lusciousmccabe Posted June 6, 2016 Report Share Posted June 6, 2016 7 hours ago, trikk said: I think the Levi vs Reincarnation is not worth it as Levi just needs a suit for the trigger and you need a burning target and to use a SS :< To be fair, there's a reasonable chance Levi is using a stone for that suit as well. His version is a bit more straightforward than Reincarnate though. Quote Link to comment Share on other sites More sharing options...
trikk Posted June 6, 2016 Report Share Posted June 6, 2016 Yes, but generally its easier and less costly for him to get an Abomination, especially that he probably outactivates, as he gets 3 activations from Levi + Wifes. Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted June 6, 2016 Report Share Posted June 6, 2016 Yeah, it's a harder set-up and will typically use up more resources. On the other hand she doesn't need to kill the model herself and it can be used in conjunction with other Triggers, so it's not all bad. Quote Link to comment Share on other sites More sharing options...
LunarSol Posted June 6, 2016 Report Share Posted June 6, 2016 Generally the problem with Reincarnation is that it causes you to make mistakes with Sonnia to try and force it to work. Two things she doesn't want is enemies within 10" and LOS. It's not a bad upgrade to take as even one trigger of it can be worth it, but trying to summon more than... 2? Stalkers will probably get you in serious trouble. This is where small inefficiencies add up, but it works ok in a list with 2-4 Stalkers and a Handler with Disrupt Magic. It's less about adding additional models and more about restoring lost models though. 1 Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted June 6, 2016 Report Share Posted June 6, 2016 Yeah, I think Sonnia is pretty solid counter pick in Reconnoiter since she's good at dealing with hordes of minions and summoned mobs. I figured Reincarnation could be a way of enhancing her in that role so it's good to hear it has some use. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 7, 2016 Author Report Share Posted June 7, 2016 On 6/4/2016 at 2:01 AM, Myyrä said: Guild 50ss Crew Sonnia -- 4ss +Counterspell Aura - 1ss +Cherufe's Imprint - 1ss Malifaux Child - 3ss Brutal Effigy - 4ss Francisco Ortega - 8ss +Wade In - 1ss +Hermanos De Armas - 1ss Guild Austringer - 6ss Guild Austringer - 6ss Hunter - 7ss Hunter - 7ss Watcher - 4ss Breakthrough and Plant Explosives should be doable with this list. Make them suffer and Bodyguard might be as well, depending on the opponent. My games got rescheduled then cancelled outright by my opponent. Ill keep this list in mind for the future though. Quote Link to comment Share on other sites More sharing options...
trikk Posted June 7, 2016 Report Share Posted June 7, 2016 On 4.06.2016 at 8:01 AM, Myyrä said: Guild 50ss Crew Sonnia -- 4ss +Counterspell Aura - 1ss +Cherufe's Imprint - 1ss Malifaux Child - 3ss Brutal Effigy - 4ss Francisco Ortega - 8ss +Wade In - 1ss +Hermanos De Armas - 1ss Guild Austringer - 6ss Guild Austringer - 6ss Hunter - 7ss Hunter - 7ss Watcher - 4ss Breakthrough and Plant Explosives should be doable with this list. Make them suffer and Bodyguard might be as well, depending on the opponent. No Papa? @Myyrä Quote Link to comment Share on other sites More sharing options...
Myyrä Posted June 7, 2016 Report Share Posted June 7, 2016 4 hours ago, trikk said: No Papa? @Myyrä You could exchange the two hunters for death marshal and Papa, sure. It doesn't feel strictly better though, so I wanted to suggest something different. This list is more about controlling the board than killing the enemies. Quote Link to comment Share on other sites More sharing options...
