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Fictor

GG2017 Archanist tournament

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Hi dudes!

This weekend I played an aprox. 30 people tournament, and now I'll report ^^

I don´t remember all the things, for example I can't tell you the upgrades of enemy crew, and if you see something wrong tell me please!

In my opinion I played this tournament good but a lot of fucking red jokers on dmg killed me xD

So... lets go!

                -------------------------------------

Round 1 Colette(A) vs Jacob(TT)

Schemes:    Headhunter - close deployment         

            Claim jump
            Frame for murder
            Leave you mark
            Show your force
            Hidden trap   

Colette            [CC, AR, SotD] + 3ss
Dove        
Cassandra        [PP]
Myranda            [IE]
Howard            [IE]
Performer
Arcane Effigy

Jacob
Hungering Darkness
Emissary
Lust
Wastrel
Monk of Low River
x2 Katanaka

                -------------------------------------

I take Frame for murder on Howard and Leave your mark, Jacob deploys first and put the 2 Katanakas on my face, so I deploys Cassandra and Howard to charge him on the first turn

                -------------------------------------
                
T1

I win the initiative
Cassandra nimble+charge to kill 1 Katanaka, use defensive trigger for -
Lust double defensive with an As and return it to his hand
Howard nimble+charge to kill the other Katanaka
Monk hit Lust cheat with As and As to trigger draw card, and do it again
Dove does + on Ca for Colette
Wastrel hit Lust cheat with As and As to trigger draw card, and do it again
Arcane Effigy moves to pick head next turn
Emissary push and push Hungering Darkness
Performer moves to pick head next turn
Hungering Darkness kill Cassandra with the first JR of the day...
Colette summon Dove, prompt Myranda to reactivates, and moves
Jacob moves
Myranda move+move+turns into Cerberus
Cerberus charge Jacob let him on 3 wounds

Colette:     0Vp                    
            6 miniatures
Jacob:         3VP Frame for murder        
            6 miniatures

                -------------------------------------    
T2

I win the initiative
Howard IE+nimble+flurry Jacob to kill him
Hungering Darkness hit Cerberus
Cerberus hit Hungering Darkness let him on 2 wounds
Emissary kills Cerberus
Arcane Effigy picks one head
Lust move
Performer try lure Lust with 12 of crows in hand but he flips 13...
Wastrel hit Howard
Dove does + on Ca for Colette
Monk move
Colette prompt Howard to hit Emissary, move + hit Hungering Darkness and flips BJ on dmg...

Colette:     1Vp Headhunter                        
            4 miniatures
Jacob:         4VP Show your force on Hungering        
            5 miniatures

                -------------------------------------    

My oponent plays so slowly and the round is near to finish... =(

T3

I win the initiative
Colette kills Hungering + prompt Arcane Effigy to reactivates + prompt Howard to reactivates try force him to kill Howard or loss all his miniatures
Emissary kills Howard
Arcane Effigy moves and place a Scheme Marker
Lust kills Performer
Monk picks one head
Wastrel shots Colette

Colette:     4Vp Frame for murder + Leave your mark                    
            1 miniature
Jacob:         5VP Headhunter        
            4 miniatures

                -------------------------------------

First game loss
I think that it's my worse game because my opponent plays so slowly, and his JR on Cassandra kills my Leave your mark strategy

                -------------------------------------

Round 2 Ramos(A) vs Perdita (G)

Schemes:    Extraction - standard deployment
    
            Claim jump
            Eliminate the leadership
            Accusation!
            Cover breakthrough
            Search the ruins

Ramos            [UP, CM, SotD] + 7ss
Brass Arachnid
Joss            [IE]
Howard            [IE]
Angelica        [PP]
Mobile Toolkit
Malifaux Raptor

Perdita
Enslaved nephilim
Francisco
Brutal Effigy
Emissary
Abuela
Nino
Santiago

                -------------------------------------

I take Cover the breakthrough and Search the ruins, and deploys all my crew in a corner to be on save from Perdita's and other shots

