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D's new masters quick thoughts


D_acolyte

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So my phone has been going off with someone or ones wanting my thought so I figure I will post them. This is very much opinionated and as such please if I just insulted your new favorite master, by name of Zipp, please please do not act like it is the end of the world. There will be a full thought, build ideas and breakdown after I get the book at which point I may be eating a lot of what I say here.

So for general themes I feel that we see 2 strong currents in this, one is masters that deal with schemes/interaction and the second are those that run sort of counter to there faction but only slightly dip into the feel of another.

What do I mean by this, Nellie is very different from a standard guild master. In fact she feels more like a strange Neverborn to me with a lot of control and bending/braking of rules which is counter to most Guild which deal with damaging or support. That makes here a strong example of the second case but what of the first, to which I will say look at how she gains evidence and what happens when it ticks down at the end of the turn.

So masters that which makes me think of messing with schemes/interactions are Titania, Nellie, Parker and Zipp.

Masters that feel odd for there factions are Nellie, Reva, Parker, Asami, Sandeep.

Now let me say I do not think either is listing is bad at the moment, that will be something I will touch on after gen con when I get my book.

Looking at this I am now going to give my first impression awards:

Best box: Titania, I am very much opposed to having 2 or 3 models of the same thing in a crew and all her models are different so to me this right now is the best box.

http://www.wyrd-games.net/titania

Most frightening Master: Reva. So let me so some quick math, 3+1+18=22 inches for her to kill you. Combine that with this Litany of the Fallen Upgrade that prevents the damage from her attacks from being reduced and Decaying Aura so her minimum 3 attack now ignores all reduction and you can not stone to prevent. If Litany of the Fallen also works on her life drain.... this master can become a scary artillery model with those corps candles and mindless zombies as spotters.

http://www.wyrd-games.net/reva

Most expected: Asami. Serious question, who did not think an oni master would happen eventually and who thought it would not be a summoning master? That being said I feel that Wyrd out did themselves on the box and how her summoning sounds different.

http://www.wyrd-games.net/asami-tanaka

Most needed: Nellie. This sounds really bad but I feel that the guild need a control master and the fact she is a propaganda piece works well. I love the concept and all but she sounds like one of the most pain in your neck master to play vs.

http://www.wyrd-games.net/nellie-cochrane

Most on the fence: Zipp. So there are a few reason for this. First I read his fluff blurb and thought “hmmm, is this a Saturday morning cartoon.” Next other then his supper mobility and monologues, he does not feel special to me. Third it sounds like Wyrd is trying to give you a reason to take him with upgrades because of the “for every Upgrade he attaches, one of his Iron Skeeters can attach a free Sky Pirate Upgrade.” This automaticly makes me think that one set or the other set of upgrades are not that good. Finally, yes I am up set with the amount of grim darkness in the game and some of the choices which come with it but Drop The Pianos Action and every thing else with him feels like they are trying very hard to go back on that grim dark they worked to get in and comes off more cartoon like then humorous. I am sure my thoughts on him will change when I get the book.

http://www.wyrd-games.net/zipp

Most happy to see: Sandeep. I am happy that he is not M&SU nor does he requires/works best with a certain type of model. I suspect we will see an all Academic be common but that at least is not because of any particular restrictions on him. Still probably not getting back to my Arcanist anytime soon.

http://www.wyrd-games.net/sandeep-desai

The Wrench in Plans: Parker. Where other outcast are experts at being Gods/Goddess of War or some strange form of magic Parker seems to be more about causing my plans to get messed up. Between Fistful of Scrip and Five Finger Discount he will mess with your schemes a lot. Then there is The Job Not Done Yet and Hide in Shadow which arguable makes him a maneuvering tool box. Finally with 7 upgrades and a decent attack action I am not sure how to plan around him.

http://www.wyrd-games.net/parker-barrows

 

So my question to all of you, when I get the book and do my right up would you all like a general one with some examples or specific ones in the faction section on there new masters or can I skip it? If you go with the specific one it will probably take a 2 to 3 months to get through them all and that will replace my general post for those months.

Next topic other then these 7 will be Generalist vs Specialist Models.

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O by the way I will be buying the Titania box and either the Reva or Asami most likely so might try to do some battle report or play review of those masters and one of my friends will be getting Zipp. So after I face him a few times I will probably go more in depth on my exp vs him.

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I agree that Reva looks very scary. She can, with the right upgrades and an OK hand, almost guarantee removal of any non-master during a turn. With the 0 action (assuming she wins by just 1) and 3 regular actions she can do a minimum of 11 damage/turn if they all hit (and you discard the corpse candle on the last hit that you summoned for a card at the beginning). I'm very temped to pick her up. And the wild ones. Of course guild and resurrectionists are the only factions I don't have right now, so that figures. 

It's interesting that all of the masters have 4 cache except Asami, who has 3. A few of them feel more powerful than that at first blush. 

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7 hours ago, D_acolyte said:

Most on the fence: Zipp. So there are a few reason for this. First I read his fluff blurb and thought “hmmm, is this a Saturday morning cartoon.” Next other then his supper mobility and monologues, he does not feel special to me. Third it sounds like Wyrd is trying to give you a reason to take him with upgrades because of the “for every Upgrade he attaches, one of his Iron Skeeters can attach a free Sky Pirate Upgrade.” This automaticly makes me think that one set or the other set of upgrades are not that good. Finally, yes I am up set with the amount of grim darkness in the game and some of the choices which come with it but Drop The Pianos Action and every thing else with him feels like they are trying very hard to go back on that grim dark they worked to get in and comes off more cartoon like then humorous. I am sure my thoughts on him will change when I get the book.

http://www.wyrd-games.net/zipp

Most frightening Master: Reva. So let me so some quick math, 3+1+18=22 inches for her to kill you. Combine that with this Litany of the Fallen Upgrade that prevents the damage from her attacks from being reduced and Decaying Aura so her minimum 3 attack now ignores all reduction and you can not stone to prevent. If Litany of the Fallen also works on her life drain.... this master can become a scary artillery model with those corps candles and mindless zombies as spotters.

