H4ml3t Posted March 10, 2017 Report Share Posted March 10, 2017 Looking at playing in a HH Tournament on Sunday. Joss will definitely be my leader as he's my only Henchman. Thoughts on the rest of my crew: A. Langston plus Fire Gamin and/or Steam Arachnids. B. 2 December Acolytes, plus either Rail Worker and IE on Joss or Soulstone Miner. C. December Acolyte, Steam Arachnid Swarm, Steam Arachnid What do you all think? Open to other options but they need to involve some combo of the listed models. Quote Link to comment Share on other sites More sharing options...
JoeJones Posted March 11, 2017 Report Share Posted March 11, 2017 If you bring the 2 Acolyte crew, your opponents will curse your name, ancestry, and progeny for 7 generations. Seriously, that is evil in HH. Go for it. 3 Quote Link to comment Share on other sites More sharing options...
Masquer Posted March 11, 2017 Report Share Posted March 11, 2017 Langston, Mobile Toolkit and something... Quote Link to comment Share on other sites More sharing options...
JoeJones Posted March 11, 2017 Report Share Posted March 11, 2017 Joss Howard Langston (Imbued Energies) Mobile Toolkit Arcane Effigy 1 Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted March 11, 2017 Author Report Share Posted March 11, 2017 I don't own the Toolkit or Effigy yet. I've played Howard plus 2 Steam Arachnids before and it feels top heavy. If the opponent can shut Howard down I end up hurting and if they don't I do pretty well. I'm thinking of going with 1 or 2 Acolytes to have a more rounded set of threats. Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted March 12, 2017 Author Report Share Posted March 12, 2017 I've come up with a "master plan". I'm keeping it secret and will share the results after the tournament tomorrow. Hint: It may be a terrible idea. 1 Quote Link to comment Share on other sites More sharing options...
H4ml3t Posted March 13, 2017 Author Report Share Posted March 13, 2017 Ok. The Secret Plan was Joss -Open Current 1ss Steam Arachnid Swarm 8 ss December Acolyte 7 ss Steam Arachnid 4ss The idea is to use the DA's attack and Joss's (0) to Attack the opponent's Hand. (These models do great damage as well of course) Then use the Steam Arachnid's Latch on ability to drop the target's df by 1. This all sets up the Steam Arachnid Swarm to hit its baked in Ml trigger to keep making attacks at -1 Ml. It worked great. I went 3-1 with +6 Diff placing 2nd of 14. 3 Quote Link to comment Share on other sites More sharing options...
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