                -------------------------------------
                
T1

He wins the initiative
Malifaux Ramos fly
Enslaved nephilim push Francisco and Perdita
Mobile Toolkit gives + on Howard
Emissary move
Joss charge Mobile for 2 scrap markers
Francisco gives El Mayor to Perdita, moves + defensive
Ramos does 2 Arachnid with one of the scraps
Nino shots something but doesn't do anything
Arachnid move
Santiago move Abuela + move
Arachnid move
Abuela move
Brass Arachnid reactivates himself
Perdita move + defensive
Brass Arachnid reactivates Joss and Howard
Brutal Effigy move
Angelica push Joss and Howard
Joss charge Santiago and kill him
Howard charge Abuela and kill him
Malifaux Raptor down in enemy square

Ramos:         0Vp                    
            8 miniatures
Perdita:     0Vp        
            6 miniatures

                -------------------------------------    
T2

He wins the initiative with 13... he wins all initiatives in that game even with my upgrade Seize of the Day
Perdita JR and kill Howard, second JR of the day on dmg
Joss IE and charge Francisco he flips three 13 on defense and survives
Francisco hit Joss
Angelica put scheme on Raptor, push Brass Arachnid and moves
Enslaved nephilim push himself and push Perdita
Malifaux Raptor fly
Emissary move
Ramos does 2 Arachnid with the other scrap
Nino shots Ramos
Arachnids move and interact
Brutal Effigy move
New Arachnid move arround Francisco to low df
Brass Arachnid move
Malifaux Raptor down in other enemy square

Ramos:         1Vp Extraction                    
            9 miniatures
Perdita:     1Vp    Extraction    
            6 miniatures

                -------------------------------------    

T3

He wins the initiative with 12, I use stone because have 13 of crows to 2Ap atack from Joss 5/8/10 and paralyze Francisco... and can't win
Perdita JR and kill Joss, third JR on dmg
Ramos try summons Arachnids but BJ on summon... FUUUUUUUUUUUUUU, shots Francisco with -2 df and kill him
Angelica put scheme on Raptor, moves and interact
Enslaved nephilim push himself and push Perdita
Malifaux Raptor fly
Emissary hit an Arachnid but doesn't do anything
Nino shots Brass Arachnid and kill him
Arachnids move and interact
Brutal Effigy and interact
Malifaux Raptor down in center of enemy zone

Ramos:         2Vp Extraction                    
            8 miniatures
Perdita:     2Vp    Extraction    
            5 miniatures

                -------------------------------------    

T4

He wins the initiative
Perdita kills Ramos
3 Arachnid form an Arachnid Swarm
Emissary bury Arachnid Swarm
Angelica put scheme on Raptor, moves and interact
Nino kills Angelica
Malifaux Raptor fly
Brutal Effigy and interact
Arachnid move and interact
Enslaved nephilim move

Ramos:         3Vp Extraction                    
            4 miniatures
Perdita:     5Vp    Eliminate the leadership
            5 miniatures

                -------------------------------------    

T5

The time finish he can't put out my scheme markers and I can't do nothing

Ramos:         9Vp Search the ruins + Cover the breakthrough                    
            4 miniatures
Perdita:     8Vp    Extraction + 2 Cover the breakthrough
            5 miniatures

                -------------------------------------
        
Second game win        
Hate, no, you can't undertand me I REALLY HATE the fucking JR xD and the BJ...
I think he had a good luck with JR and initiative, if I can started one turn in the game could be diferent
Every turn I has spends stones to draw cards and I never saw a book higer than four, so can't summon 3 Arachnids

                -------------------------------------

Round 3 Sandeep(A) vs Misaki (TT)

Schemes:    Guard the stash - corner deployment
    
            Claim jump
            Dig their graves
            Recover evidence
            Set up
            Last stand

Sandeep            [CAP, US, SotD] + 7ss
Joss            [WR]
Kudra            [WR, FoMS]
Oxfordian         [TS, BW]
Oxfordian         [TS, DW]
Oxfordian         [TS, NW]
Sanctioned Spellcaster
Arcane Effigy

