LioN Posted August 29, 2016 Report Posted August 29, 2016 hello guys i'm really new to this game i only watch some match of my friends and i'm looking how i can start i read a few background of this faction and i like it the 2 general i like the most are: Lynch and misaki i need some info on a few good list to start to buy somthing and after a few game with a netdeck list create my own XD any help? thx in advance Quote
Rathnard Posted August 30, 2016 Report Posted August 30, 2016 Okay, so off the top of my head here's some basic lists for Lynch and Misaki; Misaki w. Misdirection, Recalled Training, Stalking Bisento & Death Contract/False Target 6 Shang 3 Samurai w. Favor of Earth - 8 Pathfinder - 6 Lust 8 Oiran 5 Yamaziko w. Death Contract/False Target, Hidden Agenda 7 Wastrel - 4 (47 Total) Misaki's damage output can be terrifying, but she especially values a crew that can strip cards from your opponents hand either through cheating or discard effects. Shooting from the Samurai and Pathfinder provide some board control and encourage your opponent to come to you, and the push effects from the Oiran and Lust provide some mobility (for you) and disruption (for the opponent). The Wastrel is there to back up the Samurai (healing, specifically) but also to run schemes along with the Oiran as necessary. If you want a crew that's cheaper to start (ie. less boxes to buy!), look at swapping Lust for Graves, the Pathfinder for another Samurai and the Wastrel and Oiran for 1-2 Monks of Low River. Jacob Lynch w. Upgrades I can't remember (5?) Hungering Darkness w. Recalled Training, Addict (2) 3x Illuminated 21 Mr Graves 8 3x Depleted 12 This is a super-simple crew and it might have trouble playing anything that doesn't just involve killing people. But it's cheap to start and does those killing-scenarios very, very well. Basically the M.O. is to just jam up the enemy with Depleted, put Brilliance on them with Lynch and Huggy and then tear them to shreds with Illuminated. Graves is there because he's a good beatstick and has the ability to push other models around, which you'll quickly learn can be a very powerful thing! If you want to move away from pure killing and more into achieving objectives and taking advantage of his Ace in the Hole ability (basically draw any Aces that end up on your discard pile), I'd recommend picking up Ten Thunders Brothers and possibly Samurai. The former are great scheme runners and have an action that makes great use of those Aces, while the latter is very good at churning through your deck to find those Aces. That in turn makes some of Lynches upgrades very, very good! Quote
Drowsheep Posted August 30, 2016 Report Posted August 30, 2016 While I think that every game is different enough that you can't really 'net-deck' with this game, there are of course better models and worse models. Some go-to good models: -Samurai (an all-round good model at combat. My personal favorite of their free upgrades is Jigoku, but that's usually because he ends up being artillery for me) -Katanaka Snipers (they are super good, their only downside is their average attack stat, but they are good at mobility, combat, and with Misaki's fragility, they often get reactivate and can pour more fire at whatever killed her) -Ten Thunder Brothers (good at scheme running, and protecting those schemes, at only 5ss, they can fit into a lot of crews) -Jorogumo (a newer model, it's an awesome minion, good at combat and with Misaki's Last-Blossom keyword, it can benefit from Smoke and Shadows (running it with more mobile models can have it pop up on the far side of the board on Turn 1 for schemes or just to tie down your opponent) -Sensei Yu (or Shadow Emissary): good model for positioning but also at dealing damage. I personally like Yu since he can take interacts w/o AP, and with his airburst he'll pretty much always have focus. with Lynch, you usually end up taking: -Beckoners (give out Brilliance and have a lure) -Tannen and Graves (a fun duo of models, one is great at combat, the other is great at scheme running) -Illuminated (which you get in his box, a decent minion, I think they look better on paper than they end up being, but they're good) -Depleted (cheap models that ultimately are just Brilliance bombs) -If you run him as NV (hiss, hiss) Teddy is a great model just in general. Misaki is one of my favorite masters, she's versatile, often a solo player (but can be even more deadly if her crew is supporting her). She doesn't do as much damage as some other 'kill-y" masters, but she can dish out a lot of damage with the models she stalks. There are two main ways to play her; focus on one enemy model and kill it, then move on to the next, or make her a big problem for your opponents, running into groups and thundering and misdirection-ing damage off on to other models. She's real fun. While she's doing that, her crew can either support her (if your schemes are combat oriented) or running the schemes and strategies you have. Lynch I haven't played as much, but he's a big glass cannon, you'll have want to screen him with models that can protect him and keep the majority of the enemy occupied. He excels at dishing out massive damage, especially late in the turn. My experience playing TT is that you'll often be facing models that are stronger than you and that can kill you pretty easily. That being said, always work at completing your schemes and strategies. TT is all about getting your VP, even if you don't have any models on the board when the game ends. Good luck! I hope you have fun with the Thunders. Quote
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