esqulax Posted November 22, 2016 Report Share Posted November 22, 2016 I am completely new to the game and have only a few games under my belt, but I just read the rules for the hooded rider and he seems nuts good to me. Can someone tell me why I never hear mention of him, but it seems to be 70% Nekima, 20% Teddy and 10% Mature ? What am I missing? Quote Link to comment Share on other sites More sharing options...
Joel Posted November 22, 2016 Report Share Posted November 22, 2016 The issue with him, and all the riders, is that their survivability only kicks in about turn 3 - before then they are easy meat. Quote Link to comment Share on other sites More sharing options...
esqulax Posted November 22, 2016 Author Report Share Posted November 22, 2016 Alright, I guess the problem is that I am imagining the best case scenario instead of the worst then? Quote Link to comment Share on other sites More sharing options...
Joel Posted November 22, 2016 Report Share Posted November 22, 2016 52 minutes ago, esqulax said: Alright, I guess the problem is that I am imagining the best case scenario instead of the worst then? Maybe a little. He's not bad at all, you just have to be careful with him early on Quote Link to comment Share on other sites More sharing options...
daniello_s Posted November 22, 2016 Report Share Posted November 22, 2016 With his mobility just wait to activate him as one of the last models at the bottom of the turn 2 and charge some juicy target. On turn 3 you have already good damage reduction so you can continue wrecking havoc. I use Hooded Rider in Levi's crew and he is awesome. Quote Link to comment Share on other sites More sharing options...
Joel Posted November 23, 2016 Report Share Posted November 23, 2016 Frankly, I very, very rarely run either. I prefer more flexible/less specialised models with lower price tags. That's a playstyle thing though. Biggest beater I'm going to go with usually in Neverborn is a Teddy. 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Dice_6 Posted November 23, 2016 Report Share Posted November 23, 2016 On the rider I'm not sure yet. Find it annoying that he's starting getting useful around turn 3. if you can ensure that your opponent cannot interact with it before turn 3 yes he is very strong. And the last time I used it this against ressers (hoping to remove markers) and my opponent fairly easily summon models that put your stop its defenses with a 0 action @Joel can you explain this further, I am very interested in what you use frequently for killing stuff. Because I often play a big beater Quote Link to comment Share on other sites More sharing options...
daniello_s Posted November 23, 2016 Report Share Posted November 23, 2016 2 minutes ago, Lucky_Dice_6 said: On the rider I'm not sure yet. Find it annoying that he's starting getting useful around turn 3. if you can ensure that your opponent cannot interact with it before turn 3 yes he is very strong. You can use him safely at the bottom of turn 2, you know? Quote Link to comment Share on other sites More sharing options...
Adran Posted November 23, 2016 Report Share Posted November 23, 2016 25 minutes ago, daniello_s said: You can use him safely at the bottom of turn 2, you know? well if you are out activating then yes, if you aren't (because you've spent a lot of points on an expensive enforcer), then he can still be vulnerable after he has been on turn 2. Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted November 23, 2016 Report Share Posted November 23, 2016 1 hour ago, Joel said: Frankly, I very, very rarely run either. I prefer more flexible/less specialised models with lower price tags. That's a playstyle thing though. Biggest beater I'm going to go with usually in Neverborn is a Teddy. This is how I tend to play. I prefer more cheap models. We have good beaters that are cheaper, too. Besides, in my experience, the big guys get targeted and taken down early, so I try to avoid putting all of my points into something that's just going to be dropped. Quote Link to comment Share on other sites More sharing options...
Joel Posted November 23, 2016 Report Share Posted November 23, 2016 1 hour ago, Lucky_Dice_6 said: On the rider I'm not sure yet. Find it annoying that he's starting getting useful around turn 3. if you can ensure that your opponent cannot interact with it before turn 3 yes he is very strong. And the last time I used it this against ressers (hoping to remove markers) and my opponent fairly easily summon models that put your stop its defenses with a 0 action @Joel can you explain this further, I am very interested in what you use frequently for killing stuff. Because I often play a big beater sure, I can try In Neverborn, the main killer I tend to bring is my master - Pandora, Collodi, Lilith - none of which cost you any soulstones. I let them do their job. If I need a second hitter, I'd almost always go with 2 medium-level (7-9ss) hitters rather than one big one as its harder to kill 2 models than 1 and I can present more threats to more areas of the board. Imagine you are presented with these 2 situations: A) Do you send your model left and into my master, or right and into my Teddy? I'd suggest that most people would head towards the teddy here, figuring that they couldn't survive my master. B ) Do you send your model left and into my master, or right and into a pair of ronin (or illuminated)? This is actually a tougher choice as you know you can't deal with both and you are going to get tarpitted there. This is a trickier question to pose to your opponent on the board. The tougher the choices you give your opponent, the more chance they have of making a bad decision, and the easier it is for you to deal with them. The 2 models instead of 1 also gives you more activation control which gives you more time to implement such traps. does that help? 5 Quote Link to comment Share on other sites More sharing options...
Lucky_Dice_6 Posted November 24, 2016 Report Share Posted November 24, 2016 21 hours ago, Joel said: does that help? Yes, I understand what you are trying to achive. 1 Quote Link to comment Share on other sites More sharing options...
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