yukonicus Posted September 11, 2016 Report Posted September 11, 2016 I'd like to purchase a couple of the Expert Sleuth upgrade cards from Wargame Vault. However I need to order a minimum of ten cards. What other general upgrades are worth getting for my Guild? I pretty much have all the Masters/Upgrades that come with them. Quote
Cedar Posted September 11, 2016 Report Posted September 11, 2016 I'd say it's badge of office, vengeance bullet and lead linen coat. Don't know when new wave 4 upgrades would be released, but you might want a debt to guild and curfew. Quote
Cadaverousbirth Posted September 11, 2016 Report Posted September 11, 2016 Wave 2 General Upgrades are being released to local games stores this month. You don't need the wave 1 upgrades for Guild that badly, but if you have a friend with the wave 1 generalist desk ask to buy them. Most of them aren't worth it. An easy way to reach that ten card minimum is to buy a few metal models and get those cards too. Metal Witchling Stalkers are a good choice, and you can find cheap alt metal models in a lot of places. Quote
EnternalVoid Posted September 11, 2016 Report Posted September 11, 2016 Another options it ask your group if anyone needs any cards, that is what our group does on orders. That way even if you only need like 3 cards, if a couple other people need a few cards it can add up. That way they also might be willing to split shipping. Quote
Surrealistik Posted September 12, 2016 Report Posted September 12, 2016 Expert Sleuth, Badge of Office and Vengeance Bullet are the go tos; overall I find Expert to be the most applicable, particularly in multiples because winning initiative is huge. Vengeance is good in certain cases, like say Perdita. Unfortunately no idea what the new upgrades do, though I hear there's one that grants card draw and another which provides condition immunity, which would both be top tier as Guild upgrades go. Quote
Myyrä Posted September 12, 2016 Report Posted September 12, 2016 31 minutes ago, Surrealistik said: Unfortunately no idea what the new upgrades do, though I hear there's one that grants card draw and another which provides condition immunity, which would both be top tier as Guild upgrades go. There's one that provides single use card draw and bonus damage, one that practically gives condition immunity and another situational ability, and the last one lets you, once per game, Slow all your opponents unactivated models if the model carrying the upgrade is the last one to activate on your side. They are pretty great. 2 Quote
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