4thstringer Posted August 8, 2016 Report Share Posted August 8, 2016 4 hours ago, Myyrä said: It will also allow you to use Companion with impudence in the early turns. That has the potential to annoy the living crap out of your opponents. It will go great with the Emissary's big (0) that double companions for you too. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 8, 2016 Report Share Posted August 8, 2016 So from FB it turns out that Curfew only works if the last model you activate has Curfew so its way more situational but still can force your opponent into activation order change. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted August 9, 2016 Report Share Posted August 9, 2016 I'd like to put in request for an upgrade for Phiona Gage. More Machine than Woman Grants the Construct characteristic and +1 armor. 1 Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 9, 2016 Report Share Posted August 9, 2016 8 minutes ago, Hagisman said: I'd like to put in request for an upgrade for Phiona Gage. More Machine than Woman Grants the Construct characteristic and +1 armor. I'd like to put in a similar request for all Guild models. I doubt my requests will be granted any more than yours. 2 Quote Link to comment Share on other sites More sharing options...
fauxreigner Posted August 9, 2016 Report Share Posted August 9, 2016 At this point, I'm so confused about what curfew actually does. Anyone care to summarize all the stipulations? Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted August 9, 2016 Report Share Posted August 9, 2016 38 minutes ago, Hagisman said: I'd like to put in request for an upgrade for Phiona Gage. More Machine than Woman Grants the Construct characteristic and +1 armor. 28 minutes ago, Myyrä said: I'd like to put in a similar request for all Guild models. I doubt my requests will be granted any more than yours. I dunno, it does keep her out of Leveticus' sphere of influence, which necessity is part of the reason wave 4 seems devoid of non-Gremlin constructs I suspect. At the least, the question has to be asked, if that is the way to avoid Mr. Grabby Mechano-Hand messing up the hiring pools. And no, there's no particular heat to that lack of characteristic. I don't even know what she does yet, other than look awesome. *looks at a Miss Anne Thrope who is currently destined to be an alt-femme-Joss* Although I should look into that in case I want to proxy her for awhile. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 9, 2016 Report Share Posted August 9, 2016 There`s Terracota Warriors, Poison Gamin for Pariah of Iron There`s Tooth, Thorn, Claw, Rougarou, Aeslin, Draugr and Archie for Pariah of Bone Curfew from what I got: At the end of activation of a model with Curfew, if its the last model you can activate you can discard it and an SS to make all unactivated enemy models get slow. 2 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted August 9, 2016 Report Share Posted August 9, 2016 I've been thinking, and this is probably a bad idea, but what if you created a crew with a lot of companion, and part of your plan was to drop it first turn to slow half their crew (probably the most effective models given most people like to move their weak models first) on the first turn. Basically go for highest number of actions denied. let you establish yourself much further up the board than your opponent, keep your opponent from getting into position, and establish control over the board early. I'm not sure this would be successful, but there is a part of me that really enjoys the idea of this, and combining it with a full complement of traps put into unavoidable places to waste even more of your opponents activations and establish what can only be described as reverse activation control. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted August 9, 2016 Report Share Posted August 9, 2016 1 hour ago, 4thstringer said: I've been thinking, and this is probably a bad idea, but what if you created a crew with a lot of companion, and part of your plan was to drop it first turn to slow half their crew (probably the most effective models given most people like to move their weak models first) on the first turn. Basically go for highest number of actions denied. let you establish yourself much further up the board than your opponent, keep your opponent from getting into position, and establish control over the board early. I'm not sure this would be successful, but there is a part of me that really enjoys the idea of this, and combining it with a full complement of traps put into unavoidable places to waste even more of your opponents activations and establish what can only be described as reverse activation control. Brutal Emissary might be your best bet for that. 2 chain activations after his turn 3(need 2 destined). But by then your opponent either has been kicking butt that Brutal is either dead or you are down too many models to make it worth wild. I think it's best use is for Show of Force and maybe a Hail Mary late game Quote Link to comment Share on other sites More sharing options...
LunarSol Posted August 9, 2016 Report Share Posted August 9, 2016 8 minutes ago, Hagisman said: Brutal Emissary might be your best bet for that. 2 chain activations after his turn 3(need 2 destined). But by then your opponent either has been kicking butt that Brutal is either dead or you are down too many models to make it worth wild. I think it's best use is for Show of Force and maybe a Hail Mary late game 3 Chain Activations if you Chain into the Emissary first. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 9, 2016 Report Share Posted August 9, 2016 I think the greatest use of Curfew (on paper) is not using it. Until you activate your model with Curfew the enemy doesn`t know if he`s being slowed. And you can both score Show of Force and still get the Promises bonus. 2 Quote Link to comment Share on other sites More sharing options...
