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Ranged crews


Raythe

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I have a friend looking to get into malifaux and he really likes to sit back and shoot up enemies. The problem is he doesn't like the look of either Perdita or Ophelia. Barrows is not out for a while. 

I mentioned Wong but are there any other obvious heavy ranged masters. He is very anti-guild though. Doesn't like the visual aesthetic. 

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The main shooty factions IMO are Guild, Gremlins & Outcasts. If he likes the look of Parker Barrows he can definitely buy into Outcasts now and have some shooty fun. Von Schill's box would be a decent start, getting you a Trapper for long range sniping, some more midrange shooting with Freikorpsmenn and the Specialist, some ranged support in the Librarian, and a versatile ranged/melee capable master.

Or if it's only Ophelia that he specifically dislikes the look of, pretty much any other master runs ranged crews well, or at least can do some decent support for them. Som'er in particular can do some really nasty gunline stuff with Bayou Gremlins. Mah is the obvious exception, she tends to want to skew your crew towards melee.

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I would recommend Sonia, Rasputina, just about any outcast, Shenlong, Collodi.

So Sonia, Rasputina, Leveticus and Collodi are viable distance masters. Shenlong can make ten thunder shooters focus for a zero action. Any outcast works because convict gunslingers, specialists, trappers, Rusty Alice and Lazarus are all good range model that can work well with most any master. Same goes with most guild and a lot of the gremlins.

Collodi is probably the oddest recommendation, so I will explain that some. Neverborn may not have a lot of :ranged attacks but they do have some nice attacks that do not have :ranged or :melee, to name 3 models that have it: Stich Together, Widow Weaver, Collodi. Then there are a few useful shooters: Iggy, Angel Eye, Scion of Black Blood. Add to this that Trappers and a few other models are mercs and range minions so Collodi/Dreamer/Lucius can all support them with there support actions.

I also would point out I find static armies tend to be weaker in Malifaux then in Warhammer 40k or other games. Generally a static force will miss out on points needed to win, it is better I find to do a run and gun force.

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Does he want an all-shooty crew or just a significant ranged core?

Ten Thunders have Katanaka Snipers, Pathfinders and Samurai. Archers too, but they get a lot of bad rap. With Shenlong those shooters will be focusing as a (0) or out of activation via peasants. Mei Feng is beater extraordinaire who will provide negative flips against other gunlines and beat anyone who comes close. I don't know if there are any bonkers synergies with other masters.

I wouldn't build a TT crew of just shooters, but I've played gunline heavy games and done well. So yeah, we have cool guns but if he wants a faction where even the janitor is packing a six shooter then look elsewhere.

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