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What's your idea you can't wait to try?


4thstringer

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13 hours ago, 4thstringer said:

I don't expect to see ligeia.  Child seems like a better choice. 

My only game agaist Daw was with Ligeia. It sucks so bad to not be able to cheat at all. She was also beastly in interference since she just ghosted over to engage stuff as his last activation. She single-handedly denied me a lot of VP.

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12 hours ago, DoctorWhat said:

Even with Jack's stuff, you get a + to attack because he's Wp 6+ and a + to damage from Papa. Then it's just Ca 7 or 9 versus Df 4. Stone for a plus if you really want but you'll get that damage through. 

If you both have an equally high card you will still be on a negative from the 5 duel difference and oldest magic cancelling out the dynamite.

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55 minutes ago, trikk said:

Yes, but Sonnia usually cheats second. You don`t know my hand so you have to anticipate I have a 13. If you use a 13 I just cheat to hit on a single negative. Even if I do 6 dmg pre-ss you`re out of good cards most of the time.

True. I might need to go back and play some Sonnia this year. 

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2 hours ago, trikk said:

You can also hit something else and blast onto Jack :D

True. Although a 6ss pathfinder has higher blast damage than her. She's obviously underpowered ;)

Hmm, would her totem survive the first 5 damage so you could do 8 damage ignoring soulstones with double blasts from a pathfinder? That would give me an incentive to try it again. Bonus points for anything incorp or arm 4+ that Lucius or guild in general could hire! 

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I'll add another one. The Foxhunt list. It's been theoryfauxed plenty on here (even by myself) but I have never had the chance to run it. With the Mounted Guard debacle it's been delayed quite a bit, but I just ordered the Lone Marshall so that's one step closer.

And a second one, making the Lone Marshall do work...

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Is Nellie's Propaganda push 5'' (from Guilt trigger) + a free (1) Ml attack (from Angry Mob trigger) worth doing by pushing the target into a Clockwork Trap (or two)? I mean, SURE, there are some pretty sweet targets out there for the Angry Mob trigger, but a Clockwork Trap would be able to do its free (1) attack (Trapping Jaw) from Angry Mob, and then the Trapping Jaw attack because an enemy model ended a push within 2" of it. That's two Ml 5/Df attack with a 1/2/3 spread and a cool trigger. Plus, a Wk 13 Duel next turn or get Slow. 

Or, use Nellie's Hot off the Presses! ability to place someone next to a Scheme Marker next to a Clockwork Trap. Scheme Marker pops to do Burning +3, then Clockwork Trap attacks. 
ALTERNATIVELY, you can Hot off the Presses your own Clockwork Trap to put him in the midst of a pile of enemies. Trap is immune to Conditions, so now Burning damage for him... :)

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2 hours ago, Scalpelexis said:

Is Nellie's Propaganda push 5'' (from Guilt trigger) + a free (1) Ml attack (from Angry Mob trigger) worth doing by pushing the target into a Clockwork Trap (or two)? I mean, SURE, there are some pretty sweet targets out there for the Angry Mob trigger, but a Clockwork Trap would be able to do its free (1) attack (Trapping Jaw) from Angry Mob, and then the Trapping Jaw attack because an enemy model ended a push within 2" of it. That's two Ml 5/Df attack with a 1/2/3 spread and a cool trigger. Plus, a Wk 13 Duel next turn or get Slow. 

Or, use Nellie's Hot off the Presses! ability to place someone next to a Scheme Marker next to a Clockwork Trap. Scheme Marker pops to do Burning +3, then Clockwork Trap attacks. 
ALTERNATIVELY, you can Hot off the Presses your own Clockwork Trap to put him in the midst of a pile of enemies. Trap is immune to Conditions, so now Burning damage for him... :)

You could place it near a trap and a big beater to have the beater beat on it with the trigger and the trap just do it's free thing. 

Or push Loco into a pile of enemies, he won't care about burning cause he'll blow up instantly ;)  Moving traps around is usually a good thing, I could see a pathfinder going well with Nellie.

