4thstringer Posted October 31, 2016 Author Report Share Posted October 31, 2016 Round 1: Collect the Bounty, Standard Deployment Schemes: Convict Labor, Take Prisoner, Show of Force, Public Demostration, Mark for Death Round 2: Interference, Flank Deployment Schemes: Convict Labor, Show of Force, Exhaust their Forces, A Quick Murder, Neutralize the Leader Round 3: Stake A Claim, Corner Deployment Schemes: Convict Labor, Take Prisoner, Leave your Mark, Set Up, Occupy Their Turf im playing these this weekend at havencon in md. I think I have my round 1 and 3 nellie list, but my round 2 list is still up in the air. Anyone have a nellie list I can run? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted January 10, 2017 Author Report Share Posted January 10, 2017 Ok I'm going Hoffman this time against TT. Random encounter generated with CrewFaux Deployment: Standard Deployment (7) Strategy: Guard the Stash (Crows) Schemes: * Claim Jump (Always) * Frame For Murder (Rams) * Accusation! (Masks) * Tail 'em (10) * Inspection (11) I thought about a 2 guardian big killer list and a killjoy/papa/emissary lawyer list that is probably sillier than good, but ib do enjoy silliness. Playing tomorrow at five. What would you bring? Let me be your test subject. Quote Link to comment Share on other sites More sharing options...
Franchute Posted January 10, 2017 Report Share Posted January 10, 2017 It's funny you're talking about silly killjoy lists because I feel like playing the following list those days. I just don't have the miniature: - Hoffman with field mechanic and arcanist assets and a 3rd upgrade - Brutal Emmissary with conflux of amalgamation - Howard Langston with curfew - Watcher - Killjoy with expert sleuth probably It might be better if last stand was in the pool though. I'd be interested in knowing your silly killjoy list. Edit: English Quote Link to comment Share on other sites More sharing options...
Myyrä Posted January 10, 2017 Report Share Posted January 10, 2017 I refuse to go along with any Killjoy tomfoolery. 50 SS Guild Crew Hoffman + 3 Pool - Field Mechanic (2) - On Site Assimiliation (2) - Arcanist Assets (1) Howard Langston (12) - A Debt To The Guild (1) Brutal Emissary (10) - Conflux of Amalgamation (0) Guardian (7) Steam Arachnid (4) Steam Arachnid (4) Steam Arachnid (4) Mobile Toolkit (3) You could also take Numb to the World on Howard if you really fear Yin or Brewski. 2 Quote Link to comment Share on other sites More sharing options...
Franchute Posted January 10, 2017 Report Share Posted January 10, 2017 5 minutes ago, Myyrä said: I refuse to go along with any Killjoy tomfoolery. Is it a matter of principle? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted January 10, 2017 Report Share Posted January 10, 2017 Just now, Franchute said: Is it a matter of principle? Definitely. 2 Quote Link to comment Share on other sites More sharing options...
Franchute Posted January 10, 2017 Report Share Posted January 10, 2017 11 minutes ago, Myyrä said: I refuse to go along with any Killjoy tomfoolery. 50 SS Guild Crew Hoffman + 3 Pool - Field Mechanic (2) - On Site Assimiliation (2) - Arcanist Assets (1) Howard Langston (12) - A Debt To The Guild (1) Brutal Emissary (10) - Conflux of Amalgamation (0) Guardian (7) Steam Arachnid (4) Steam Arachnid (4) Steam Arachnid (4) Mobile Toolkit (3) You could also take Numb to the World on Howard if you really fear Yin or Brewski. Don't you have too many arcanist constructs for arcanist assets? Wasnt it 4 the limit? Or am I wrong? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted January 10, 2017 Report Share Posted January 10, 2017 3 minutes ago, Franchute said: Don't you have too many arcanist constructs for arcanist assets? Wasnt it 4 the limit? Or am I wrong? It is. Apparently Crewfaux has a bug. Quote Link to comment Share on other sites More sharing options...
Franchute Posted January 10, 2017 Report Share Posted January 10, 2017 7 minutes ago, Myyrä said: It is. Apparently Crewfaux has a bug. I've sent them an email to let them know about it. Quote Link to comment Share on other sites More sharing options...
trikk Posted January 10, 2017 Report Share Posted January 10, 2017 21 minutes ago, Myyrä said: Definitely. Real men don`t let other men play Killjoy 2 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted January 10, 2017 Report Share Posted January 10, 2017 Let them know if you selected the toolkit first or last. Previously the bug popped up with hiring the Malifaux Child, another peon. Also, I have just found out this cold makes it hurt to laugh. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted January 10, 2017 Report Share Posted January 10, 2017 7 minutes ago, Franchute said: I've sent them an email to let them know about it. I did too, and he fixed it already. Quote Link to comment Share on other sites More sharing options...
