4thstringer Posted June 22, 2016 Author Report Share Posted June 22, 2016 2 hours ago, fauxreigner said: Thanks for these lists, very cool. With the models I have available, I could play @Myyrä's Perdita list as is. Are you able to provide some advice on exactly how you play the papa+marshal combo, as I don't have much experience with it? Are you leaving papa in the box as long as possible, and hiding the marshal, to get as many damage flips for Perdita as possible? Or are you actively seeking targets to spring papa on? I could also play @4thstringer's Dougie list but without the emissary, which I don't have a model for. However, I find that Doug and the chihuahua can usually spread enough poison for Sebastian's aura to become a real problem in the clumping strategies. I could sub in the pale rider, who I love for leave your mark, and can be kept alive to protect against quick murder. Do you think the 4 traps are better than a pathfinder and 1 trap? I really like the pathfinder in guard the stash, as he can hide behind a marker and summon, help score the strat, and occasionally poke his head out to take shots. Bringing the pathfinder is fine, its a good model but I love having the traps out there for them to figure out. Quote Link to comment Share on other sites More sharing options...
Boomstick Posted June 22, 2016 Report Share Posted June 22, 2016 I have an upcoming game I'm having issues with picking a list on. Strat: Guard the Stash, corner deployment Schemes: Convict Labor, Leave Your Mark, Exhaust Their Forces, Take Prisoner, and Undercover Entourage. So I plan on bringing Brewmaster and getting a Drinking Contest going in the middle to pull whoever my opponent has trying to get strat points off the stash markers and locking them down. But I'm having trouble deciding on how to fill out the rest of my list. Here's one direction I'm thinking: Brewie w/ Binge, Stilts, & Hide in the Mud Wesley Trixiebelle w/ Dirty Cheater McTavish w/ Hexed Among You Merris w/ Dirty Cheater 2 Bayou Gators Moon Shinobi with the idea that McTavish will cover one stash marker, Wesley hiding behind him, while the gators cover the other. Trixie "Lures" opponents into the brew-ball where the Shinobi punches and Exhausts things while Merris leaves her mark. My other thought is to change out McTavish for Fingers (possibly with Drinking "Problem" to push interfering models towards the brew-ball while he leaves his mark and gets undercover entourage). Then I don't know if I should swap out Merris and the Gators, or for what. In addition to Brewie's box and the other models mentioned I also have Wong's box, Creative Taxidermy, Slop Haulers, Burt, and Gracie. I look forward to your drunken feedback! Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 22, 2016 Author Report Share Posted June 22, 2016 35 minutes ago, Boomstick24 said: I have an upcoming game I'm having issues with picking a list on. Strat: Guard the Stash, corner deployment Schemes: Convict Labor, Leave Your Mark, Exhaust Their Forces, Take Prisoner, and Undercover Entourage. So I plan on bringing Brewmaster and getting a Drinking Contest going in the middle to pull whoever my opponent has trying to get strat points off the stash markers and locking them down. But I'm having trouble deciding on how to fill out the rest of my list. Here's one direction I'm thinking: Brewie w/ Binge, Stilts, & Hide in the Mud Wesley Trixiebelle w/ Dirty Cheater McTavish w/ Hexed Among You Merris w/ Dirty Cheater 2 Bayou Gators Moon Shinobi with the idea that McTavish will cover one stash marker, Wesley hiding behind him, while the gators cover the other. Trixie "Lures" opponents into the brew-ball where the Shinobi punches and Exhausts things while Merris leaves her mark. My other thought is to change out McTavish for Fingers (possibly with Drinking "Problem" to push interfering models towards the brew-ball while he leaves his mark and gets undercover entourage). Then I don't know if I should swap out Merris and the Gators, or for what. In addition to Brewie's box and the other models mentioned I also have Wong's box, Creative Taxidermy, Slop Haulers, Burt, and Gracie. I look forward to your drunken feedback! You know thIs is the guild forum, right? Well maybe someone here can help you still. 1 Quote Link to comment Share on other sites More sharing options...
