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Hooded Rider


esqulax
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On the rider I'm not sure yet. Find it annoying that he's starting getting useful around turn 3.
if you can ensure that your opponent cannot interact with it before turn 3 yes he is very strong.
And the last time I used it this against ressers (hoping to remove markers) and my opponent fairly easily summon models that put your stop its defenses with a 0 action

@Joel can you explain this further, I am very interested in what you use frequently for killing stuff. Because I often play a big beater

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25 minutes ago, daniello_s said:

You can use him safely at the bottom of turn 2, you know?

well if you are out activating then yes, if you aren't (because you've spent a lot of points on an expensive enforcer), then he can still be vulnerable after he has been on turn 2. 

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1 hour ago, Joel said:

Frankly, I very, very rarely run either.  I prefer more flexible/less specialised models with lower price tags.  That's a playstyle thing though.  Biggest beater I'm going to go with usually in Neverborn is a Teddy.

This is how I tend to play. I prefer more cheap models. We have good beaters that are cheaper, too. Besides, in my experience, the big guys get targeted and taken down early, so I try to avoid putting all of my points into something that's just going to be dropped. 

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1 hour ago, Lucky_Dice_6 said:

On the rider I'm not sure yet. Find it annoying that he's starting getting useful around turn 3.
if you can ensure that your opponent cannot interact with it before turn 3 yes he is very strong.
And the last time I used it this against ressers (hoping to remove markers) and my opponent fairly easily summon models that put your stop its defenses with a 0 action

@Joel can you explain this further, I am very interested in what you use frequently for killing stuff. Because I often play a big beater

sure, I can try :)

 

In Neverborn, the main killer I tend to bring is my master - Pandora, Collodi, Lilith  - none of which cost you any soulstones.  I let them do their job.  If I need a second hitter, I'd almost always go with 2 medium-level (7-9ss) hitters rather than one big one as its harder to kill 2 models than 1 and I can present more threats to more areas of the board.

Imagine you are presented with these 2 situations:

 

A) Do you send your model left and into my master, or right and into my Teddy?

 

I'd suggest that most people would head towards the teddy here, figuring that they couldn't survive my master.

 

B ) Do you send your model left and into my master, or right and into a pair of ronin (or illuminated)?

 

This is actually a tougher choice as you know you can't deal with both and you are going to get tarpitted there.  This is a trickier question to pose to your opponent on the board.

 

The tougher the choices you give your opponent, the more chance they have of making a bad decision, and the easier it is for you to deal with them.  The 2 models instead of 1 also gives you more activation control which gives you more time to implement such traps.

does that help?

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