LunarSol Posted June 7, 2016 Report Share Posted June 7, 2016 Of the Guild Standard, I'd say Papa/DM/1 Austringer is probably the best area to make adjustments. Quote Link to comment Share on other sites More sharing options...
fauxreigner Posted June 7, 2016 Report Share Posted June 7, 2016 2 hours ago, LunarSol said: Of the Guild Standard, I'd say Papa/DM/1 Austringer is probably the best area to make adjustments. Out of interest, what do you think of as the Guild Standard? I've seen surprisingly little Guild at tournaments and competitive play in my area so not sure what is considered our competitive backbone. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted June 7, 2016 Report Share Posted June 7, 2016 43 minutes ago, fauxreigner said: Out of interest, what do you think of as the Guild Standard? I've seen surprisingly little Guild at tournaments and competitive play in my area so not sure what is considered our competitive backbone. Francisco, DM, Papa and Austringer tend to squirrel their way into more than half of the Sonnia and Perdita lists, and they constitute a large percentage of the tournament lists. 1 Quote Link to comment Share on other sites More sharing options...
trikk Posted June 7, 2016 Report Share Posted June 7, 2016 I would probably add the Brutal Effigy to the Standard. All Guild Ladies seem to like him Quote Link to comment Share on other sites More sharing options...
LunarSol Posted June 7, 2016 Report Share Posted June 7, 2016 I was specifically referring to: Frank/Papa/DM/Austringerx2/Effigy/Watcher There's certainly an extended list; particularly when you add in McCabe and Hoffman, but if someone was only allowed 50 SS worth of models to play with, that would be my expectation for what they had. 1 Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 10, 2016 Author Report Share Posted June 10, 2016 Deployment: Flank (13) Strategy: Headhunter / Squatter's Rights (8) Schemes: (8, 13) Take Prisoner (Doubles) Show Of Force () Search The Ruins (8) Occupy Their Turf (13) Convict Labor (Always) Id like to use Hoffman with emissary hans and a dm . Quote Link to comment Share on other sites More sharing options...
Myyrä Posted June 11, 2016 Report Share Posted June 11, 2016 Don't use the same list for Headhunter and Squatter's Rights and don't use Hans with Hoffman. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 11, 2016 Author Report Share Posted June 11, 2016 2 hours ago, Myyrä said: Don't use the same list for Headhunter and Squatter's Rights and don't use Hans with Hoffman. Sorry, it should be headhunter I dont usually use hans at all (I think hes garbage honestly) but never tried the emissary trick with him. Figured a pool with show of force that I didnt really need to get up table would give me a chance to give it a try. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 11, 2016 Author Report Share Posted June 11, 2016 So yeah, played the game. A very high crow is needed for the smile.... ability so I never used it. Still used the long range guns to take out 3 small models with him. Got bogged down against brewy, killed everything but him but everyone was drunk around him. 3-3 tie which would have been a 5-3 loss if he had looked at take prisoner more carefully and a 6-5 win if I had just taken the take prisoner on brewy like a smart person. Quote Link to comment Share on other sites More sharing options...
trikk Posted June 11, 2016 Report Share Posted June 11, 2016 I think a Friekorps Trapper is a bit better, as you save 1SS and can repositoin better. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 13, 2016 Author Report Share Posted June 13, 2016 Deployment: Flank (12) Strategy: Guard the Stash(8) Schemes: (6, 7) Take Prisoner (Doubles) Leave Your Mark () Detonate The Charges (6) Set Up (7) Convict Labor (Always) Probably facing arcanist Playing tomorrow at sixish EST Quote Link to comment Share on other sites More sharing options...
