Popular Post Lucidicide Posted December 29, 2016 Popular Post Report Share Posted December 29, 2016 Hello Wyrdos, Attached is Gaining Grounds 2017! This document is intended for all your 2017 organized tournament play. It builds off of what GG16 gave to us and provides some new Schemes for old hats. Below are some core changes: General clean-up as errors were noticed The Carver is now a legal Killjoy proxy Round time limits have been increased by 15 minutes (to 2 hours) Calling Time rules have been adjusted. Organizers are encouraged to give players plenty of warning before Calling Time. The Ringer rules have been updated, but work essentially the same as has been done The 2017 Rotation is (obviously) new The Schemes are updated. This includes: Schemes moving location Schemes being removed Schemes being added For full details, please consult the document. This will be effective January 1st, and it will be uploaded to our website at that time. The GG17 Strategies and Schemes deck will also be available on Wargame Vault shortly. Thank you! Gaining Grounds 2017 (Final).pdf 38 Quote Link to comment Share on other sites More sharing options...
Squirrelich Posted December 29, 2016 Report Share Posted December 29, 2016 Have I ever told you I love you? 5 Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted December 29, 2016 Author Report Share Posted December 29, 2016 Tell it to me in the form of TOS pledges :-P Haha 8 Quote Link to comment Share on other sites More sharing options...
Tris Posted December 29, 2016 Report Share Posted December 29, 2016 Aaaand downloaded and printed, thank you Quote Link to comment Share on other sites More sharing options...
Squirrelich Posted December 29, 2016 Report Share Posted December 29, 2016 So yes then. 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Lucidicide Posted December 29, 2016 Author Popular Post Report Share Posted December 29, 2016 Yup! I'll also just say on the note of Scheme changes: some of you will be unhappy with the changes. Some of you will be quite happy with them. That is part of the nature of this sort of thing. Remember that there's always a Scheme Pool, and you get to pick which ones you use Overall, I'm quite happy with the Schemes for this year. I got fairly experimental with some and had to chop them (that's just how I design), but playtesters really helped me nail down some of the others. Thanks to playtesters! I look forward to seeing what this year brings us in the tournament scene. 14 Quote Link to comment Share on other sites More sharing options...
Tumling Posted December 29, 2016 Report Share Posted December 29, 2016 Can you also release a print friendly version without gfx ? 1 Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted December 29, 2016 Author Report Share Posted December 29, 2016 Yes, on January 1st. I'm just throwing this up early in case of typos Quote Link to comment Share on other sites More sharing options...
TheGreg Posted December 29, 2016 Report Share Posted December 29, 2016 Looking forward to trying some of the new schemes at our local, it's good to change it up a little :-) 1 Quote Link to comment Share on other sites More sharing options...
Cadaverousbirth Posted December 29, 2016 Report Share Posted December 29, 2016 *manly squeeling* Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted December 29, 2016 Author Report Share Posted December 29, 2016 (edited) Do I hear a pig?!?! /looks around :-P Edited December 29, 2016 by Aaron For the record, when you hear squeeling, you think of pigs. 1 Quote Link to comment Share on other sites More sharing options...
Yvarre Posted December 29, 2016 Report Share Posted December 29, 2016 Frame for Murder got suited... Some of these new ones look really fun. I also like that Show of Force and Hunting Party became numbered, as Hunting Party especially was becoming either trivially easy to accomplish or really annoying with one cheap model just hiding out way in the backfield. I really like Claim Jump, Accusation, Dig Their Graves, and Last Stand. I feel like Titania is also just going to own at Dig Their Graves. Tail 'em is also such a neat concept, and I'm surprised that it's not part of the original schemes because it seems like such an organic thing to happen in a Malifaux skirmish, "There he is; don't let 'em get away!" Keeping tabs on an important model just seems so right. Replacing Detonate the Charges with Hidden Trap is also a really good move because DtC never made much sense not doing damage and all, and wrapping it up at the end of the game leaves room for imagination of just what happens from those traps... 3 Quote Link to comment Share on other sites More sharing options...
Seryjniak Posted December 29, 2016 Report Share Posted December 29, 2016 Titania is very happy with the changes (guessed she will get buffed by new GG :P) Quote Link to comment Share on other sites More sharing options...
Bengt Posted December 29, 2016 Report Share Posted December 29, 2016 Hidden Trap seems pretty hard to pull off. Dig Their Graves goes pretty well with Crooked Men as well... Last Stand fells odd that it can score from turn one since it doesn't require any interaction with the enemy, you just have to move forward a little bit. Quote Link to comment Share on other sites More sharing options...
