Mysterious Emissary, eating 5 damage from the Hungry Land marker.  He then hits the Mysterious Emissary twice, the first time for 2 damage, bringing it back down to 3 health, then again for sever with a Critical Strike trigger, for 6 damage, but Hard to Kill blocks most of it, bringing it down from 3 to 1 again.

Titania walks, uses grants Francisco an Audience with the Queen, and uses a Wicked Silence to drop a scheme marker, then kill him scoring for Dig Their Graves.

Perdita Ortega then casts Obey on the Mysterious Emissary, having it attack the Claw, doing 1 damage.  She then Shoots the Mysterious Emissary FINALLY killing it, and then shoots and misses The Claw.

The game had to be wrapped up at this point so the players could catch the last train.

 

 

Endgame analysis:

It seems that the Neverborn were ahead in a couple of key ways and likely would have carried the game.

There were two major factors to the Neverborn advantage in this game.  The obvious was that Dig Their Graves is practically designed to favor Titania’s crew as they place so many scheme markers as part of their attacks.  The A Wicked Silence is particularly effective as it places a Scheme marker first, then does damage.

The other major advantage for the Neverborn was that most of the models had a limited version of Lure (Challenge of the Season, Audience with the Queen, even Aeslin’s Rot and Rend has a pull trigger.) This makes board control extreme in the Neverborn’s favor especially for this Strategy where they could push models into engagement and also good against the Last Stand strategy as they were able to isolate two Enforcers/Henchmen and dispatch them quickly before any points could be scored.

The good news for the Guild this game is the Pathfinder didn’t die first turn.  This is possibly a first for this particular Pathfinder (same Pathfinder that was Voodoo Dolled to death in an earlier report).  The Guild player is learning how to keep it out of harm’s way so it can actually start laying traps.

Better strategy for the Guild would have been more shooting and taking more advantage of blocking terrain to stop the Pushes from the Challenges of the Season.  Gunline strategy definitely the way to go against the Neverborn.

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going gunline against the neverborn is not always true though. I like playing zoraida, and if I deploy 3 waldgeists from the shadows I can quickly engage stuff while mctavish is shooting back at you. If you kill a waldgeists, bad juju pops up in your face and still engages your shooting. Silurids that can run schemes as well as waldgeists have perfect camouflage. I also play titania and there's quite a lot of hard to wound and armor in her crew, though the def 5 hurt them a bit.

I want you to just take shooting against me.

 

But I agree, against the average neverborn crew it will be really effective.

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