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Just picked up Lady Justice and know you can basically take whatever you want with her, because her crew is pretty straight forward. Aside from the pine box tricks, what are your favorite combos and add ons? I know it depends on strategy and schemes. Im just curious what you guys like to run and why.

Posted

I don't even like Pine Box tricks with her. The difference between her min and max damage isn't that big that I feel like spending 13ss for Papa Loco and DM is worth it, and she can already get :+fate for damage if she doesn't charge.

However, there a couple of combos I like with her. The first one is Franc and Sidir. Franc can buff Justice's or Sidir's Df and Wp by 2. Sidir can carry promises to give :+fate to Ml and Wp duels and use By Your Side to protect other models (most often Franc). That :+fate to Ml will really save a lot of cards from your hand. Not really a very secret combo but really effective. Sidir could be replaced with Master Queek with Promises as well if you don't feel like you need the extra protection.

Another combo that not everyone might be aware of is Brutal Emissary and Abuela/Judge. Abuela or Judge can command the Emissary to bury Lady Justice before either of them activates. The Emissary will then unbury Justice in base contact with itself or a scheme marker at the end of its activation. Considering the Emissary has Wk 6 that can easily get Justice past the center line in standard deployment without any complicated tricks. You could also set up a scheme marker on the center line, using a Watcher and an Austringer for example, to serve as an alternate drop location if your opponent decides to avoid the Emissary. The new upgrade, Curfew, works really well here, because it lets you slow all unactivated enemy models if it is on the last model you activate, which would normally be Justice. You will probably also want some additional defense buffs for Justice in the form of Franc or Guardian to make sure she doesn't die immediately at the start of second turn either.

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