ApolloCriid Posted August 14, 2016 Report Share Posted August 14, 2016 Hey all! Just acquired Hoffman in all his metallic goodness. Thinking of next purchases, Peace Keeper or Rail Golem as a heavy hitter? On top of the box set I have Ryle and metal gamin as far as constructs go. thanks as always. Quote Link to comment Share on other sites More sharing options...
Cadaverousbirth Posted August 14, 2016 Report Share Posted August 14, 2016 The real answer is both. If you're really set on only one (for now) go Rail Golem since you already have the Metal Gamin. Arcanist Assests has more mileage the more Arcanist Constructs you have. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted August 14, 2016 Report Share Posted August 14, 2016 Id get the Railgolem. Loop in the Guardian and Metal Gamin for Ml7 and Ca8. He becomes a power house. 1 Quote Link to comment Share on other sites More sharing options...
Hagisman Posted August 14, 2016 Report Share Posted August 14, 2016 Id get the Railgolem. Loop in the Guardian and Metal Gamin for Ml7 and Ca8. He becomes a power house. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted August 14, 2016 Report Share Posted August 14, 2016 I got the peacekeeper first, still don't have the rail golem, and haven't regretted it. The peacekeeper is the tank. You put it somewhere, add some more armor, heal it up with scrap, and it will not be removed. The rail golem does not look like any sort of tank. Yes the rail golem hits things very hard and very often, but so does Ryle that you already have. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 14, 2016 Report Share Posted August 14, 2016 I`d get the Peacekeeper because you can use him in other crews and Rail golem is Hoff only in Guild. 3 Quote Link to comment Share on other sites More sharing options...
ApolloCriid Posted August 14, 2016 Author Report Share Posted August 14, 2016 Cheers guy's! Thanks for the input, at the moment I'm leaning towards peacekeeper as Trikk says I can use it with other masters! Although the rail golem looks awesome ? 1 Quote Link to comment Share on other sites More sharing options...
Bengt Posted August 15, 2016 Report Share Posted August 15, 2016 12 hours ago, ApolloCriid said: Although the rail golem looks awesome ? Be aware that it's from Wyrd's early wave of plastics (released during 1.5) and the details are not very sharp when compared to more recent stuff. Though it still looks good from a distance if you only care about table top presence. Quote Link to comment Share on other sites More sharing options...
solkan Posted August 15, 2016 Report Share Posted August 15, 2016 Just be aware that Hoffan's ability to use Arcanist constructs is part of a devious reverse infiltration plot by the Arcanists and Ten Thunders. Because one day you're going to think "Howard Langston, Joss, and the Steam Arachnids are nice M&SU constructs, I should give them a try some time." Then the next thing you know you're buying the Rail Crew box and starting a third faction. 2 Quote Link to comment Share on other sites More sharing options...
Cinnamon Bear Posted August 15, 2016 Report Share Posted August 15, 2016 Stay loyal! Between the Peacekeeper, Brutal Emissary, and Ryle we've got plenty of good constructs in faction that will serve just fine and also be usable outside Hoffman's crew. Don't give in to the terrorists and subversives! 4 Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted August 15, 2016 Report Share Posted August 15, 2016 "Guild made is better made!" 2 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted August 15, 2016 Report Share Posted August 15, 2016 7 hours ago, solkan said: Just be aware that Hoffman's ability to use Arcanist constructs is part of a devious reverse infiltration plot by the Arcanists and Ten Thunders. Because one day you're going to think "Howard Langston, Joss, and the Steam Arachnids are nice M&SU constructs, I should give them a try some time." Then the next thing you know you're buying the Rail Crew box and starting a third faction. And then you try running them without power loop and realize shoddy Arcanist build quality and slipshod maintenance means most of them can't hit the broad side of a barn without the performance optimization thereof! (Yes, I did play Ramos. Once. Know your enemy, and all that. Definitely did not have the complexity I crave.) 1 Quote Link to comment Share on other sites More sharing options...
jphealy Posted August 15, 2016 Report Share Posted August 15, 2016 Gotta admit I've had insane luck with powerlooped Ml7 steam arachnid swarms. Probably gotten more work out of them than a golem or a peacekeeper. Quote Link to comment Share on other sites More sharing options...
ApolloCriid Posted August 15, 2016 Author Report Share Posted August 15, 2016 10 hours ago, Cinnamon Bear said: Stay loyal! Between the Peacekeeper, Brutal Emissary, and Ryle we've got plenty of good constructs in faction that will serve just fine and also be usable outside Hoffman's crew. Don't give in to the terrorists and subversives! Wait! What! The Brutal Emmisary is a construct? I am so happy now =D Quote Link to comment Share on other sites More sharing options...