Misaki
Emberling
Izamu
Toshiro
Yin
Johan
Monk of Low River

                -------------------------------------

I take Dig their graves and Claim jump, I waking up since 4:45, I'm tired xD

                -------------------------------------
                
T1

He wins initiative
Arcane Effigy move
Yin move
Oxfordian move and copy Sandeep push for push him, and Sandeep with the AP from book move
Toshiro move
Oxfordian move
Izamu move
Oxfordian try teleport but fails and move
Emberling move
Sanctioned Spellcaster move
Johan move
Kudra move and put forest
Monk move
Joss move
Misaki move and stalks Sandeep
Sandeep teleport + move + summon IceG with + + summon Banasuba engaged with Yin, Toshiro, Monk and Johan
IceG do +1dmg
Banasuba hit Yin but only do 4dmg with 3 Aps and + from the IceG

Sandeep:     0Vp                    
            10 miniatures
Misaki:     0Vp
            7 miniatures

                -------------------------------------

T2

I win initiative
Sandeep summon PoisonG engaged with Misaki + teleport + focus + shot Yin... and flip only weak dmg
Misaki move into engagement range and charge Sandeep... I doesn't expect that, but np 12wd + imposible wound + 5 stones... Misaki flip the FOURTH JR on dmg and kill him...
Banasuba kills Yin and hit Johan
Johan kills Banasuba and Banasuba explodes, fire + dmg for everyone
The rest of our crew moves to positioning
Johan dies from burning

Sandeep:     1Vp Guard the stash                
            8 miniatures
Misaki:     2Vp Last stand + Guard the stash
            5 miniatures

                -------------------------------------

T3

I win initiative
Joss paralize Izamu with his 2Ap atack
Misaki charge on Oxfordian and kill him
Toshiro charge Joss
Kudra kills Monk
The rest of our crews positioning and interact

Sandeep:     4Vp Claim jump + Guard the stash            
            7 miniatures
Misaki:     2Vp  Guard the stash
            4 miniatures

                -------------------------------------
                
T4

I win initiative
Joss kills Izamu
Misaki charge on Joss and the fifth JR on dmg ladies and gentlemens!!!
Toshiro move
Kudra stay for Claim jump
The rest of our crews positioning and interact

Sandeep:     5Vp Dig thei graves            
            6 miniatures
Misaki:     3Vp  Guard the stash
            3 miniatures

                -------------------------------------
        
Third game win        
JR another time fuck my game, can't belive that

                -------------------------------------

Conclusion

Really nice tournament and travel, nice games and in the end I won a mystery box with a special edition performer and can change it for a special edition firestarter ^^

The only thing i hates is the destiny and the BJ and RJ IMO JR are so powerful, I agree in the case can pick RJ even with - flips but weak + severe are so much, only do severe are ok for me...

Hope you enjoy that report, sry for my bad english and sry to doesn't have photos to be more funny to read, and thx for all!!!

 

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Thank you for posting, its enjoyable to see how you play them.

I've just started looking through, and already have picked up something that might cause the "alphastrike" issues. 

Myranda Summons a Cerberus in shape change. That Cerberus suffers from slow, so no charging for him.

 

You might feel that the Luck was against you, but getting at least 3 10s in your opening hand of game 2 Is pretty Lucky (Plus an 8 for the spider summons). And still having the hand to force through both Joss and Howards attacks to get 2 significant kills when your opponent doesn't seem to have used their good cards before your attacks does suggest to me that you had more luck than them.  

Likewise I'm a little confused on game 2, when you spent stones on re-flipping against a 12, and then Injured Joss was in a place that he could be killed by 2 stones. Sure, Perdita can ignore his armor, but he can spend stones to prevent, and has hard to kill, so if she is at the point that the red joker kills Joss, he only has 1 wound. Sure the Red Joker can cause you huge problems, but against Models like Joss that have hard to kill and Soulstones, its much much rarer that the red joker effect makes that much difference.  

