H4ml3t Posted January 13, 2017 Report Share Posted January 13, 2017 Ramos and a dozen Steam Arachnids aside, I've got 3 painted December Acolytes, 3 painted Rail Workers and will soon have finished 3 painted Malifaux Raptors. What are the chances that I'll ever want all 3 of any of those in the same crew? I can see using 2 at once but I'm thinking hard about selling 1 of each to get funds to pump back into models or terrain. Thoughts? Quote Link to comment Share on other sites More sharing options...
JoeJones Posted January 13, 2017 Report Share Posted January 13, 2017 In my opinion, it is very unlikely that you would use 3 of any of those models at a given time. In the year and a half I've been playing, with Raspy and the December Acolytes my first models purchased, painted, and played, I've used 3 December Acolytes in a crew maybe 3 times, ever, and the last time was for a purposefully degenerate spam list. In my opinion, one should almost never need more than 2 of any given unit, barring specific circumstances (Steam Arachnids with Ramos, Oxfordian Mages, etc.). 1 Quote Link to comment Share on other sites More sharing options...
Poa Posted January 13, 2017 Report Share Posted January 13, 2017 For someone like Ramos who can summon stuff - and other like him - I can see the use of more than two, but mostly three+ seems like it's overdoing things. I'd rather spend the extra Soulstones on something else. Making for more and diverse options during the game. Apart from Bayou Gremlins and Ramos' Spiders I've never had more than two of something myself. Quote Link to comment Share on other sites More sharing options...
hydranixx Posted January 13, 2017 Report Share Posted January 13, 2017 Hiring all 3 Malifaux Raptors is not a stretch if the scheme pool supports them. They're only 9ss but they can offer so much to a player. I don't have enough knowledge or an opinion about GG2017 yet, but in GG 2016 there were frequently pools where 2-3 Malifaux Raptors was where my crew list begins - even before I picked my master. 3 Quote Link to comment Share on other sites More sharing options...
retnab Posted January 13, 2017 Report Share Posted January 13, 2017 Oxfordian Mages and Steam Arachnids are the only things I keep 3 or more of in my carrying case, 2 of everything else is plenty from what I've seen. 3 Mechanical Doves might be good for Colette players though, and Sandeep might want 3 of whatever your favourite Gamin is. Quote Link to comment Share on other sites More sharing options...
spooky_squirrel Posted January 13, 2017 Report Share Posted January 13, 2017 Related to Sandeep: Wind Gamin are absurd for their cost. Minions that bury instead of dying, that you can sacrifice for a 5" push at the start of a friendly model's activation. I won't necessarily hire three, but I'll definitely summon in a third under Sandeep. Quote Link to comment Share on other sites More sharing options...
Cadaverousbirth Posted January 13, 2017 Report Share Posted January 13, 2017 Very rarely. I usually sell my least favorite scrip to someone that wants just one. Most things could be feasibly hired twice (Death marshalls, 10T Bros) but only summons or super cheap stuff would get hired I threes. Quote Link to comment Share on other sites More sharing options...
Mxbedlam Posted January 14, 2017 Report Share Posted January 14, 2017 I have summoned in more than 3 Ice gamin in a game (started with 2 hired) Quote Link to comment Share on other sites More sharing options...
Strangely Brown Posted January 14, 2017 Report Share Posted January 14, 2017 12 hours ago, hydranixx said: Hiring all 3 Malifaux Raptors is not a stretch if the scheme pool supports them. Agree. Three with Kaeris can be really good for setup. Quote Link to comment Share on other sites More sharing options...
iamsssk Posted January 14, 2017 Report Share Posted January 14, 2017 Sometimes there's a place for three of something. Wind gamin are the obvious example (in headhunter specifically... in which case some folks use 6!). I often run 2 Molemen, and certainly for beginners with small collections, I can see 3 molemen being of use for various things. Most of the time though, I generally use 1 of each model I have in my crew (molemen are a special exception)... except Razorspine Rattlers, where I'll often use 2 to give me a nice solid core to the crew. 1 Quote Link to comment Share on other sites More sharing options...
angyi Posted January 14, 2017 Report Share Posted January 14, 2017 21 hours ago, spooky_squirrel said: Related to Sandeep: Wind Gamin are absurd for their cost. Minions that bury instead of dying, that you can sacrifice for a 5" push at the start of a friendly model's activation. I won't necessarily hire three, but I'll definitely summon in a third under Sandeep. Only if you field multiple Wind Gamin, their Leap action becomes highly inefficient, especially with Sandeep. So in numbers, they are still perfect to counter killy schemes, with the occasional post-mortem push of course, and this is something I gladly pay 4SS for. But far from absurd. 1 Quote Link to comment Share on other sites More sharing options...
spooky_squirrel Posted January 15, 2017 Report Share Posted January 15, 2017 10 hours ago, angyi said: Only if you field multiple Wind Gamin, their Leap action becomes highly inefficient, especially with Sandeep. So in numbers, they are still perfect to counter killy schemes, with the occasional post-mortem push of course, and this is something I gladly pay 4SS for. But far from absurd. With them the only one I really push for the leap on is the one carrying the aura-based buffing upgrade. The others may flip for leap to get into position, but I'm not counting on it. I do like their sheer volume of attacks though. It's more card churning; especially against lower Df it really helps pull cards out to stop the little pest from hitting too far out of its weight class. Once they're buried, unless your opponent kills them while buried, that push is range extension on any friendly model--I've had two buried Wind Gamin push an Incorporeal Emissary 10" into position to then charge at things that thought they were perfectly safe. This is the scenario I use 'absurd' in. One at a time? No problem. All that being said, it does require set up and cooperation from your opponent. You know, killing the Wind Gamin in the first place. 1 Quote Link to comment Share on other sites More sharing options...
balgor Posted January 18, 2017 Report Share Posted January 18, 2017 I have run one game with 5 December Acolytes. Was a lot of fun and I would do it again if the right schemes and strats came up. But other than that I generally never take more than two of any one model. Quote Link to comment Share on other sites More sharing options...
Griffin839 Posted January 18, 2017 Report Share Posted January 18, 2017 I think it comes down to what playstyle you are going for. If you are trying to maximize your utility or provide a much needed tool to your list, 1 or 2 is the way to go. If you are trying to abuse thematic synergy, 3 or more is the way to go. Quote Link to comment Share on other sites More sharing options...
crimzzen Posted January 19, 2017 Report Share Posted January 19, 2017 3 oxford mages and 3 acolytes make appearances. Quote Link to comment Share on other sites More sharing options...
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