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Construct guidelines/ options


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Masquer has it, those are the core rules for making constructs though to be honest with your they are kind of bland and the constructs not very good *Unless you work really really hard for it*.  They always came across to me as a quick solution to making constructs that would fit in a small section.  The Cobbled have better core rules to the process in my opinion.

Basically the problem with constructs using the Fated Almanac is they are generally expensive and fairly ineffective *with one exception below*.  You get a number of points to work with equal to their Height times your Artifacting skill.  So if you have a 3 you have 3 points for Height 1 construct, 6pt for Ht2, 9pt for Ht3, and so such.  There base stats are also devised from their height which is not bad save that they are so poor.  All mental stats are -5, even Tenacity.  The Might and Resilience is Ht-3 and Speed and Grace are 1-Ht.  So a Height 2 construct has Might and Resilence -1 and Speed and Grace -1.  So basically a minus to every stat before any points are spent.  At which point you have to spend your points to up the Attributes and purchase skills. This means to get a Height 2 construct AV up to +4 lets just say in Melee, you are spending 5 of your construction points.

And your Construct has no natural armor, instead technically to get armor you have to buy the armor equipment for it and 'work' it in with its other gear *called extra bits in the rules*.  And the Cost?  It is the number of Construct Points you spend times 10, Plus the Extra Bits, plus 1.  So on that Height 2 Construct with 6pt, just arming it with some light armor and a cavalry saber, is around 71 Scrip.  But if you spend 5 of the 6pt on having a decent attack you are left with nothing to give it a decent Wd count or Df so it is pretty soft.  Now you can get more points to build a better construct, just by upping your Artifacting skill, but it will also increase the cost of your construct to up it.  On top of this unlike most gear you make yourself, the Construct does not cost a quarter to make, it costs face amount.  So if you get to Artifacting skill 5 and get the 10pt to work with, your construct will cost over 100 Scrip to make.

Now the one exception is the Engineer pursuit's Complex Machinery talent.  Engineers can get more points for building Constructs and sort of make it cheaper *More they can build something for the same price but it can be better*.  You get +1 point per step in the Engineer pursuit and it says the cost is reduced by a similar amount.  If you take this as it reduces the cost by a 1pt step, rather than just 1 scrip, you can basically get the extra pt from the Engineer pursuit for free.  So in a similar example to the Ht2 Construct above it would still cost 71 scrip but if you have 3 steps in Engineering you can get three more increases possible making it have wounds or defense.  So if you get to the high end of Engineering you start to be able to make cheap weak constructs or make expensive better ones. 

I suspect that for the 2nd Ed TTB book they might expand the rules better.  With how the cobbled rules are I would not be surprised if they become something more like that where you have a core stat line, possible based on height still, and then can purchase the improvements and gear, and possible abilities.

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On 3/25/2017 at 8:26 PM, EnternalVoid said:

I suspect that for the 2nd Ed TTB book they might expand the rules better.

It does!

For instance, Constructs always get Armor +1 for free, unless they're Height 3+, in which case they get Armor +2.

It's also easier to give them Skills.

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