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Posted

Hi, I was just wondering how people dealt with fated who have minions during duels. Would a weak Fated with a strong zombie or beast be able to use its stats in a dual and, if so, how do you avoid that player effectively having two characters in Narrative Time?

Posted

Fated characters have to use the (1) Order Action to command subordinate characters. To pull from the FAQ:

 

Q: When a character uses the (1) Order action to command a subordinate, does the subordinate gain a full activation during their Turn, or just a single AP to use? Does the Fatemaster control the subordinate, or does the ordering character control them?

A: The subordinate gains a full activation immediately after the ordering character finishes her turn, which gives the subordinate the standard 2 AP to spend. The  ordering character makes all decisions for the subordinate and flips cards for them, but may not Cheat Fate for the subordinate. Subordinate characters do not activate without being given the (1) Order action.

 

Q: Do I have to take the (1) Order Action every turn I want a subordinate character to take a turn?

A:  Yes. If you do not take the (1) Order Action, the subordinate character does not get a turn on that round. 

 

 

Posted

Sorry, it was the Narrative Time rules I was more after, like how do they interact with ongoing challenges, would they be like an extra Fated, and would they take notice duels etc for their controller using their stat if it was better, or would both take it?

Posted
2 hours ago, robo-jebus said:

Sorry, it was the Narrative Time rules I was more after, like how do they interact with ongoing challenges, would they be like an extra Fated, and would they take notice duels etc for their controller using their stat if it was better, or would both take it?

They can participate freely in Ongoing Challenges alongside their controllers  and can make Skill Challenges as normal. Note that outside of Dramatic Time, however, they are using their Rank Value instead of card flips, so their results are set unless the character uses the (1) Order to let them flip cards... which generally isn't a problem in Narrative Time.

Posted

Cheers for that. One of my players really wants to play as a beast (I have no idea why) specifically a boar with a gremlin primal aide, and I've had a bit of a headache working out the mechanics for doing that without the player just having access to too many skills. As a side question, I'm not sure if I've completely missed something, but how can I find a characters Awareness? 

Posted
3 minutes ago, robo-jebus said:

Cheers for that. One of my players really wants to play as a beast (I have no idea why) specifically a boar with a gremlin primal aide, and I've had a bit of a headache working out the mechanics for doing that without the player just having access to too many skills. As a side question, I'm not sure if I've completely missed something, but how can I find a characters Awareness? 

What do you mean by Awareness?

Posted
26 minutes ago, robo-jebus said:

The Trick general action uses Cunning and Awareness, which I can't seem to find anywhere.

Ah! That's a strange and mysterious typo that has received errata:

Pg 202, Trick:  Replace the second sentence of the Trick Action with the following text: "The character makes a Deceive Skill Challenge against a TN equal to the target's Scrutiny + Cunning + Rank Value." If this Action is performed by a Fatemaster character targeting a Fated character, then the Fated  character makes a Scrutiny Challenge against a TN equal to the acting character's Deceive + Intellect + Rank Value."

 

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