I beleive the whole gremlin faction has no grim darkness in them and are a goofy-chaotic bunch of critters so I don`t know why zipp doesn`t fit there in your opinion.

 

As for Reva, remember Decaying aura works withing 4:+fate of the model so you can`t disable prevents unless you`re next to the enemy model.

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10 minutes ago, trikk said:

I beleive the whole gremlin faction has no grim darkness in them and are a goofy-chaotic bunch of critters so I don`t know why zipp doesn`t fit there in your opinion.

 

As for Reva, remember Decaying aura works withing 4:+fate of the model so you can`t disable prevents unless you`re next to the enemy model.

Wrong, Decaying Aura got an errata in 2014. It's non-healing 4" Aura now and a separate ability called Bane, which makes all attacks from the model wielding the upgrade unpreventable. As a McMourning player I love this "cuddle".

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Just now, huntroll said:

Wrong, Decaying Aura got an errata in 2014. It's non-healing 4" Aura now and a separate ability called Bane, which makes all attacks from the model wielding the upgrade unpreventable. As a McMourning player I love this "cuddle".

Ahhh, then seems nice, but OTOH I think getting that damage is not that easy as we might think and its already 2 upgrade slots.

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4+ ss and two slots, no not sure at all that's worth it. Maybe taking one might be ok. Just not sure it's worth it for both. Especially if, as someone mentioned though how they know I'd be interested to know, that it's based on a trigger rather than just an ability.

Certainly could be worth it to just take one. Very doubtful it's worth taking both.

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4 hours ago, trikk said:

I beleive the whole gremlin faction has no grim darkness in them and are a goofy-chaotic bunch of critters so I don`t know why zipp doesn`t fit there in your opinion.

I am not an expert in gremlin lore but I disagree, some examples include Som'er who is trying to make a coalition to defend there home because if they do not he think they will die. Then there Ophelia who could be said to suffer from some form of trauma which causes her to obsess over elements from that raid she saw lead by Perdita. There is some dark stuff in the gremlin fluff mostly about the horrors afflicted on them and there fight to survive.

1 hour ago, Fetid Strumpet said:

4+ ss and two slots, no not sure at all that's worth it. Maybe taking one might be ok. Just not sure it's worth it for both. Especially if, as someone mentioned though how they know I'd be interested to know, that it's based on a trigger rather than just an ability.

Certainly could be worth it to just take one. Very doubtful it's worth taking both.

I would pay 4 stones for this. The serious ability to possibly drop an enemy master or big beater by 9 wd should not be underestimated. For instance that is almost a dead Barbarous, a really injured Nekima/Lilith, a almost dead Rider on any turn, and the list goes on. If you tell me between undead and living models, Mortimer, zombies, her totem, and Philip that you will not on turn 2 or 3 have a way to threaten multiple big combat models with her by corps I would be shocked and yes these upgrades are not for you. 

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Gremlins best faction. EVERYTHING IS AWESOME! EVERYTHING IS COOL WHEN YOU'RE PARTY OF A TEAM! 

 

But for reals. Gremlins are the best part of this game. Screw being dark and ominous. Malifaux is about blowing stuff up and raising pigs in the Bayou! 

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Not really a fan of Greenskins, but I don't mind Malifaux Gremlins. At least fluffwise. I know their itty bitty plastic models are beyond my skill, and thus they're at the bottom of my list.

I like the cartoon-logic of the Gremlins in the same vein as an awful lot of Malifaux operates on fairy-tale logic. Which makes sense given that Malifaux is Faerie in all but name.

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12 minutes ago, D_acolyte said:

I hate green people.... be they orcs, goblins, or gremlins but at least they are better then Gnomes.

I DON'T LIKE YOU ANY MORE!

Comparing the awesomeness of gnomes to stinkin' greenskins! *harrumphs*

(This was a really good quick post. You do a lot better with short deadlines than in-depth analysis. Parker's paragraph is analysis with reasons and it's only two sentences instead of two tangled paragraphs.)

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11 minutes ago, Gnomezilla said:

I DON'T LIKE YOU ANY MORE!

Comparing the awesomeness of gnomes to stinkin' greenskins! *harrumphs*

(This was a really good quick post. You do a lot better with short deadlines than in-depth analysis. Parker's paragraph is analysis with reasons and it's only two sentences instead of two tangled paragraphs.)

Thanks, the issue with stuff I have time to think about is trying to explain it in a way people will get it with examples and because my mind does not work quite like others (that is a polite way of describing my leaps in logic) I tend to go overboard.  So are you saying I should avoid trying to connect the dots? Also talking about a master is a lot simpler then say how logistics influences the game. Also though you think those things are in depth a lot of them are more of an overview then I want them to be.

I am not comparing greenskins and gnomes as similar, I am saying that if I could wright one race out of fantasy literature it is Gnomes. How did a race of racketeers that extorted protection fees from farmers become strange little scientific things, yes I blame you Dragon Lance.

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