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6 hours ago, Scalpelexis said:

Is Nellie's Propaganda push 5'' (from Guilt trigger) + a free (1) Ml attack (from Angry Mob trigger) worth doing by pushing the target into a Clockwork Trap (or two)? I mean, SURE, there are some pretty sweet targets out there for the Angry Mob trigger, but a Clockwork Trap would be able to do its free (1) attack (Trapping Jaw) from Angry Mob, and then the Trapping Jaw attack because an enemy model ended a push within 2" of it. That's two Ml 5/Df attack with a 1/2/3 spread and a cool trigger. Plus, a Wk 13 Duel next turn or get Slow. 

Or, use Nellie's Hot off the Presses! ability to place someone next to a Scheme Marker next to a Clockwork Trap. Scheme Marker pops to do Burning +3, then Clockwork Trap attacks. 
ALTERNATIVELY, you can Hot off the Presses your own Clockwork Trap to put him in the midst of a pile of enemies. Trap is immune to Conditions, so now Burning damage for him... :)

In most situations I wouldn't spend evidence to give a trap an attack.    Slow is often more valuable. 

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Finally got to try the Dr. list:

McMourning - 5 SS cache

On The Clock

Plastic Surgery

Zombie Chihuahua

Dr. Grimwell

Research Grant

Sebastian

Nurse Heartsbane

Orderly

Orderly

Nurse

Nurse

 

Went against a pretty unoptimized Kirai list as we were both trying fun stuff out, but the list was pretty fun to use.  With McMourning and Grimwell causing havoc and picking off models, Sebastian and the Chihuahua were able to clear out just about everyone from the poison from the little pup combined with Sebastian's auras.  I don't think Sebastian ever even swung his saw, he placed scheme markers and hung out next to enemy models to kill them from poison.  Once a model was weakened, Grimwell would finish them off (scoring Dig Their Graves) and earning me another soulstone.  This was my first time using Hearstbane as well.  I like her, but I see the problem that she is so suit dependent to make her work effectively.  She did a good job holding a flank (and killing off a necropunk in one activation) and was more of a pain in my opponent's neck than anything else.  If he dedicated any resources to her she would fold instantly, but with the focus in the center on McMourning, Grimwell, and Sebastian, she was able to do her thing on the flank and keep him from scoring claim jump more than once.  Also, making Orderlies Wk 8 is pretty incredible.

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So I tried 2 of mine.  I tported lady j in one game.  I wanted to clear conditions but didn't have the 12 to do it (shame because it was against asami and she hadn't protected her summons). But lady j wrecked house, killing tannen first then an obsidian oni and causing asami to run away.  Set fer up to die to a slug shot from abuela.

 

Also tried the double sarge in a game.  The problem is it is too easy to hit moderate damage since they are def 4, and they don't kill enough to make their claim jump game a serious one.  Will not take again.  Cards were poor but he was really ineffective.

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New one, inspired by the nellie mercs thread.  

This is a Hoffman build.   It will have a death marshall, papa, the brutal,  and a fk specialist.   I want to blast like crazy using the emissary and Hoffman, buffed by papa.  

Also a howard bomb similar to the lady j bomb.  Maybe glimpse the void to drop a second big bad in once Howard kills something.  Activation order for that would be tricky though. 

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1 hour ago, 4thstringer said:

New one, inspired by the nellie mercs thread.  

This is a Hoffman build.   It will have a death marshall, papa, the brutal,  and a fk specialist.   I want to blast like crazy using the emissary and Hoffman, buffed by papa.  

Also a howard bomb similar to the lady j bomb.  Maybe glimpse the void to drop a second big bad in once Howard kills something.  Activation order for that would be tricky though. 

Hoffman doesn't need Papa, the Mechanical Toolkit can Sharpen the Emissary for the positives to damage.

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No kidding. I like + to attack when I am rolling out multiple attacks per AP.

Got to field the four-swarm Hoffman list last week, but it got badly bogged down on terrain which I laid out myself. Such a disappointment to have all four Ml7 swarms having to walk! One of them got to delete one of Titania's knights, and she did not appreciate four scheme marker removal pulses per turn, but I underperformed badly. :(

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