Hagisman Posted August 9, 2016 Report Share Posted August 9, 2016 1 minute ago, LunarSol said: 3 Chain Activations if you Chain into the Emissary first. Oooh... Mounted Guard. ? Still Mounted Guard/an accomplice, the Emissary, and 2 other models have to be alive turn 4. While you get 2VP from the strategy. At this point you probably have already won. It'll get you better Differential but probably won't win the game. 1 Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 9, 2016 Report Share Posted August 9, 2016 2 hours ago, trikk said: I think the greatest use of Curfew (on paper) is not using it. Until you activate your model with Curfew the enemy doesn`t know if he`s being slowed. And you can both score Show of Force and still get the Promises bonus. I agree with this, though, given the prohibition of it needing the model carrying it to activate last in order to be a threat it does effect your activation order as well. It is still very potent in a lot of situations. Time will tell if it is too potent for its low cost against Spam crews. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted August 10, 2016 Report Share Posted August 10, 2016 Curfew certainly seems like a solid reason to pick Nicodem when your opponent declares Guild... 1 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted August 10, 2016 Report Share Posted August 10, 2016 6 hours ago, Kadeton said: Curfew certainly seems like a solid reason to pick Nicodem when your opponent declares Guild... I'd face Niko rather than Kirai any day of the week. Not too shabby to force his flankers to activate first either so you get them within shooting range. A lot of the time some mooks just drop corpses the first few activations, now he might have to choose between keeping his schemers safe but slow or moving up early and risking them taking hits. You will also force the choice of a slow Nico or make him go a lot earlier than he might like. I can see some really stupid McCabe lists with expensive beaters in my future and then just having Luna + a single hound or the lone marshal for schemes. 6 models of which two can use companion resulting in 4 activations and then slowing everything could hurt more than a few lists. 2 Quote Link to comment Share on other sites More sharing options...
LunarSol Posted August 10, 2016 Report Share Posted August 10, 2016 The nice thing about it is that its a situational 2 SS upgrade that only costs the second stone if you run into the situation where you use it. It's not a huge loss if I just hold it all game. 1 Quote Link to comment Share on other sites More sharing options...
fauxreigner Posted August 10, 2016 Report Share Posted August 10, 2016 2 hours ago, LunarSol said: The nice thing about it is that its a situational 2 SS upgrade that only costs the second stone if you run into the situation where you use it. It's not a huge loss if I just hold it all game. When you put it like that... sounds good! I'm definitely looking forward to experimenting with it, but wondering if I might just prefer to stock up on multiple copies of Debt to the Guild, which will always at least return your investment (1ss when the model does), and often provide a card and bonus damage when you need it. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 10, 2016 Report Share Posted August 10, 2016 16 minutes ago, fauxreigner said: When you put it like that... sounds good! I'm definitely looking forward to experimenting with it, but wondering if I might just prefer to just stock up on multiple copies of Debt to the Guild, which will always at least return your investment (1ss when the model does), and often provide a card and bonus damage when you need it. Recruiters and most Henchmen will have a slot for that. Min damage 4 is no joke. Francisco turns into Frankima Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 10, 2016 Report Share Posted August 10, 2016 2 minutes ago, trikk said: Recruiters and most Henchmen will have a slot for that. Min damage 4 is no joke. Francisco turns into Frankima Francisco is nothing. Think about Judge making 8 attacks with that buff. 2 Quote Link to comment Share on other sites More sharing options...
trikk Posted August 10, 2016 Report Share Posted August 10, 2016 AWWWW LORD! Did you take Fast from Nellie into account :D? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted August 10, 2016 Report Share Posted August 10, 2016 2 minutes ago, trikk said: AWWWW LORD! Did you take Fast from Nellie into account :D? Obviously not. Quote Link to comment Share on other sites More sharing options...
fauxreigner Posted August 10, 2016 Report Share Posted August 10, 2016 I am very excited about Debt to the Guild. We really needed a useful multi-copy upgrade to compete in Show of Force without feeling like we're carrying dead-weight. Quote Link to comment Share on other sites More sharing options...
trikk Posted August 10, 2016 Report Share Posted August 10, 2016 Its not even dead weight. Most of the ones with purpose have a discard effect (Expert Sleuth in masses, Badge of Office, Dampening Field) Quote Link to comment Share on other sites More sharing options...
fauxreigner Posted August 10, 2016 Report Share Posted August 10, 2016 I meant that previously I felt like I was buying sub-optimal upgrades specifically because of Show of Force. Now, every beater should have Debt to the Guild anyway, so it doesn't have to feel like a tax. Its basically our Recalled Training Quote Link to comment Share on other sites More sharing options...
trikk Posted August 10, 2016 Report Share Posted August 10, 2016 Well, Frank and Sidir/Queeg give 3 upgrades easily. Abuela with Rapid Fire is also nice. 1 Quote Link to comment Share on other sites More sharing options...
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