Merellin Posted August 19, 2016 Report Share Posted August 19, 2016 So, I was curious, What healer units are there for the diferent factions, And how effective are they? Right now I only know of Slop Haulers from gremlins and they seem quite effective since they just heal, No casting or target number, Just spend 2 action points and heal. And if they arent in range, Take 1 wound to gain a extra action point, move closer and then heal. But what do the other factions have? Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted August 19, 2016 Report Share Posted August 19, 2016 Gremlins are definitely the healing faction. Not only do they have Slop Haulers, but they've also got Lightning Bugs (a Mask trigger on their attack, or discard a Ram with one of their (0)s), Quality Mash Liquor & Fingers (who has it built in) for a 1AP 1/2/3 healing flip on any target, and also Brewmaster who lets anyone take a 1/2/3 healing flip at the cost of +1 Poison. For other factions off the top of my head there's The Governer's Proxy in Guild, although he's generally considered to be pretty garbage. Outcasts have some of the other more common healers - Malifaux Child can do a 1/2/3 heal on 7+ and the Freikorps Librarian has a 1/2/3 heal on (iirc) a 6+, they're both mercenaries as well so they can be used in any faction (although Librarians can only heal once per turn if the leader isn't an Outcast). Nicodem's decay action heals Undead for resurrectionists, and they also have Nurses who can full heal + paralyse on any with Take Your Meds. Ten Thunders have Shenlong/Sensei Yu with the Low River upgrade that can heal for 2 + another 2 on a trigger. McCabe has an upgrade that gives out regeneration, as well as Tengu that can give Regen. Finally there's the Low River Monks who received an upgrade in Ripples of Fate that gives them a 1/2/3 healing action too. By no means an exhaustive list, but there you go, that's all the models I can think of that don't really have any/much restriction on what they heal. Quote Link to comment Share on other sites More sharing options...
Slapdrone Posted August 19, 2016 Report Share Posted August 19, 2016 Ressers have the effigy for the master, Chiaci on a suit and Sloth, but it give the model slow. Also Kiria and the Lost Love. Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted August 19, 2016 Report Share Posted August 19, 2016 Ah yeah, on the topic of Sloth, Guild also have Greed who can heal a target for 1/2/3 at the cost of a Soulstone - generally not worth it but the option is there. Both of those guys are Crossroads Seven and therefore mercs. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted August 20, 2016 Report Share Posted August 20, 2016 Guild healers, not an exhaustive list: Governor's Proxy, generic totem: don't bother, seriously. Orderly, heal single target for 2 for 2 AP. Wastrel, same as Orderly, requires mid-card, with trigger for further action. Brutal Effigy, gives leader chance to heal 1 per enemy damaged. Per. Enemy. Sonnia lays down the blasts and heals 1 for everyone she hits. McCabe can take the Elixir of Life and gain a targetable healing flip action, or toss it to someone for true regen of 1. If you just need to heal constructs, Ryle gets a discard and healing flip. Hoffman gets remove an upgrade and heal, or use scrap for a healing flip pulse (the only pulse heal in Guild as far as I know). Sidir and Lady Justice can self-heal with a discard, Sidir just 2 and Lady J a healing flip. Orderlies, Nurse Heartsbane, and the Brutal Emissary have end-of-activation self-healing. Regen is start of turn and for some reason we weren't allowed to have it. *shrug* I've seen some talk about Nellie and healing but don't know its mechanic. 1 Quote Link to comment Share on other sites More sharing options...
Rathnard Posted August 20, 2016 Report Share Posted August 20, 2016 4 hours ago, Dogmantra said: Gremlins are definitely the healing faction. Not only do they have Slop Haulers, but they've also got Lightning Bugs (a Mask trigger on their attack, or discard a Ram with one of their (0)s), Quality Mash Liquor & Fingers (who has it built in) for a 1AP 1/2/3 healing flip on any target, and also Brewmaster who lets anyone take a 1/2/3 healing flip at the cost of +1 Poison. It's funny, I always figured it was 10-Thunders that were THE healing Faction. Off the top of my head, their models capable of healing others are Chiaki, Low River Monk, Obsidian Oni, Shenlong/Sensei Yu (with their Low River Upgrade), McCabe (with his Elixir upgrade), Wastrels, Tengu, Brewmaster, Fingers, Shang, Yan Lo and especially Sun Quiang. And that doesn't include the models capable of healing just themeselves, which include Ten Thunder Brothers, Wastrels, Low River Monks, Illuminated, Sidir, Hungering Darkness, Izamu, Fuhatsu, Tengu, Ototo Kang, Asami, Dawn Serpent, Jorogumo, Yokai, Ohaguro Bettari and the new Equality upgrade. I won't say I'm not jealous of models like the Nurse or Slop Hauler, but I'd argue that Ten Thunders win out when it comes to the sheer variety of ways they have to heal friendlies. 3 Quote Link to comment Share on other sites More sharing options...
