Will o' the Wisp can put a lure condition on a target model that says "When this model takes a walk action it must walk towards the model that applied this condition"
My question is, if I use this on a voodoo doll then the doll and the hemmed target both get the condition; but does the hemmed target walk towards the Wisp or the Doll? Who counts as having applied the condition?
ive gotten 2 (3 after comments below) primary and conflicting answers to this question:
1. The Wisp counts as having applied both instances of the condition as the hemmed condition simply adds an addition target. Both targets must walk towards the wisp.
2. The Wisp counts only for applying to the voodoo doll. The doll counts as applying to the hemmed target. The Doll must walk towards the wisp, the hemmed target must walk towards the doll.
3. The Hem Condition is responsible for putting on the Wisp Lure so the hemmed target doesn't have to walk towards anything since no "model" applied the condition.
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JarnabyBones
Will o' the Wisp can put a lure condition on a target model that says "When this model takes a walk action it must walk towards the model that applied this condition"
My question is, if I use this on a voodoo doll then the doll and the hemmed target both get the condition; but does the hemmed target walk towards the Wisp or the Doll? Who counts as having applied the condition?
ive gotten 2 (3 after comments below) primary and conflicting answers to this question:
1. The Wisp counts as having applied both instances of the condition as the hemmed condition simply adds an addition target. Both targets must walk towards the wisp.
2. The Wisp counts only for applying to the voodoo doll. The doll counts as applying to the hemmed target. The Doll must walk towards the wisp, the hemmed target must walk towards the doll.
3. The Hem Condition is responsible for putting on the Wisp Lure so the hemmed target doesn't have to walk towards anything since no "model" applied the condition.
Can anyone provide a definitive answer?
Edited by JarnabyBonesNew option proposed
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