Boomstick Posted June 22, 2016 Report Share Posted June 22, 2016 5 minutes ago, 4thstringer said: You know thIs is the guild forum, right? Well maybe someone here can help you still. Whoops, completely missed that =P I guess that means Guild-Brewie isn't a thing, eh? =P 'Scuse me while I go infiltrate the correct faction. Quote Link to comment Share on other sites More sharing options...
Mayonnaise Posted June 24, 2016 Report Share Posted June 24, 2016 I am just STUMPED. Deployment: Corner Strategy: ExtractionScheme Pool: Convict Labor, Leave Your Mark, Show of Force, Set Up, Inspection I feel this is a hard pool for Guild, I've been wracking my brain for days and think McMourning might be the man for the job! Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 24, 2016 Author Report Share Posted June 24, 2016 1 hour ago, Mayonnaise said: I am just STUMPED. Deployment: Corner Strategy: ExtractionScheme Pool: Convict Labor, Leave Your Mark, Show of Force, Set Up, Inspection I feel this is a hard pool for Guild, I've been wracking my brain for days and think McMourning might be the man for the job! How about mccabe? I went a little bit weird on this one, but it would definitely be interesting. Mccabe with promises, strangemetal shirt and badge of speed Luna and 2 hounds 2 mounted guard 2 executioners, both with expert sleuth. The idea here is to wait for them to enter the middle, the. Unleash hell with your mounted guard charging in, creating armor/defensive bubbles, bringing the executioners with them to do the killing. Dogs can run either lym or inspection pretty well, and if they dedicate more to that then you can dominate the strat with all that armored beef. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted June 24, 2016 Report Share Posted June 24, 2016 I would probably change 'stringers list to have Francisco + whatever henchman floats you boat instead of the executioners and cram them full of 1ss upgrades to easily score show of force. The hounds should handle leave your mark easily. You could also go for setup if you brought hunters instead of the mounted guard. The mounted guard + executioners is interesting but if you are looking to deny enemy scheme markers they will probably need to be all over the place and then they can't score or prevent show of force. 1 Quote Link to comment Share on other sites More sharing options...
trikk Posted June 24, 2016 Report Share Posted June 24, 2016 Lady Justice -- 6ss +Badge Of Office - 2ss Abuela Ortega - 7ss +Hair Trigger - 1ss Brutal Effigy - 4ss Francisco Ortega - 8ss +Hermanos De Armas - 1ss +Wade In - 1ss Guard Sergeant - 6ss Guild Austringer - 6ss Guild Hound - 3ss Guild Hound - 3ss Guild Hound - 3ss Guild Hound - 3ss The Sergeant can be replaced with basically any other model (Austringer) or you can give him Plant Evidence/Sleuth. You have a lot of models, so you have nice chances of moving the extraction marker, you have 3 upgrades, you have dogs which are good for inspection (especially in corner) Sergeant can help you use markers (dropped thanks to the Austringer) for Convict Labor, , LYM or Set Up Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 24, 2016 Author Report Share Posted June 24, 2016 1 hour ago, Ludvig said: I would probably change 'stringers list to have Francisco + whatever henchman floats you boat instead of the executioners and cram them full of 1ss upgrades to easily score show of force. The hounds should handle leave your mark easily. You could also go for setup if you brought hunters instead of the mounted guard. The mounted guard + executioners is interesting but if you are looking to deny enemy scheme markers they will probably need to be all over the place and then they can't score or prevent show of force. It's more their ability to deny setup that I like than anything that I went with the executioners. They won't be worth a darn for denying lym. 1 Quote Link to comment Share on other sites More sharing options...
