Hidelfon Posted August 5, 2016 Report Share Posted August 5, 2016 I didn't understand well the Debt to the guild upgrade. Could you explain it better? Please Quote Link to comment Share on other sites More sharing options...
Ashlian Posted August 5, 2016 Report Share Posted August 5, 2016 Liking those upgrades. A bit sad that there isn't one that affects marshals (would've gone well with that new recruiter), but really want to try an elite marshal list with curfew. Also Hoff + peacekeeper + howard + rail golem + curfew (maybe swap one out for emmisary) could potentionally be brutal early on Quote Link to comment Share on other sites More sharing options...
trikk Posted August 5, 2016 Report Share Posted August 5, 2016 And it works on everything? Nothing about non-leader? non-master? This is very nice counter-alpha strike potential Quote Link to comment Share on other sites More sharing options...
trikk Posted August 5, 2016 Report Share Posted August 5, 2016 55 minutes ago, Hidelfon said: I didn't understand well the Debt to the guild upgrade. Could you explain it better? Please You have 2 things: 1) When you die you get a SS to the pool 2) Once during the game you can use this ability. You draw a card and then this model`s Attack Actions deal +1 dmg for ithe duration of the activation. 1 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted August 5, 2016 Report Share Posted August 5, 2016 I'm so happy about the theme on Dashel's upgrade. It feels exactly like the missing piece to his fluff AND mechanics. Perfect. Debt to the Guild damage boost...is that per model's activation or for the turn? Very important for obey shenanigans. And as for curfew... 19 hours ago, Gnomezilla said: Admit it, you're looking forward to licking all the tears off of [blank] faces. I know I am. ...dammit, these are not tears. "Rat milk?" "...Yeah. Yeah, let's go with that." Quote Link to comment Share on other sites More sharing options...
trikk Posted August 5, 2016 Report Share Posted August 5, 2016 A Debt is for activation. But you can have both effects at the same time (if you use the dmg+card draw you don`t discard, so you still have an upgrade for Promises) Quote Link to comment Share on other sites More sharing options...
floso Posted August 5, 2016 Report Share Posted August 5, 2016 As a long time guild player I have always felt the generic faction upgrades weaker than other factions. Some of these (in Theory) sound great! I hope they go a long way to balancing out the guild upgrades. Looking forward putting dashel and the executioner back on.the table! Quote Link to comment Share on other sites More sharing options...
Parker Barrows Posted August 5, 2016 Report Share Posted August 5, 2016 They look solid, but Curfew seems like it could be really powerful depending on the make-up of the crews. Needless to say, I'll see it as a giant "Kill Me" sign when I see it on the board. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted August 5, 2016 Report Share Posted August 5, 2016 Good luck with that, given that there doesn't seem to be any info about restricting it to a non-master. Masters die very rarely in my experience, so I doubt very highly that if this can be attached to a master that you are going to remove the model from the table without a lot of luck, high cards, and about the same amount of AP you'd have lost to the slow effect directed at trying to kill said master master. Quote Link to comment Share on other sites More sharing options...
katadder Posted August 5, 2016 Report Share Posted August 5, 2016 wow, curfew seems really nasty and allows highly elite crews (which my arcanist do already and wish for something like this) Quote Link to comment Share on other sites More sharing options...
Parker Barrows Posted August 5, 2016 Report Share Posted August 5, 2016 23 minutes ago, Fetid Strumpet said: Good luck with that, given that there doesn't seem to be any info about restricting it to a non-master. Masters die very rarely in my experience, so I doubt very highly that if this can be attached to a master that you are going to remove the model from the table without a lot of luck, high cards, and about the same amount of AP you'd have lost to the slow effect directed at trying to kill said master master. But then there's the additional benefit that A) I killed the Master and B ) the Master didn't equip one of their personal Upgrades, restricting their options. :^D It'll be a game changer. It'll be interesting to see it on the field. I'm curious, what Masters do people think it will work best with? I'm going to start Guild in 2017, so I'm genuinely curious who the more "elite crew" Masters are. Honestly, I think Nellie will probably work good in that respect with her being able to hire 4 Mercenaries. 1 Quote Link to comment Share on other sites More sharing options...
Ashlian Posted August 5, 2016 Report Share Posted August 5, 2016 will be good on LJ I think => she doensn't really have "must have" upgrades so you don't lose out on that part and you can then basicaly make any type of elite crew that you'd like as she goes with everyone. furthermore if you go after her more likely then not you can force situations where you can get her in meelee because they try to hunt her down, which in and of itself is a huge +. Quote Link to comment Share on other sites More sharing options...
Pyrflamme Posted August 5, 2016 Report Share Posted August 5, 2016 Something that I don't think has been said about Curfew: According to a trustworthy source, you have to pay a soulstone and discard the upgrade to hand out Slow to enemy unactivated models. Perhaps something got lost in him telling me, but it's one-shot and costs you a SS as far as I know. It'll be great for certain critical turns against enemy swarms, but is not a backbreaker that has to die or you lose. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 5, 2016 Report Share Posted August 5, 2016 I still would consider it worth it. Works with Promises and still forces your opponent into a specific mindset unless you have to declare it early Quote Link to comment Share on other sites More sharing options...
