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How often do you run 3 of the same model?


H4ml3t

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Ramos and a dozen Steam Arachnids aside,

I've got 3 painted December Acolytes, 3 painted Rail Workers and will soon have finished 3 painted Malifaux Raptors. What are the chances that I'll ever want all 3 of any of those in the same crew?

I can see using 2 at once but I'm thinking hard about selling 1 of each to get funds to pump back into models or terrain. Thoughts?

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In my opinion, it is very unlikely that you would use 3 of any of those models at a given time. In the year and a half I've been playing, with Raspy and the December Acolytes my first models purchased, painted, and played, I've used 3 December Acolytes in a crew maybe 3 times, ever, and the last time was for a purposefully degenerate spam list. 

In my opinion, one should almost never need more than 2 of any given unit, barring specific circumstances (Steam Arachnids with Ramos, Oxfordian Mages, etc.).

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For someone like Ramos who can summon stuff - and other like him - I can see the use of more than two, but mostly three+ seems like it's overdoing things. I'd rather spend the extra Soulstones on something else. Making for more and diverse options during the game. Apart from Bayou Gremlins and Ramos' Spiders I've never had more than two of something myself.

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Hiring all 3 Malifaux Raptors is not a stretch if the scheme pool supports them. They're only 9ss but they can offer so much to a player. 

I don't have enough knowledge or an opinion about GG2017 yet, but in GG 2016 there were frequently pools where 2-3 Malifaux Raptors was where my crew list begins - even before I picked my master. 

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Oxfordian Mages and Steam Arachnids are the only things I keep 3 or more of in my carrying case, 2 of everything else is plenty from what I've seen.  3 Mechanical Doves might be good for Colette players though, and Sandeep might want 3 of whatever your favourite Gamin is.

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Sometimes there's a place for three of something. Wind gamin are the obvious example (in headhunter specifically... in which case some folks use 6!). I often run 2 Molemen, and certainly for beginners with small collections, I can see 3 molemen being of use for various things. Most of the time though, I generally use 1 of each model I have in my crew (molemen are a special exception)... except Razorspine Rattlers, where I'll often use 2 to give me a nice solid core to the crew.

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21 hours ago, spooky_squirrel said:

Related to Sandeep:

Wind Gamin are absurd for their cost. Minions that bury instead of dying, that you can sacrifice for a 5" push at the start of a friendly model's activation. I won't necessarily hire three, but I'll definitely summon in a third under Sandeep.

Only if you field multiple Wind Gamin, their Leap action becomes highly inefficient, especially with Sandeep. So in numbers, they are still perfect to counter killy schemes, with the occasional post-mortem push of course, and this is something I gladly pay 4SS for. But far from absurd.

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10 hours ago, angyi said:

Only if you field multiple Wind Gamin, their Leap action becomes highly inefficient, especially with Sandeep. So in numbers, they are still perfect to counter killy schemes, with the occasional post-mortem push of course, and this is something I gladly pay 4SS for. But far from absurd.

With them the only one I really push for the leap on is the one carrying the aura-based buffing upgrade. The others may flip for leap to get into position, but I'm not counting on it. I do like their sheer volume of attacks though. It's more card churning; especially against lower Df it really helps pull cards out to stop the little pest from hitting too far out of its weight class. Once they're buried, unless your opponent kills them while buried, that push is range extension on any friendly model--I've had two buried Wind Gamin push an Incorporeal Emissary 10" into position to then charge at things that thought they were perfectly safe. This is the scenario I use 'absurd' in. One at a time? No problem.

All that being said, it does require set up and cooperation from your opponent. You know, killing the Wind Gamin in the first place.

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