Mayonnaise Posted June 24, 2016 Report Share Posted June 24, 2016 Thanks for the replies guys! I've never been a fan of inspection, as it seems too easy to fall apart. Kill a dog or 2, and you can easily be locked out of 3 VPs right then and there. I'm correct in that you need a model at BOTH ends, right? I wasn't thinking about McCabe, but now I am. Pretty much between these 2 lists: McCabe w/ Promises 4 x Hounds Luna Fransisco w/ Wade In Abuela w/ Hair Trigger Austringer Brutal leaves me 5 SS for upgrades/SS OR: Mcmourning, on the clock, evidence tampering...the other one Sebastian w/ whatever 1 SS Nurse Francisco w/ Wade in Brutal Witchling Austringer Abuela w/ Hair trigger 1 extra SS (or make it LLC on Sebastian) Both are going for Show of Force, McM can go after Set up w/ his 0 action, McCabe LyM. Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted June 24, 2016 Report Share Posted June 24, 2016 I think pathfinders could be a good choice for inspection in corner deployment. One of them deploys in a corner and camps there, dropping traps and shooting anything that comes near. If you actually want to go for the scheme have something durable run over and grab the other corner, or fake it with something cheap to waste your opponent's time. Extraction + show of force plays quite well into the generic good henchmen guild build. I haven't found outnumbering to be worth committing a lot of bodies to that central kill zone. Two tough models with some decent support can usually do it quite well and whittle down the plebs that try to swarm it. Does depend a bit on the matchup and your opponent's gameplan, of course. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 26, 2016 Author Report Share Posted June 26, 2016 Ok I need a lucius list. Feel free to use wave 3 models, as I don't mind proxying. Headhunter, leave your Mark, quick murder, hunting party and public demonstration, convict labor. As usual, I like weird idea and trying to find interesting interactions. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted June 26, 2016 Report Share Posted June 26, 2016 16 minutes ago, 4thstringer said: Ok I need a lucius list. Feel free to use wave 3 models, as I don't mind proxying. Headhunter, leave your Mark, quick murder, hunting party and public demonstration, convict labor. As usual, I like weird idea and trying to find interesting interactions. Lucius, secret assets, 6ss Two each hunters, lawyers, orderlies, pathfinder, Austringer. They won't anticipate Hunting Party, but you can still score it if you kill all their minions/peons. If that's not a good call (they bring a summoner, for instance) then kill their big models while they hunt your minions. The orderlies should be able to do leave your mark no problem while the rest of the crew scores your other scheme and Lucius makes sure you end up ahead in the head count. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 26, 2016 Author Report Share Posted June 26, 2016 @admiralvorkraft i guess my one question is, How have you found double pathfinder to work? I can't imagine is get enough tomes to be able to reliably summon. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted June 27, 2016 Report Share Posted June 27, 2016 3 hours ago, 4thstringer said: @admiralvorkraft i guess my one question is, How have you found double pathfinder to work? I can't imagine is get enough tomes to be able to reliably summon. Sorry, I'm on mobile so my formatting was bad. I meant one each of a pathfinder and Austringer. Running two pathfinders in tandem to try and double the impact of each summon, or separately to give you more options as to where seems like it could work though. At least it would build in strength-in-depth. Quote Link to comment Share on other sites More sharing options...
The Law Posted June 27, 2016 Report Share Posted June 27, 2016 Strategy: Interference Schemes: Convict Labour, Exhaust Their Forces, Show of Force, Frame for Murder, A Quick Murder I had the following list in mind, but would be interested if people see something that would work better. McCabe w/Promises, Glowing Sabre, Badge of Speed Luna Guild Hound x2 Francisco w/Wade In Pale Rider w/Expert Sluth Peacekeeper w/Expert Sluth My thought was Frame for Murder on a dog along with Show of Force. My worry is that my models with upgrades are going to want to be both inside and outside of the center, particularly if I can get the dog killed. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted June 27, 2016 Report Share Posted June 27, 2016 15 minutes ago, The Law said: Strategy: Interference Schemes: Convict Labour, Exhaust Their Forces, Show of Force, Frame for Murder, A Quick Murder If you want to go with McCabe this could be better: Guild 50ss Crew Lucas McCabe -- 6ss +Elixir Of Life - 2ss +Glowing Saber - 2ss +Badge Of Speed - 2ss Luna - 4ss Francisco Ortega - 8ss +Wade In - 1ss +Hermanos De Armas - 1ss Guild Austringer - 6ss Guild Austringer - 6ss Guild Hound - 3ss Sidir Alchibal - 9ss +By Your Side - 1ss +Promises - 1ss Between them Franc and Sidir have 4 upgrades. It will also be really difficult to remove them from the middle if Franc puts El Mayor on Sidir. I like Austringers for interference because they can be left behind and still participate in the battle. Theoretically you could replace one of them with something else though, or sacrifice some of the SS pool to get another dog. Quote Link to comment Share on other sites More sharing options...