Parker Barrows Posted August 6, 2016 Report Share Posted August 6, 2016 2 hours ago, Pyrflamme said: Something that I don't think has been said about Curfew: According to a trustworthy source, you have to pay a soulstone and discard the upgrade to hand out Slow to enemy unactivated models. Perhaps something got lost in him telling me, but it's one-shot and costs you a SS as far as I know. It'll be great for certain critical turns against enemy swarms, but is not a backbreaker that has to die or you lose. Yeah. All of that makes a difference. Still seems decent for an elite crew. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 6, 2016 Report Share Posted August 6, 2016 3 hours ago, Pyrflamme said: Something that I don't think has been said about Curfew: According to a trustworthy source, you have to pay a soulstone and discard the upgrade to hand out Slow to enemy unactivated models. Perhaps something got lost in him telling me, but it's one-shot and costs you a SS as far as I know. It'll be great for certain critical turns against enemy swarms, but is not a backbreaker that has to die or you lose. Hopefully this is true. Crews that spam models are generally designed with that in mind, denying that for even a turn is really potent. Not that Slow necessarily shuts it down but it definitely impacts their potential especially if done on a critical turn. Quote Link to comment Share on other sites More sharing options...
fauxreigner Posted August 6, 2016 Report Share Posted August 6, 2016 Numb to the world: does this make a model immune to all conditions? If so, I like it in a McMourning crew where a nurse can then heal the model without paralyzing, and Dougie and give an injection without poisoning. Quote Link to comment Share on other sites More sharing options...
Phinn Posted August 6, 2016 Report Share Posted August 6, 2016 8 minutes ago, fauxreigner said: Numb to the world: does this make a model immune to all conditions? If so, I like it in a McMourning crew where a nurse can then heal the model without paralyzing, and Dougie and give an injection without poisoning. It does not. It allows the model not to gain a Condition applied by an enemy model. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted August 7, 2016 Report Share Posted August 7, 2016 On 5 augusti 2016 at 11:17 PM, Parker Barrows said: But then there's the additional benefit that A) I killed the Master and B ) the Master didn't equip one of their personal Upgrades, restricting their options. :^D It'll be a game changer. It'll be interesting to see it on the field. I'm curious, what Masters do people think it will work best with? I'm going to start Guild in 2017, so I'm genuinely curious who the more "elite crew" Masters are. Honestly, I think Nellie will probably work good in that respect with her being able to hire 4 Mercenaries. A lot of the masters don't use the full 3 upgrades. I could see Perdita, Lady Justice and Lucius using this since they don't use all upgrades and are always outnumbered. Hoffman might benefit although I'm not sure what upgrade he would give up for it. McCabe probably won't need it but could take it as insirance and a bonus for promises. Quote Link to comment Share on other sites More sharing options...
Louie Posted August 7, 2016 Report Share Posted August 7, 2016 30 minutes ago, Ludvig said: A lot of the masters don't use the full 3 upgrades. I could see Perdita, Lady Justice and Lucius using this since they don't use all upgrades and are always outnumbered. Hoffman might benefit although I'm not sure what upgrade he would give up for it. McCabe probably won't need it but could take it as insirance and a bonus for promises. Ummm.... Dita and LadyJ sure, but Lucius always outnumbered? In the later stages of the game when you've killed half your crew and your opponent the other half maybe? Quote Link to comment Share on other sites More sharing options...
Ludvig Posted August 7, 2016 Report Share Posted August 7, 2016 54 minutes ago, Louie said: Ummm.... Dita and LadyJ sure, but Lucius always outnumbered? In the later stages of the game when you've killed half your crew and your opponent the other half maybe? Yeah, the later stages like turn 2-3 and beyond. My opponents frequently remove 10ish stones on turn 1. That or they summon a ton of stuff which also leaves you out-activated turn 2 and beyond. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 7, 2016 Report Share Posted August 7, 2016 On 6.08.2016 at 0:25 AM, Pyrflamme said: Something that I don't think has been said about Curfew: According to a trustworthy source, you have to pay a soulstone and discard the upgrade to hand out Slow to enemy unactivated models. Perhaps something got lost in him telling me, but it's one-shot and costs you a SS as far as I know. It'll be great for certain critical turns against enemy swarms, but is not a backbreaker that has to die or you lose. @Hagisman can you confirm? Quote Link to comment Share on other sites More sharing options...
Hagisman Posted August 7, 2016 Report Share Posted August 7, 2016 1 hour ago, trikk said: @Hagisman can you confirm? Disproven in my original post. You can only use it if you are out of activations and your opponent isn't. Then it only affects his unactivated models of your enemy So unless you are taking only a handful of models and your opponent is taking a ton it's very Situational. Good against summon crews, not Nico though. Quote Link to comment Share on other sites More sharing options...
Pyrflamme Posted August 7, 2016 Report Share Posted August 7, 2016 Ah yeah, I didn't clarify that it was only for stuff after you finished up your activations, but the main point was that I heard it was a one-shot effect, and people seemed to think it was ongoing. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 8, 2016 Report Share Posted August 8, 2016 Situational or not if it can hand out Slow turn after turn it is very powerful against crews that rely on spamming cheap models to be successful. Really would like that particular point confirmed as single use or ongoing. Quote Link to comment Share on other sites More sharing options...
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