dancater Posted August 20, 2016 Report Share Posted August 20, 2016 How about Neverborn, thinking of exploring them, what healing do they field? Quote Link to comment Share on other sites More sharing options...
Bengt Posted August 20, 2016 Report Share Posted August 20, 2016 Arcanists Others Myranda (beasts only) Ramos (construct only, upgrade, cost scrap) Kaeris ( that turns burning into healing) Mouse ((0) action) Eternal Flame (construct or leader, once per turn) Silent One ((0) action, trigger that heals Frozen Heart models (including enemies)) Self Ramos (when a friendly construct dies nearby) Wendigo (Eat your fill) Hoarcat Pride (Eat your fill) Steam Arachnid Swarm ((0) action, cost a scrap marker or steam arachnid) Marcus (Regeneration from upgrade) Ironsides (Adrenaline mechanic) Colette (Defensive trigger, costs a friendly model) Snow Storm (trigger) Coryphee Duet ((0) action) Blessed of December (Eat your fill) Slate Ridge Mauler (trigger) Ward/Rune upgrades (regeneration) Arcane Emissary (Destined mechanic) The Scorpius (regeneration, part of (0) attack action) Mei Feng (upgrade, heal on kill) 1 Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted August 22, 2016 Report Share Posted August 22, 2016 On 8/20/2016 at 0:35 AM, dancater said: How about Neverborn, thinking of exploring them, what healing do they field? They have mostly self healing, with Vasilisa, Dreamer, Titania, Candy, and Coppelius being able to heal other models. Alps can heal other nightmares. Quote Link to comment Share on other sites More sharing options...
thebarbalag Posted August 22, 2016 Report Share Posted August 22, 2016 Doesn't the Black Blood Shaman have a healing action? Or is it just a trigger on its pustule? 1 Quote Link to comment Share on other sites More sharing options...
bertmac Posted August 26, 2016 Report Share Posted August 26, 2016 Doesn't the Black Blood Shaman have a healing action? Or is it just a trigger on its pustule? Trigger on pustule. Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted August 28, 2016 Report Share Posted August 28, 2016 Fingers is my go-to healer, mostly because he's so hard to kill. Slop Haulers aren't hard if you want them dead. I don't like Candy for NB. Not just for healing, like at all. But especially for healing because she needs a suit that isn't built in for the target number. She IS a henchmen, so she can stone for it, but it isn't a terribly impressive heal, so I consider that to be a waste. Coppelius is a much better healer, but he needs resources to do it, so he still isn't exactly reliable. If you want a good healer in NB, you might be better off running Zoraida with a nurse, and then something that can remove the paralyze. Still not a reliable idea, though. Quote Link to comment Share on other sites More sharing options...
-Loki- Posted August 30, 2016 Report Share Posted August 30, 2016 Neverborn also have the Scion of Black Blood which IIRC has a pretty decent heal. Quote Link to comment Share on other sites More sharing options...
spooky_squirrel Posted September 7, 2016 Report Share Posted September 7, 2016 Johan (Outcast, Merc) is great, especially in an Arcanist M&SU (Guild's Hoffman gets some help too) crew. In Arcanists, throw Imbued Energies on him and he's able to bump up into position for his pulse heal Open Revolt if he's not there already. Otherwise, you can bare bones* him and use control pushes/pulls to get him where he's needed. * or slap something non-movement/non-healing related, season to taste 1 Quote Link to comment Share on other sites More sharing options...