Were any of those read Jokers cheated in from his hand? I could easily see Hungering Darkness with Recalled training killing off cassandra, especially with Red in Hnad, or even being able to focus to counter southern Charm and then able to cheat in the red joker as a result of the Focus. 

Likewise Misaki killing Sandeep on Red Joker looks unlucky, but assuming she has 3 attacks with negative damage flips, you probably ougth to only look at 6 damage. With the red Joker it gets to 12. Why didn't you stone to prevent? 

 

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True, in Game 1 -  Turn 1 Cerberus was slow, he doesn't charge, he leap 5:mask + maul ^^ thx

And yes, the Turn 1 of the second game I don't have the book for three Arachnids but have three 10+ and 9 for two Arachnids, best hand in the tournament

Perdita doesn't kill Joss only with JR, she get JR and hit twice, the problen are that I hadn't have SS, the last SS I was spend cheating initiative, because Joss are engaged with Perdita and Francisco and only 1 SS doesn't works, better start to try paralize or kill Francisco.

Only Hungering Darkness cheat RJ from the hand the rest flip with luck, it's normal Hungering Darkness can find the RJ because he draw so much cards with the lust trick.

And with Sandeep I prevent all atacks with stone but no luck for me xD

The Totem of the last game was the Misaki fox totem if I say bad the name it's that

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Nice to read your side of the tournament, and thank you for posting - although I have to say that it`s sometimes quite hard to read for me....

(it`s things like JR instead of RJ for the Red Joker, also I don`t know what you mean with "As" in the report for round 1 - Aces in Jacob Lynchs crew?)

 

You complained about your bad hand with Ramos - but you had 3 10+ :tome to reactivate him, Joss and Howard, and still had cards left to kill Abuela and Santiago, which should mean 3 hits each wth Joss and Howard - not bad flips at all I would say :)

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Yes 'As' mean 'Aces' I'm a noob :huh:

And I don't have three 10+ of :tome, the Brass Arachnid have an action for give him +:tome for the rest of the turn, but it's true I have three 10+ cards

In the attack on Santiago and Abuela don't cheat any card, Joss hit all attacks and Howard hit the first with decapitate, and the other player doesn't have hand and dont use soulstones.

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Cheers, that makes more sense. Maul is strong, but Its still pretty lucky to get it going against Jacob multiple times off the 1 AP. 

Not Knowing How many wounds Joss was on, but if the Red Joker was the reason you died, I think you would have been better off with the stone to prevent rather than the near impossible initiative. a 3 AP Perdita in Combat with an uninjured Joss should have a good chance of killing him if he doesn't have any stones left. (hoping for 1 or 2 good rams for Crit strike, and stones as well). 1 stone left for prevention, and Joss probably lives. 

Your opponent not cheating any cards means either: you flipped really well, he drew a rubbish hand and flipped badly that meant you flipping Ok was good enough, or he wasted a bunch of good cards cards on nothing worthwhile that we can see from your turn set up, which when there is a decapitate trigger (which you also managed to flip with a high enough crow to make it stick) about as well, is questionable tactics. 

 

If you had 2 more turns in the first game do you think it would have been different? because it looks like you would only have lost more. Granted I can't tell how much you both changed plans because of time, but If I expected it to be my last turn, and someone re-activated Howard when Frame was in the pool, I might just have decided to lose the models and deny the points, giving you an even worse score. My read of it was your opponent knew of your alpha strikes, and used his card drawing to ruin your plan. Afterall he got his Frame for murder, and killed your main plan for leave your mark, which, whilst the red joker helps a lot, it looked like he might  have been able to get her killed anyway after you took the bait without the red joker. 

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1 ss doesn't keep alive Joss vs Perdita and Francisco if be necesary (companion) so I prefer try win initiative

And yes in the game 1 with more turns I don't do nothing but it's for y played conditioned of my slow play oponent, more than 2 hours to only take 2 turns desesperate me xD. I play really bad in Game 1 :(

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Just a tip on the Joss event: Perdita can either ignore cover or armour. So, try to keep him under cover. This would prevent Perdita from ignoring armour because she would prefer to ignore cover (I guess).

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