trikk Posted June 13, 2016 Report Share Posted June 13, 2016 Well, the S&S make Guild sad as you have no kill-them strats. There`s a lot of interacts (4 schemes, LYM, DTC, SU, CL) so Perdita with Nino seem like a nice option. Guild 50ss Crew Perdita Ortega -- 4ss +Trick Shooting - 2ss +Vengeance Bullet - 1ss Enslaved Nephilim - 3ss Abuela Ortega - 7ss Brutal Effigy - 4ss Guild Austringer - 6ss Guild Austringer - 6ss Master Queeg - 7ss Nino Ortega - 7ss Orderly - 5ss You have 4 Family models (counting Abuela (0)) + Nino, so that blocks a lot of interact areas. You have lot of pushes/extra walks with Queeg, Obey, Shackles and Abuela, so Take Prisoner on something small is worth it. You can nuke someone with Perdita. 2 austringer with Deliver Order can poke enemy scheme runners going for CL/LYM and deliver order for your schemes. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 14, 2016 Author Report Share Posted June 14, 2016 18 hours ago, trikk said: Well, the S&S make Guild sad as you have no kill-them strats. There`s a lot of interacts (4 schemes, LYM, DTC, SU, CL) so Perdita with Nino seem like a nice option. Guild 50ss Crew Perdita Ortega -- 4ss +Trick Shooting - 2ss +Vengeance Bullet - 1ss Enslaved Nephilim - 3ss Abuela Ortega - 7ss Brutal Effigy - 4ss Guild Austringer - 6ss Guild Austringer - 6ss Master Queeg - 7ss Nino Ortega - 7ss Orderly - 5ss You have 4 Family models (counting Abuela (0)) + Nino, so that blocks a lot of interact areas. You have lot of pushes/extra walks with Queeg, Obey, Shackles and Abuela, so Take Prisoner on something small is worth it. You can nuke someone with Perdita. 2 austringer with Deliver Order can poke enemy scheme runners going for CL/LYM and deliver order for your schemes. I played almost your list. I forgot my phone so was trying to do it from memory. Frank with hermanos and wade in replaced the brutal and queeg. Faced Ramos, joss Howard and two large arachnids, And a mobile toolkit/scrap generator. It ended up 9-8. I got my schemes by turn 3 ( joss set up on turn 3 and turn one detonate). I held the posts for three turns but slowly lost the attrition game. If it hasn't been for my opponent only getting one for his detonate I would have lost, because it is impossible to keep Ramos from getting stash markets with all those minions. Quote Link to comment Share on other sites More sharing options...
trikk Posted June 14, 2016 Report Share Posted June 14, 2016 Well, you won so my advice wasn`t tragic Which schemes did you take? In hindsight I would maybe go with Sonnia to clear up bunches of spiders. Round 1: Corner Deployment Interference Convict Labor, Search the Ruins, Detonate the Charges, Exhaust their Forces, Inspection; Round 2: Standard Deployment Guard the Stash Convict Labor, Set Up, Neutralyze the Leader, Undercover Entourage, Take Prisoner; Round 3: Flank Deployment Headhunter Convict Labor, Mark for Death, Show of Force, Detonate the Charges, Search the Ruins; GO! Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 14, 2016 Author Report Share Posted June 14, 2016 5 hours ago, trikk said: Well, you won so my advice wasn`t tragic Which schemes did you take? In hindsight I would maybe go with Sonnia to clear up bunches of spiders. Round 1: Corner Deployment Interference Convict Labor, Search the Ruins, Detonate the Charges, Exhaust their Forces, Inspection; Round 2: Standard Deployment Guard the Stash Convict Labor, Set Up, Neutralyze the Leader, Undercover Entourage, Take Prisoner; Round 3: Flank Deployment Headhunter Convict Labor, Mark for Death, Show of Force, Detonate the Charges, Search the Ruins; GO! I lived and died by all of those pushes that Dita list brought, and Nino was the MVP, keeping Joss busy and making detonate very difficult. For your lists- Is this a single list request or lists for each request? Would you like competitive or creative, trying stuff out? 1 Quote Link to comment Share on other sites More sharing options...