JDAntoine Posted January 10, 2017 Report Share Posted January 10, 2017 Five is the new four 1 Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted January 10, 2017 Report Share Posted January 10, 2017 5 minutes ago, JDAntoine said: Five is the new four No, no, no, it's 'two plus two has always equaled five'. Guildmath(tm)! 1 Quote Link to comment Share on other sites More sharing options...
Franchute Posted January 10, 2017 Report Share Posted January 10, 2017 44 minutes ago, JDAntoine said: Five is the new four That's actually why you should take Killjoy in a 5 models list 1 Quote Link to comment Share on other sites More sharing options...
Cadaverousbirth Posted January 10, 2017 Report Share Posted January 10, 2017 9 minutes ago, Franchute said: That's actually why you should take Killjoy in a 5 models list Last Stand with Hoffman, anyone? Quote Link to comment Share on other sites More sharing options...
JDAntoine Posted January 10, 2017 Report Share Posted January 10, 2017 18 minutes ago, Franchute said: That's actually why you should take Killjoy in a 5 models list 5 Killjoy! Quote Link to comment Share on other sites More sharing options...
Gnomezilla Posted January 10, 2017 Report Share Posted January 10, 2017 5 minutes ago, Cadaverousbirth said: Last Stand with Hoffman, anyone? I have given my group strict orders to bonk me on the head if I try that. Maybe for people who won't bring Hoffman unless forcibly restrained it will work better. Unless I have been spoiled by playing in the time of unrevealed schemes and it doesn't matter whether it's telegraphed as it doesn't influence the opponent's plans even if revealed. Also, just reading a list of steam arachnid, steam arachnid, steam arachnid makes me giggle. Cough syrup is wonderful. Just saying. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted January 10, 2017 Author Report Share Posted January 10, 2017 1 hour ago, Franchute said: It's funny you're talking about silly killjoy lists because I feel like playing the following list those days. I just don't have the miniature: - Hoffman with field mechanic and arcanist assets and a 3rd upgrade - Brutal Emmissary with conflux of amalgamation - Howard Langston with curfew - Watcher - Killjoy with expert sleuth probably It might be better if last stand was in the pool though. I'd be interested in knowing your silly killjoy list. Edit: English Heres mine- 50 SS Guild Crew Hoffman + 3 Pool - Field Mechanic (2) - Curfew (1) Brutal Emissary (10) - Conflux of Amalgamation (0) Papa Loco (7) Guardian (7) Guardian (7) Death Marshal (6) Guild Lawyer (6) Watcher (4) The idea being if lawyer puts fees on killjoy whenever he hurts someone with an attack he splashes bb onto people. Might switch field mechanic for numb on papa and debt on kj. Quote Link to comment Share on other sites More sharing options...
Franchute Posted January 10, 2017 Report Share Posted January 10, 2017 8 minutes ago, 4thstringer said: Heres mine- 50 SS Guild Crew Hoffman + 3 Pool - Field Mechanic (2) - Curfew (1) Brutal Emissary (10) - Conflux of Amalgamation (0) Papa Loco (7) Guardian (7) Guardian (7) Death Marshal (6) Guild Lawyer (6) Watcher (4) The idea being if lawyer puts fees on killjoy whenever he hurts someone with an attack he splashes bb onto people. Might switch field mechanic for numb on papa and debt on kj. It seems you put the wrong list: I dont see Killjoy. It must be because of @Myyrä threatening you Quote Link to comment Share on other sites More sharing options...
4thstringer Posted January 10, 2017 Author Report Share Posted January 10, 2017 11 minutes ago, Franchute said: It seems you put the wrong list: I dont see Killjoy. It must be because of @Myyrä threatening you Sorry I had to rebuild it and forgot to pull the two guardians for killjoy with debt 1 Quote Link to comment Share on other sites More sharing options...
Franchute Posted January 10, 2017 Report Share Posted January 10, 2017 21 minutes ago, 4thstringer said: Sorry I had to rebuild it and forgot to pull the two guardians for killjoy with debt A possibility could be to include the attendant in case a katanaka sniper kills papa too early? This could prevent papa from exploding in your face. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted January 10, 2017 Author Report Share Posted January 10, 2017 What does the attendant do to protect papa? Quote Link to comment Share on other sites More sharing options...
Franchute Posted January 10, 2017 Report Share Posted January 10, 2017 5 minutes ago, 4thstringer said: What does the attendant do to protect papa? It does not protect him, but it would protect the rest of your crew in case papa dies near your crew. The Null field ability of the attendant would negate the pulse of papa's BOOM! if you place it next to him. Quote Link to comment Share on other sites More sharing options...
Franchute Posted January 10, 2017 Report Share Posted January 10, 2017 3 minutes ago, Franchute said: It does not protect him, but it would protect the rest of your crew in case papa dies near your crew. The Null field ability of the attendant would negate the pulse of papa's BOOM! if you place it next to him. Also: I'm assuming you want to use hold this, which would not be feasible if you put papa in a box. But maybe you dont want to use hold this. Quote Link to comment Share on other sites More sharing options...
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