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Treating a campaign as a slow grow to get into Arcanists. Any chance of some tips from the old hands on my starting arsenal?


apes-ma

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Hello Arcanists! Some friends at my LGS are starting a campaign, and I am using it as a way to branch out of Outcasts and into a new faction - The Arcanists! At the moment the only arcanist models I have are the Ironsides box, so I am pretty convinced I will be working towards Toni as my master, and I will definitely be using The Captain as my leader to start off. So, in case you don't know the campaign rules, the initial arsenal is 35SS, allowing up to one upgrade. This is what I was thinking...

The Captain - 10ss

+ Warding Runes (1SS)

Oxfordian Mage (6SS)

Oxfordian Mage (6SS)

Gunsmith (7SS)

Willie (6SS)

 

That puts me on a round 35SS. The idea behind warding runes and not Patron's Blessing or a generic is that as I buy Oxfordian Mage upgrades I can get more bang for my buck (shazam for my scrip?) out of them... I am super unfamiliar with these models, and the faction as a whole, though - so some pointers would be handy!

   
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Well you've listed 36 ss there. 

I don't think Oxfordian mages are very good for campaigns personally, so that will colour my advice, but they really need to get their 0 cost upgrades to get close to their points level, and those cost script as you play. And take up an upgrade slot that they can't then use on equipment. 

I can't remember the starting rules for the campaign, but if the 0 cost upgrades still cost 0 at the beginning, I would advise starting with one of these. 

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12 minutes ago, Adran said:

Well you've listed 36 ss there. 

I don't think Oxfordian mages are very good for campaigns personally, so that will colour my advice, but they really need to get their 0 cost upgrades to get close to their points level, and those cost script as you play. And take up an upgrade slot that they can't then use on equipment. 

I can't remember the starting rules for the campaign, but if the 0 cost upgrades still cost 0 at the beginning, I would advise starting with one of these. 

Haha, you're right! I forgot to add the upgrade cost. And yeah, that's actually a really good point about the mages/equipment... Which is half the draw of the campaign! 0SS upgrades cost, I think, 2 scrip to buy, but are 0SS at the start I believe... The problem, as you pointed out, is that the mages get expensive then. I feel like a pair is the minimum for them, to get the tomes, but the second one ends up costing 8 scrip with one of the wards as well... seems too high.

Thinking about it, I probably want to put Johan in one of those slots... What other models are pretty useful to arcanists that it would be worth getting comfortable with? And are there any generalist upgrades that would be better than patrons blessing? I swap Warding Runes for Patron's Blessing, Johan for a mage, and spend the last three stones on Essence of Power or something...

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The arcansist are probably blessed with the greatest set of generic upgrades.

Anyone that can take an upgrade can get use out of Imbued Energies. Arcane Reservoir is always good. Some people Love Seize the day. Imbued Protection is very often helpful. 

If you go 1 mage, then I think there is 2 ways to look at it. Either pick the upgrade that adds tomes so that only having 1 academic isn't crippling, or pick the upgrade to support warding ruins, and then try and get 2 warding runes.

I suppose there is always a plan C. Hire a Friekorps Librarian, and then you'll have  a nearby academic.

 

As to what arcanists, there isn't really a wrong answer. I happily use all the arcanist models. Campaigns are a little different to normal crews, as you probably will place greater stock in a generalist model because you can't always just hire your best specialist model. 

In my Shifting loyalty games I had a lot of fun with an arachnid swarm armed with a gattling gun. Positives to attack and damage with a 2/5/6 damage profile at range is pretty solid. But its something that they can't do in a  normal game

  

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