edopersichetti Posted October 6, 2017 Report Share Posted October 6, 2017 On 8/20/2016 at 12:35 AM, dancater said: How about Neverborn, thinking of exploring them, what healing do they field? Generally Neverborn are considered the least-healing faction (by design, meaning it's intentional). They tend to be glass cannons, with the due exceptions, and favor a mix of aggressive and manipulative playstyle with lots of movement tricks. So as hard as you'll try, you'll never find a "good" healer in neverborn - there are few and they are sub-par, again intentionally. Putting a Slop Hauler-like healer in the faction would break the toy! At least, this is speaking about generic, "universal" healers. Then a few models may self-heal or heal a limited category of models, but that's another matter. Personally I'm happy with this - each faction has distinctive flavors this way. I play Neverborn and Gremlins so with regards to healing I'm like at opposite extremes...you just have to go with the flow and embrace the playstyle Quote Link to comment Share on other sites More sharing options...
WWHSD Posted October 6, 2017 Report Share Posted October 6, 2017 On 9/7/2016 at 12:33 PM, spooky_squirrel said: Johan (Outcast, Merc) is great, especially in an Arcanist M&SU (Guild's Hoffman gets some help too) crew. In Arcanists, throw Imbued Energies on him and he's able to bump up into position for his pulse heal Open Revolt if he's not there already. Otherwise, you can bare bones* him and use control pushes/pulls to get him where he's needed. * or slap something non-movement/non-healing related, season to taste I find that Well-Rehearsed is great on him too. It requires another model to drop scrap if you want to get some extra movement out of him but I find that he draws a lot of fire and having to hit him 3 times when he's down to 2 health to kill him means that he can survive the attentions of even a killy model. 1 Quote Link to comment Share on other sites More sharing options...
WWHSD Posted October 6, 2017 Report Share Posted October 6, 2017 On 8/20/2016 at 1:05 AM, Bengt said: Arcanists Others Myranda (beasts only) Ramos (construct only, upgrade, cost scrap) Kaeris ( that turns burning into healing) Mouse ((0) action) Eternal Flame (construct or leader, once per turn) Silent One ((0) action, trigger that heals Frozen Heart models (including enemies)) Self Ramos (when a friendly construct dies nearby) Wendigo (Eat your fill) Hoarcat Pride (Eat your fill) Steam Arachnid Swarm ((0) action, cost a scrap marker or steam arachnid) Marcus (Regeneration from upgrade) Ironsides (Adrenaline mechanic) Colette (Defensive trigger, costs a friendly model) Snow Storm (trigger) Coryphee Duet ((0) action) Blessed of December (Eat your fill) Slate Ridge Mauler (trigger) Ward/Rune upgrades (regeneration) Arcane Emissary (Destined mechanic) The Scorpius (regeneration, part of (0) attack action) Mei Feng (upgrade, heal on kill) Book 5 gives Arcanists the Medical Automaton which has a few healing abilities as well as the ability to give targets Hard to Kill until the end of the turn. It looks like you left Sandeep off of that list. His push attack has a trigger that heals 2 Wds. One other friendly model can use that each turn as well. Kandara has Regen +2. Rasputina got an upgrade in book 5 that gives living friendly Frozen Heart models the ability to consume a corpse marker for a healing flip as a zero action. Carlos can discard a card at the end of the turn to heal from burning instead of taking damage from it. Quote Link to comment Share on other sites More sharing options...
Bengt Posted October 6, 2017 Report Share Posted October 6, 2017 3 hours ago, WWHSD said: It looks like you left Sandeep off of that list. Well the post is over a year old and book four wasn't in stores yet. 2 Quote Link to comment Share on other sites More sharing options...
WWHSD Posted October 6, 2017 Report Share Posted October 6, 2017 24 minutes ago, Bengt said: Well the post is over a year old and book four wasn't in stores yet. Well that would explain it. Damn dirty Ressers. The Guild should really do something about them. 1 Quote Link to comment Share on other sites More sharing options...
Rufess Posted October 9, 2017 Report Share Posted October 9, 2017 So maybe we can discuss about the new healing option added from book 4&5. For Guild we have Nellie and Domador for general healing, and Thrall and Jury for self healing. It seems that Guild has good improve in healing power. Quote Link to comment Share on other sites More sharing options...
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