Hagisman Posted October 3, 2016 Report Share Posted October 3, 2016 One of the guys in my group recently posed an interesting question. Just based on strategy what models do you immediately put at higher or lower priority to take? My personal list, non-exhaustive, but I think still relevant: Turf War/Extraction Pro Francisco Executioner Judge Brutal Emissary Death Marshals Con Guild Hounds Reconnoiter/Interference Pro Guild Hounds Guild Pathfinder Nino Austringer Brutal Emissary Wardens Death Marshals Con Guardian Reckoning Pro Executioner Judge Peacekeeper Brutal Emissary Con Death Marshals Guard the Stash Pro Guardian Executioner Peacekeeper Brutal Emissary Con Nino Squatter's Rights Pro Nino Austringer Con Watcher Head Hunter Pro Austringers Nino Hunters Con Watcher Guild Guard Stake a Claim Pro Watchers Francisco Judge Field Reporters Dr. Grimwell Nino Brutal Emissary Con Executioner Peacekeeper Collect the Bounty Pro Judge Francisco Nino Wardens Con Executioner(Dies too easily) Guild Guard Watcher What do you guys usually think? 2 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted October 3, 2016 Report Share Posted October 3, 2016 Watcher is at the top of my Pro list for Headhunter, not Con at all. The points only come on the interact, not the kill, and nothing zooms in to interact like a watcher, especially a modified one. Guardian's push is a trigger and so can go undeclared if that is why you don't like it for recon. 3" engagement range has a place in interference sometimes, invalidating enemy models if they are clustered. 1 Quote Link to comment Share on other sites More sharing options...
Hagisman Posted October 3, 2016 Author Report Share Posted October 3, 2016 Yeah. I typically like it for Interference, but the Wk is too short to get him into good positions, in my opinion. Though I understand the Pro for him. Quote Link to comment Share on other sites More sharing options...
trikk Posted October 3, 2016 Report Share Posted October 3, 2016 Queeg is my go-to HeadhunterGuy as he can pick up a head 8" from him. Hunters are good for Interference as you can jump out of engage/switch quarters if necessary. Quote Link to comment Share on other sites More sharing options...
Surrealistik Posted October 3, 2016 Report Share Posted October 3, 2016 Austringer is pro in just about everything. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 3, 2016 Report Share Posted October 3, 2016 Why nino in recon? Quote Link to comment Share on other sites More sharing options...
Hagisman Posted October 3, 2016 Author Report Share Posted October 3, 2016 13 minutes ago, 4thstringer said: Why nino in recon? Typically I use hims as backfield lock down. He has 18 - 36 inch range so he can pretty much sit back in deployment on Corner/Flank without issue. Quote Link to comment Share on other sites More sharing options...
fauxreigner Posted October 3, 2016 Report Share Posted October 3, 2016 For me, the Nino decision mostly comes down to the terrain - is there a perch with clear firing lanes for him? If not, an Austringer is usually better. In a family crew, he is also favored by a strat-scheme combo that forces interacts to happen in a given space (e.g. exhaust in Extraction). In terms of models specifically for strats: definitely agree with the Judge in anything that involves holding points. He is very AP-inefficient to kill, and his push can either get your models into position, or theirs out. And interference always has me reaching for the hunters. Being able to end turn on the centerline and then choose which quadrant to score in is very powerful. Guard the stash makes me more likely to take a pathfinder, as he has a nice piece of blocking cover to hide behind, while scoring and laying traps to annoy my opponent's advance. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 4, 2016 Report Share Posted October 4, 2016 Peacekeeper for collect the bounty - tough to kill, hits like a truck and just an enforcer for enemy points. I'd say Francisco and Nino are both iffy in that strat since they give points away easily. Ryle is good in almost any strat: Hits hard, can heal himself or others, can push himself to pick up markers or change important engagements in headhunter and interference. Hounds in stake a claim. Preferably with Luna & McCabe but worth it without them too. Performers in headhunter and squatters since they can interact while engaged. Also good for paralyzing thr big beaters you are likely to see in headhunter. I know it's tough to fit in here but schemes decide a lot of my choices too. Hounds are a lot less appealing with hunting party in the pool while Nino and some others get a boost. Public demonstration makes hunters look a lot more interesting. Quote Link to comment Share on other sites More sharing options...
JDAntoine Posted October 16, 2016 Report Share Posted October 16, 2016 Great list and it's been very useful to me, hope you vets have more to add. Thanks for sharing and thaking the time to build a 'easy' rundown. Quote Link to comment Share on other sites More sharing options...
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