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Schemes and strategies list ideas


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Howdy all, I'm going  to use this post to post sets of random schemes/strategies/SS size/master. I will post what I would take and why, it would be really interesting to see what other people would take and why. Im limiting it to Mcmourning and Seamus specifically because that's who I'm currently playing and try to master ;)

Set#1

40SS - Mcmourning/Seamus

Opposition - Arcanists 

Deployment: Flank Deployment (13)
Strategy: Guard the Stash (Crows)
Schemes: 
  * Convict Labor (Always)
  * Show Of Force (Rams)
  * Hunting Party (Crows)
  * Set Up (7)
  * Occupy Their Turf (13)

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So, I would take show of force and set up. 

40 SS Resurrectionists Crew
McMourning + 6 Pool
 - Moonlighting (1)
 - Plastic Surgery (1)
 - Unnerving Aura (1)
Zombie Chihuahua (2)
Sebastian (7)
 - Transfusion (1)
 - Those Are Not Ours! (1)
Rafkin (7)
 - Transfusion (1)
Flesh Construct (6)
Rotten Belle (5)
Nurse (5)

 (exported from CrewFaux)

As all the action will be in the middle i thought mcmourning would be fun, and I've only just started using him. Plastic surgery will give any constructs unread to I could summon still, and as i would be using him as a bit of a beatstick unnerving aura to help that damage and the often see hard to kill in arcanists. 

Pump up the flesh construct with poison from the nurse and mcmourning 0 action. 

3 upgrades between rafkin and Sebastian, should secure some points for show of force. I'll have the construct jam up the middle and toss Rafkins poison bombs at him so I can definitely hit the severe damage and double blast. 

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I would take this crew: 

Resurrectionists
40ss Crew

McMourning -- 7ss
 +Moonlighting - 1ss
 +Plastic Surgery - 1ss


Datsue Ba - 8ss
 +Spirit Whispers - 1ss

Dead Doxy - 6ss

Dead Doxy - 6ss

Rotten Belle - 5ss

Yin The Penangalan - 8ss
 +Unnerving Aura - 1ss
 

At the 40ss mark, summoning is extremely powerful. I'd say Ramos is a very possible opponent for this match (Set Up and Occupy Their Turf are both decent for him, and he can build his crew for hunting party or, less optimally, show of force). McMourning is almost auto take against arcanists because he's good generally and extra good against armor. Datsue ba also ignores armor, can kill a spider in one focused shot if you can cheat damage to severe, and summons teh very useful Gaki at full wounds when she does so. Seishin are also useful for healing McMourning or protecting your crew from Rasputina's blasts, if she shows up. Yin is very durable and can afford to storm the center to get points for show of force. The belles and doxies give you a lot of flexibility; they can move themselves to sprint for the other half (occupy their turf), they can move other people to lure them into your set up, they can move enemies away from stash markers, etc etc. 

Note that dead doxies are extremely ap efficient, generating an average of 4.5ap per turn for me; for a 7 of anything, they move themselves and 1 friendly model for a (0) action. On a failed contested duel, they move themselves and an enemy model for a (0) and then gain a free attack if that model ends within 1"; of course if you manage to cheat a high mask and put them on (-) to defense flips, you are VERY LIKELY to do at least 6 damage just with the doxy itself. They can push for free on a mask, and when they die they can give mcm or yin fast if they're within 4". 

McMourning doesn't really need help poisoning things; he's a perfectly fine beatstick just by himself. 

There's a lot of control in this crew. Yin and Datsue Ba both prevent models from walking (try this on a stash guarder, and then push it out of range later in the turn with a doxy... =D), Yin and Doxies both put things on (-) flips (don't forget that Yin's also works on cast, and shuts down summoners fairly well). Belles slow and lure, doxies push, and McM should remove about a model a turn (death is the ultimate form of control!). 

 

Anyway, I'd consider taking almost any of the schemes, and am most comfortable with Show of Force and Occupy Their Turf. I don't much like Set Up because it requires me to keep something alive, which isn't what I want to do when I play McM. I don't generally like convict labor, but this crew is definitely fast enough to achieve it. 

 

My 2c!

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I had considered Datsue ba, but due to hunting party I decided against it due to each seishin being a peon to kill and count towards it... Or do you think it would be better to focus on the strategy rather than schemes, and therefore take an optimal crew for vsing a faction?