trikk Posted June 14, 2016 Report Share Posted June 14, 2016 Can be different lists. I`ll have just 1 Austringer, 0 Guild Sergeants, 0 Exorcists and 1 Witchling Handler. Can have any other released Guild model (No Queeg, no Mounted Guard, no Spellcaster, got starter and Emissary). There can be something creative but its my first Mx tournament I`ll play so I would like to asses Guild dominance. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted June 15, 2016 Author Report Share Posted June 15, 2016 12 hours ago, trikk said: Can be different lists. I`ll have just 1 Austringer, 0 Guild Sergeants, 0 Exorcists and 1 Witchling Handler. Can have any other released Guild model (No Queeg, no Mounted Guard, no Spellcaster, got starter and Emissary). There can be something creative but its my first Mx tournament I`ll play so I would like to asses Guild dominance. Ok here's my attempt. My warning is that I am not a successful tournament player, hell, I've only played in a few tournaments myself. rounds 1: Guild 50ss Crew Perdita Ortega -- 4ss +Vengeance Bullet - 1ss +Trick Shooting - 2ss Enslaved Nephilim - 3ss Clockwork Trap - 2ss Clockwork Trap - 2ss Clockwork Trap - 2ss Death Marshal - 6ss Death Marshal - 6ss Guild Austringer - 6ss Hunter - 7ss Hunter - 7ss Brutal Effigy- 4ss The idea being that you can declare search the ruins, and use perdita and the austringer (and possibly the neph) to get the traps to drop scheme markers. The Austringer and Neph can also move the traps into people to engage them if they aren't careful, and by placing them near the outside of the middle circle, you further limit the places they can stand and still count for the strat. The hunters and the death marshalls both like interference (since the hunter can jump from one side of the line to the other with proper placement at the end of turn, and the death marshall can bury the models which seek to tie them up), and the Death marshalls are a constant threat for detonate too. Dita with vengence bullet is a constant threat for their master, so they will have to be cautious of that, and the enslaved neph can shimmy your guys around to make sure you get your different corners. This list will not like most outcast lists though, so be cautious if that is what you see coming. Id consider McMourning with a similar list, but replacing the neph with the chihuahua Round 2: I like the list you made for me above, but since you already have that, I'm going to go a slightly different route. Guild 50ss Crew C. Hoffman -- 8ss +Field Mechanic - 2ss Brutal Emissary - 10ss +Brutal Conflux - 0ss Guardian - 8ss Guardian - 8ss Hunter-7ss Peacekeeper - 11ss +Expert Sleuth - 1ss So the idea here is to use the guardians to hold the markers, and push people away. The Emissary can box people off, will ignore the cover that those markers provide, and with another armor becomes a real pain to take down. Since it is usually pretty easy to score this scheme, it should start regenning pretty quickly. Peacekeeper can sit between them, harpooning anything that tries to be on the marker without engaging it and then making them into a bloody smear. Hunter is can do the same kinds of pull shenanagans, and can threaten inspect if you feel like it. You should replace him with 3 traps around the strat markers, which is pretty amusing, but will make it harder to push people away if placed wrong. You are going to want undercover enrourage on the emissary, which you can run whereever you want with hoff in the last turn. You will also probably want to do take prisoner, which the guardians excel at, as does the emissary. The other option is to do set up on a model you know he will send towards the strat markers, and drop lots of markers near there to make life difficult for your opponent. Honestly, i wouldn't do neutralize with this crew unless you see a really killable master on the other side. Round 3: I wish you had mounted guard, because I've been brainstorming a list that i would really like for this. Since you don't, this is going to take some serious ability to hold the middle and kill things. Lady J is fun in Headhunter, but the fact that it doesn't drop markers can be a real disappointment. Her and the judge can help clear out that zone, but you will miss the markers. Instead use the judge to pull their show of force models out of the zone and to obey executioner or sidir attacks for as long as possible. TheAustringer will help you pick up the heads you create. As far as schemes go, this group can do any of those pretty easily. The death marshall loves mark for death, but he is even more useful in burying a model which would get the show of force. If you do that, try to use the judge to pull him out of the circle if you can, so that killing him won't put that model back in. Guild 50ss Crew Lady Justice -- 6ss +Plant Evidence - 1ss Brutal Effigy - 4ss Death Marshal - 6ss Executioner - 9ss +Plant Evidence - 1ss Guild Austringer - 6ss Sidir Alchibal - 9ss +By Your Side - 1ss The Judge - 9ss +Unrelenting Leader - 2ss I'm sure some of the tourney players on here have better ideas than me, but these are some of what I would try. Sonnia was also tempting for this last one, as everyone is so likely to be bunched into the middle, just waiting to be blaster. Quote Link to comment Share on other sites More sharing options...
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