Cadaverousbirth Posted December 29, 2016 Report Share Posted December 29, 2016 Phiona with Transparency is going to be really, really good for Dig Their Graves. New schemes look interesting and fresh. Nice to see Inspection get a lot easier - no more denying it so easily. Viks buff with Frame being suited. Beware killing Blood turn 1! Quote Link to comment Share on other sites More sharing options...
Goret Posted December 29, 2016 Report Share Posted December 29, 2016 1 minute ago, Bengt said: Last Stand fells odd that it can score from turn one since it doesn't require any interaction with the enemy, you just have to move forward a little bit. It does not, it will only score starting turn 2 if you revealed it turn 1 "At the end of every Turn after the Turn this Scheme has been revealed..." Quote Link to comment Share on other sites More sharing options...
Bengt Posted December 29, 2016 Report Share Posted December 29, 2016 1 minute ago, Goret said: It does not, it will only score starting turn 2 if you revealed it turn 1 "At the end of every Turn after the Turn this Scheme has been revealed..." Oh, I guess I need to learn to read. 1 Quote Link to comment Share on other sites More sharing options...
Squirrelich Posted December 29, 2016 Report Share Posted December 29, 2016 For next year perhaps Last Stand could be tested as:"If the number of enforcer/henchmen models on the table for you plus the turn number are equal to or greater than 5, AND this crew has fewer models... " This would stop the sharp cutoff on losing your third scoring model and feel a little more last standy as models can die off. So how it would actually look is like this:so turn 2, you need at least 3 alive. turn 3 you need at least 2 alive, turn 4 you need at least 1 alive. Keep a requirement you need at least 1 alive so turn 5 is not a freebie But hell, I haven't even tried it yet, so I admit this is just opinion based on gut at this point. 3 Quote Link to comment Share on other sites More sharing options...
Tris Posted December 29, 2016 Report Share Posted December 29, 2016 24 minutes ago, Bengt said: Hidden Trap seems pretty hard to pull off. Dig Their Graves goes pretty well with Crooked Men as well... Last Stand fells odd that it can score from turn one since it doesn't require any interaction with the enemy, you just have to move forward a little bit. @last stand - and survive I think it coule very well turn out to be not that easy to accomplish, as the whole enemy crew is out to kill you. Quote Link to comment Share on other sites More sharing options...
Squirrelich Posted December 29, 2016 Report Share Posted December 29, 2016 1 minute ago, Tris said: @last stand - and survive I think it coule very well turn out to be not that easy to accomplish, as the whole enemy crew is out to kill you. I'm just looking forward to the imagery of some Neverborn monster looking crew making a "last stand" against something like Colette Showgirl crew. 2 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted December 29, 2016 Report Share Posted December 29, 2016 I'm amazed how every new iteration of Line in the Sand feels like it added something which should've been there from the start. Maybe Claim Jump will be the perfected version? Also, is anyone else amused that Frame for Murder is now on the Guild's traditional suit? We would never propagandize so. 3 Quote Link to comment Share on other sites More sharing options...
Kobayashi Posted December 29, 2016 Report Share Posted December 29, 2016 Wait, what... I don't need to buy Killjoy, just his cards, because the Carver is legal now? The plastic Carver. I get rewarded, because I bought some story Encounter for my group? What is this sorcery! I'm right, right? 5 Quote Link to comment Share on other sites More sharing options...
Squirrelich Posted December 29, 2016 Report Share Posted December 29, 2016 (edited) So nit picking, and I will have to think before I can come up with a time this may be important... but Claim Jump is NOT optional on scoring? I mean it forces you to pick up scheme markers, there might be a time when keeping them down would have been a better strategy in the long run... Edited December 29, 2016 by 7thSquirrel :found one... lets say for hidden trap for example. It is possible on the last turn the claim jump will remove your only way to score hidden trap Quote Link to comment Share on other sites More sharing options...
Squirrelich Posted December 29, 2016 Report Share Posted December 29, 2016 (edited) Also, there is not an exception in Accusation for giving the condition while engaged. So as is you have to be within 1", but not engaged to take the interact action to give it the "Accused" condition... which is hard in my experience Edited December 29, 2016 by 7thSquirrel as noted on next page you can target an enemy with an interact action. I am incorrect 1 Quote Link to comment Share on other sites More sharing options...
solkan Posted December 29, 2016 Report Share Posted December 29, 2016 1 hour ago, Aaron said: The Carver is now a legal Killjoy proxy I had to look for where the heart smiley was... 1 Quote Link to comment Share on other sites More sharing options...
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