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McMourning can make his own Flesh Constructs and Rancid Transplant can get more than enough poison onto a target, transfusion isn't always necessary. Remember you can also use the infect trigger on surgical implements to get poison on whilst damaging them, the lower the HP the less poison you need to turn them into a dog or a flesh construct.

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3 hours ago, theshiggidy said:

So you think Datsue Ba just. By herself no upgrades? I always thought Mcmourning needed at least a flesh construct and Transfusion in his crew. What are your particular thoughts on that? 

Flesh Constructs are not necessary at the start. You can stack 10 poison on any model by charging it with a Nurse on turn one (who most likely wouldn't have done anything on that turn) and moving the Zombie Chihuahua within 2" of it and giving it poison 2 at the end of it's activation. I prefer to use Rafkin for this purpose, he is just 1 SS more expensive than the Flesh Construct, but he bring far more to the table. I honestly think Flesh Constructs are horrible hires for 6 SS, they can't charge, their attacks are mediocre so basically they are just a walking stack of Wounds and Poison with a horrible Df. 

Transfusion is nice, but you shouldn't build your entire strategy around it and you should only take it on one model (preferably Sebastian). I mostly use it on turn 1/2 to transfer the poison I've stacked on Rafkin to an enemy, and then Expunge it with McMourning. On the later turns it's not always AP efficient to poison bomb, and Sebastian rarely lives past turn 3 anyhow. Some people on the forums play McMourning without Transfusion at all, but honestly you'll take Nurses, Sebastian and your totem in most games anyhow, and you can set up a poison bomb on turn 1 without wasting too much AP in most cases, so I consider it a decent investment. Just don't forget that McMourning's other (0) action can be even better than Expunge for winning games.

Also be careful with stacking poison on your models if your opponent brings Performers, as their auto-trigger on Siren's Call works just like Expunge but without damage cap. If you MUST stack poison on some of your own models, keep it out of LoS until you move the stack with Transfusion to an enemy model. The Accomplice ability of the Nurses can be helpful in this case. 
 

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3 hours ago, huntroll said:

...

I honestly think Flesh Constructs are horrible hires for 6 SS, they can't charge, their attacks are mediocre so basically they are just a walking stack of Wounds and Poison with a horrible Df. 
...
 

 

Maybe i'm missing something, but why can't they charge?

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They do have 13 wounds for only 6 ss, with effectively regenerate. They aren't a bad hire if you want to hold an area, becasue even with their low defensive stats, they will last longer than most other 5-9 ss models aganist a similar thing, and they can hit on for their cost. The ceaseless advance is pretty solid as well. Even if the only thing it does is make your opponent hold 1 card every turn to stop it re-activating, then its pretty good. 

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I actually think Flesh Constructs are one of our best hires. With poison +1 they sort of hit at 3/4/6 damage; with Canine Remains around they hit quite reliably. They have a 2" melee and good movement, and they're hard enough to take out that you win either way (they aren't taken out and you beat the crap out of stuff; they are taken out and your opponent wasted a bunch of resources on it).

With Sebastian or McM near, they regen 2 per turn (3 if they reactivate!) which is quite strong. Reactivate is wonderful, especially with belles in the list. It won't generally happen, but it's a big deal when it does, and forcing them to play with 1-3 cards in hand (even a belle will make you discard 2 with some nice crows) is very powerful. 

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Uno mas!

45SS Seamus or McMourning 

Deployment: Standard Deployment (3)
Strategy: Extraction (Rams)
Schemes: 
  * Convict Labor (Always)
  * Hunting Party (Crows)
  * Leave Your Mark (Tomes)
  * Frame For Murder (5)
  * Mark For Death (9)

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4 hours ago, theshiggidy said:

Uno mas!

