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Tacticon 2016 50SS gaining Grounds (Colorado Springs, CO)


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50ss Gaining grounds tournament.  Sunday September 4th, 2016, 9:30am, Tacticon Miniatures room


Hotel Elegante Conference and event center

Address: 2886 S Circle Dr, Colorado Springs, CO 80906

Three rounds of 2 hours each using 2016 Gaining grounds rules structure. There will be a ten minute setup time for each round.

Each player may bring up to Five (5) crew lists from the same declared Faction to use during the event. These can be on separate sheets or consolidated. Each player should have at least two copies of these lists.  One to turn in to the judge, and one to show to their opponents. These lists must be typed or in legible handwriting, and should be completed with the Judge copy turned in prior to 10:20am on the day of the event. Strategies and Schemes are announced early to help with list selection. Each round, you may choose the list you wish to use after you have discovered which faction your opponent has declared. Players will choose their lists secretly each round and reveal them during step 6 of setup as usual.

Round one: Guard the Stash, Corner Deployment

Round one schemes: Convict Labor, Covert Breakthrough, Exhaust their forces, Occupy their Turf, Hunting Party

Round two: Interference, Standard Deployment

Round two schemes: Convict Labor, Show of Force, Leave your Mark, Public Demonstration, Catch and Release

Round three: Extraction, Flank Deployment

Round three schemes: Convict Labor, Take Prisoner, Exhaust their forces, Undercover Entourage, Mark for Death


09:30am - 10:00am:         Table setup

10:00am - 10:20am:         Registration

10:20am:                              Round one pairings

10:30pm - 12:30pm          Round one

12:30pm - 1:00pm:           Lunch and paint judging

1:00pm:                                Round two pairings

1:10pm - 3:10pm:             Round two

3:20pm:                                 Round three Pairings

3:30pm - 5:30pm              Round three

5:35pm:                                Award ceremony and wrap up


Late Arrivals: Registration is from 10:00am to 10:20am. Players who are not completely registered with their lists submitted before 10:20am are considered late and will be handled as follows:

-          Late players will only be added to the event if there are is a bye without the late player. If there is time in the current round, they may be added to the event and will be paired with the bye  player. If there is not enough time in the round, the late player will be scored for a late bye (treated as a loss for scoring (0 TP, 5 VP, 5 Differential)

-          If it is round two or later, a player may play as the “Ringer” for bye games if they wish. They may not place in the event.

-          If adding a late player would create a bye situation, they will not be allowed to enter the event unless circumstances dictate otherwise.

Prizes for 1st place, 2nd place, Best Sportsman, Best Painted:

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