ApolloCriid Posted August 15, 2016 Author Report Share Posted August 15, 2016 1 hour ago, jphealy said: Gotta admit I've had insane luck with powerlooped Ml7 steam arachnid swarms. Probably gotten more work out of them than a golem or a peacekeeper. Yeah just listened to a podcast about Hoffman! The person on that says they are his go to model's with him. Quote Link to comment Share on other sites More sharing options...
Cinnamon Bear Posted August 15, 2016 Report Share Posted August 15, 2016 1 minute ago, ApolloCriid said: Wait! What! The Brutal Emmisary is a construct? I am so happy now =D With his Hoffman specific conflux, he becomes a construct and is a fantastic choice. I'm currently brainstorming Hoffman lists lately because he's the next master I want to pick up. To put aside my Guild jingo-ism though, Arcanist Assets do have a lot of nice utility models outside Metal Gamin/Joss/Howard/Rail Golem/Spiders. Mobile Toolkit is supposed to be good, and personally I know I'm going to try and use a soulstone miner because I love their ability to pop up somewhere unexpected. Quote Link to comment Share on other sites More sharing options...
ApolloCriid Posted August 15, 2016 Author Report Share Posted August 15, 2016 I can't describe how happy I am =D Already ordered the Emmisary to use with Sonnia, now I know he's good to go with Hoffman. I'm with you on the Arcane Asset front, I think the small utility models like gamin and toolkit are going to give us a few more options. Plus it's never a bad idea to have some other faction model's. Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted August 15, 2016 Report Share Posted August 15, 2016 Mobile Toolkit is wonderful. If you have Arcanist Assets and do not have a toolkit I would argue that you have done something wrong. You can pass up the metal gamin if you expect to keep your cards in hand, you can pass up arachnid swarms if your opponent likes to strip suits from actions (they're still hard-hitting without the tome, but not going to make you so giddy you need a fresh pair of pants), you can even pass up Howard Langston if your plans involve other beatsticks, but the toolkit can do everything except score points directly! Do you know how much the rest of Guild pays for a positive damage flip buff? 5 Quote Link to comment Share on other sites More sharing options...
TheTrans Posted August 19, 2016 Report Share Posted August 19, 2016 Remember, power loop is great, but the magic number is 3, otherwise your're chewing Hoffman AP which is better spent upgrading, healing or telling the peacekeeper to punch things. Hoff + Ryle (or Joss) + Peacekeeper + Emissary gives you the 6s across the board that you need. It also makes the ball a decent ranged hitter as well. Factor in HT3 across the front and nobody gets to see Hoffman. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted August 19, 2016 Report Share Posted August 19, 2016 The magic number might also be 5 if you bank on the child and a couple of the right cards turn 1 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted August 19, 2016 Report Share Posted August 19, 2016 13 minutes ago, Ludvig said: The magic number might also be 5 if you bank on the child and a couple of the right cards turn 1 *a distinct, although quiet, 'do I have to?' from the Malifaux Child* I wouldn't dare bank on as many as five. Child needs the suit as well as the number. Four, maybe, at the cost of an unsuited high card. The Child's interesting but unreliable with Hoffman, not a necessary buy at all. I just wanted one. That she (or he) never checks for range means he (or she) can overcome the biggest problem with Hoffman lists, the tiny control bubble. If there's a construct that must stay far from the others, the child can babysit it. That requires very high cards, though, that were probably better spent attacking or defending. I didn't consciously choose it, but have moved to activating the child late in the turn to judge the field and see whether I must accomplish what I set out to copy (and cheat in the card) or just flip it and accept the action as a bonus if it works. Mine spends most of her time puppeting constructs to walk into better positions, or reattaching targeting systems. 2 Quote Link to comment Share on other sites More sharing options...
TheTrans Posted August 19, 2016 Report Share Posted August 19, 2016 Well the upside to trying shenanigans with the child..is if you kill it after looping 2 models that loop will be forever on. Well worth the cost if you can pull it off! Quote Link to comment Share on other sites More sharing options...
ApolloCriid Posted August 19, 2016 Author Report Share Posted August 19, 2016 Suppose you could kill the child yourself?? Just so I get this right, power loop how long does that last? Quote Link to comment Share on other sites More sharing options...
trikk Posted August 19, 2016 Report Share Posted August 19, 2016 Power loop lasts until next activation. If you die it stays on the models. so if you loop 2 models with the child and then kill the child it never activates so they stay looped... FOREVER 1 Quote Link to comment Share on other sites More sharing options...
Durza Posted August 19, 2016 Report Share Posted August 19, 2016 Is hard to get off though, you need i think an 11 of tomes for the first cast and another 11 for the second. But it is powerful if you get it off. Quote Link to comment Share on other sites More sharing options...
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