45SS Seamus or McMourning 

Deployment: Standard Deployment (3)
Strategy: Extraction (Rams)
Schemes: 
  * Convict Labor (Always)
  * Hunting Party (Crows)
  * Leave Your Mark (Tomes)
  * Frame For Murder (5)
  * Mark For Death (9)

I had a very similar match last week, with Flank Deployment and another scheme instead of Mark For Death. I've decided to take Seamus and built a somewhat random crew which functioned surprisingly well and was quite fun to play. My opponent conceded on turn 4 even though he had the better card draws (Red Jokering the Rogue Necromancy with Francois on turn 1 ftw).
My schemes were Hunting Party and Frame For Murder (sucker: Rogue Necromancy).
Resurrectionists
50ss Crew

Seamus -- 6ss
 +Sinister Reputation - 1ss
 +Red Chapel Killer - 1ss
 +Mad Haberdasher - 2ss

Copycat Killer - 3ss

Nurse - 5ss

Rogue Necromancy - 10ss

Rotten Belle - 5ss

The Valedictorian - 10ss
 +Unnerving Aura - 1ss

Yin The Penangalan - 8ss
 +Unnerving Aura - 1ss

For 45 SS I'd remove the Rotten Belle (yes, really). Also you might want to add Take Back the Night on Valedictorian and maybe remove Mad Haberdasher so you can take 7 SS. 
An alternative for McMourning:
 

Resurrectionists
45ss Crew

McMourning -- 7ss
 +Decaying Aura - 2ss
 +Plastic Surgery - 1ss
 +Moonlighting - 1ss

Zombie Chihuahua - 2ss

Carrion Emissary - 10ss

Nurse - 5ss

Rafkin - 7ss

Rotten Belle - 5ss

Sebastian - 7ss
 +Those Are Not Ours! - 1ss
 +Transfusion - 1ss

Sebastian and Rafkin make excellent Frame for Murder targets. If your board is dense with terrain (as it should be), Carrion Emissary can ruin your opponent's day.

 

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I'd run:

Seamus - 5ss pool

- Sinister Rep

- Red Chapel Killer

Carrion Emissary

- Carrion Conflux

Yin

- Necrotic Prep

Jaakuna Ubume

-Unnerving Aura

Belle x 2

Nurse

 

I'd go for Hunting Party and Mark for Death, but Frame for Murder could also be an option if your opponent had chosen a heavy hitting crew.

Nurse gives Jaakuna a boost in the first turn with :mask, thereafter you can choose between paralysing her to heal (which won't affect her aura's, only her engagement range and you can minimise the loss of engagement range by accomplicing Jaakuna after the Nurse), or boost her Melee to 3 damage, once Jaakuna is parked up you won't be needing her to do much more than tarpit.

Emissary can block lanes, provide jumping points for Seamus as well as a zombie to boost Redchapel killer options or summon another Belle/Doxy 

Yin is there as another source of Wp duels, but another option would be Anna Lovelace and if the opponent was playing 10T I would definitely sub Yin out as Kang's aura will ruin her day (unless you have Yin as Frame For Murder....) 

Belles are there to try and drain the opponents hand (via :+fate to lure thanks to the Emissary) and get some speed into the crew (:mask from take your meds and the Emissary's boost puts the Belle at Wk 8 should you need that Mark for Death interact or Leave your Mark scheme marker)

If we knew the opponents faction declaration I would tweak this list a little further, but I'd be happy with this as a base.

 

 

 

 

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I faced Neverborn (Collodi), and was wondering what list you would bring to:

Strategy: Interference

Schemepool: Detonate the Charges, Show of Force, Take Prisoner, Mark for Death, Convict Labour

 

I ran the following, very unsuccesfully :( I picked Detonate the Charges and Take Prisoner

Resurrectionists
50ss Crew

Tara -- 4ss
 +Knowledge Of Eternity - 2ss
 +Obliteration Symbiote - 2ss
 +Dead Of Winter - 1ss

Karina - 5ss
 +The Faces Of Oblivion - 0ss

Death Marshal - 6ss

Death Marshal - 6ss

Killjoy - 13ss
 +Decaying Aura - 2ss

Rotten Belle - 5ss

Void Wretch - 4ss

Void Wretch - 4ss

 

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42 minutes ago, theshiggidy said:

A more general question. Do you build a list with each model have a role in mind? Such as distraction, scheme runner, tank, damage and do you then stick to that? 

Resser models are usually specialists imho (with a few exceptions, the Carrion Emissary being the best example of a good generalist), so I obviously hire models for specific roles, though that can change during the course of the game (Valedictorian can run schemes well if she is not hunting for scheme runners and Necropunks are decent tarpits/distraction pieces etc).

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