trikk Posted June 27, 2016 Report Share Posted June 27, 2016 I think this scheme pool is probably one I would consider swapping an Austringer for 2 Hounds as 7 models for interference seems kind of low especially if you pick Show of Force and will have at least 1 of the guys within 6" of the center. I think I would consider FFM on Francisco as he usually gets a big target shield above his sobrero. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted June 27, 2016 Report Share Posted June 27, 2016 59 minutes ago, trikk said: I think I would consider FFM on Francisco as he usually gets a big target shield above his sobrero. With Elixir of Life and Sidir Franc isn't going to die very easily at all unless you let him. Quote Link to comment Share on other sites More sharing options...
trikk Posted June 27, 2016 Report Share Posted June 27, 2016 I`m not saying he will die easily. I`m saying he might get a lot of focus anyway since AQM must be on Sidir and with Francisco and his Heal and Elixir he`s pretty hard to take down. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 27, 2016 Author Report Share Posted June 27, 2016 Seems honestly like either of those lists would have trouble with interference. not enough bodies to keep people engaged and busy, especially if you dedicate both your killers to the center of the board. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 27, 2016 Author Report Share Posted June 27, 2016 On 6/26/2016 at 10:44 AM, admiralvorkraft said: Lucius, secret assets, 6ss Two each hunters, lawyers, orderlies, pathfinder, Austringer. They won't anticipate Hunting Party, but you can still score it if you kill all their minions/peons. If that's not a good call (they bring a summoner, for instance) then kill their big models while they hunt your minions. The orderlies should be able to do leave your mark no problem while the rest of the crew scores your other scheme and Lucius makes sure you end up ahead in the head count. Well the orderlies did their thing, got me three for lym. I took hunting party but he hid Wesley in the corner. His strategy was to turtle up so I took the lym points and that was about it. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted June 28, 2016 Report Share Posted June 28, 2016 Sorry I led you astray. I'm surprised you didn't have the ranged threat to kill brewie and force Wesley to sac, but if he was turtling anyway... *shrug* Taking Lucius is always a bad call. Glad you got lym. Quote Link to comment Share on other sites More sharing options...
trikk Posted June 28, 2016 Report Share Posted June 28, 2016 Flank Deployment, Interference, Convict Labor, Leave Your Mark, Take Prisoner, Inspection, Occupy Their Turf; Master is McCabe (Fixed master). My proposition is: Lucas McCabe -- 4ss +Badge Of Speed - 2ss +Glowing Saber - 2ss +Promises - 1ss Luna - 4ss Guild Austringer - 6ss Guild Hound x4 - 3ss/12ss Hunter - 7ss The Lone Marshal - 8ss Warden - 6ss but feel free to point me wrong. Got Wave 1+2 + Heartsbane + Emissary. I can also put Expert Sleuth on Marshal for a 3SS cache to try and have a clutch initiative. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 28, 2016 Author Report Share Posted June 28, 2016 8 hours ago, admiralvorkraft said: Sorry I led you astray. I'm surprised you didn't have the ranged threat to kill brewie and force Wesley to sac, but if he was turtling anyway... *shrug* Taking Lucius is always a bad call. Glad you got lym. You did fine. He didn't get any points, I could have charged harder into him if I had wanted, but I knew I could deny this way. Quote Link to comment Share on other sites More sharing options...
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