Jump to content

Tips for a noobie with Von Schill?


Armond

Recommended Posts

Ok, so back in my room and came up with:

 

35 Soul Stone List - I have 3 SS left, so I could get a Trunk, but then that would leave me with only a single SS in my Pool.

Von Schill - 4SS Pool, Survivalist, The Shirt Comes Off

Strongarm Suit - Oath Keeper

Freikorps Librarian - Oath Keeper

Freikorps Trapper

Freikorpsmann

Thoughts??

 

Link to comment
Share on other sites

8 hours ago, Armond said:

Ok, so back in my room and came up with:

 

35 Soul Stone List - I have 3 SS left, so I could get a Trunk, but then that would leave me with only a single SS in my Pool.

Von Schill - 4SS Pool, Survivalist, The Shirt Comes Off

Strongarm Suit - Oath Keeper

Freikorps Librarian - Oath Keeper

Freikorps Trapper

Freikorpsmann

Thoughts??

 

I don't think Schill needs survivalist; its tempting but he's already hard to put down...Still it is only 1 ss and hard to kill on a master is really powerful.. 
Strongarm is nice but I reckon Taelor would be better since you then have armour and construct bashing goodness. Plus she is hard to kill so can work outside of the von schill bubble.

Taking away the korpsmann and one oath keeper will net you Johan - again hard to kill and a relic hammer for 6 ss. 

If you give taelor 'I pay better' then your entire crew can discard a card to gain focus too making you more AP efficient. (with oath keeper and i pay better she will be the exact same cost as the strongarm but provide passive buffs, massive threat range with a 3":meleeand can deal with summons by popping welcome to malifaux each turn.)

Thats my take on a standard Schill list - My auto include is usually Johan for condition removal and being an awesome 6ss model with a relic hammer. While Taelor seems to make an appearance over other freikorp options such as Hannah or the Strongarm due to her amazing flexibility. 

Good to see fellow Korpsmenn playing! Keep on Korping friend!

  • Like 1
Link to comment
Share on other sites

4 hours ago, Blacks85 said:

Get another trapper over the man, add 3rd oathkeeper (and or the loyal for now) and is pretty consistent.

 

Probably Lazaruis is better than strongarn

What is the benefit of the Lazarus over Strongarm?  If I want somebody to pump out melee I would think the Strongarm would compliment Von Schill very well.

4 hours ago, MR TORGUE said:

trappers... sigh; suprised they've not been re-sculpted holding crutches... personally I'm comfortable with one, while two just seems excessive...

Well I definitely don't want to push two on the board at 35SS when I am trying to energize a community in Okinawa.  I want the people to enjoy the gameplay aspects before everyone starts heading towards a more min/max mentality.

3 hours ago, SpiralngCadavr said:

Yeah, feel exactly the same way. They're just such solid snipers that I feel kinda' dirty thinking about taking a second one, even if I know it's probably a better choice.

Even more reason for me to go with just one!  But I know in the future fielding two of them would be a good idea, especially if I am going to play in some kind of tourneys later on!

3 hours ago, MR TORGUE said:

I don't think Schill needs survivalist; its tempting but he's already hard to put down...Still it is only 1 ss and hard to kill on a master is really powerful.. 
Strongarm is nice but I reckon Taelor would be better since you then have armour and construct bashing goodness. Plus she is hard to kill so can work outside of the von schill bubble.

Taking away the korpsmann and one oath keeper will net you Johan - again hard to kill and a relic hammer for 6 ss. 

If you give taelor 'I pay better' then your entire crew can discard a card to gain focus too making you more AP efficient. (with oath keeper and i pay better she will be the exact same cost as the strongarm but provide passive buffs, massive threat range with a 3":meleeand can deal with summons by popping welcome to malifaux each turn.)

Thats my take on a standard Schill list - My auto include is usually Johan for condition removal and being an awesome 6ss model with a relic hammer. While Taelor seems to make an appearance over other freikorp options such as Hannah or the Strongarm due to her amazing flexibility. 

Good to see fellow Korpsmenn playing! Keep on Korping friend!

Are you saying that from the perspective of being a 35SS list in regards to not needing Survivalist? 

I did read up on Taelor(I would have to snag the Viks box huh?) and Johan(already purchased in fact) and am really considering throwing Johan in later on.  But I want to maintain a Friekorps theme for now, try to keep things tied together beyond just Faction of Outcasts.  That Taelor trick is nasty, and would increase AP efficiency by a good amount!  But I don't know how nice I would feel throwing that on the field right away!  Definitely tossing that in my back pocket, especially if I expand into more Outcasts. 

as you said, "fellow Korpsmenn."  I am trying to keep it heavily themed into Korpsmenn.  Do you think at 35SS it would be best to start with the stipulation of no upgrades and just base models for simplicity's sake?  If that is so, I could probably toss in another Friekorpsmenn or maybe even the Specialist.  This is all assuming I don't want to use the Steam Trunk. 

Link to comment
Share on other sites

I tend to not take a 10-point model at 35ss, favoring more activations instead.  I basically just play the VS box at this level.  And at 50ss, it's usually Hannah + Lazarus or Hannah + Strongarm.  Hannah gives so much utility.  As a matter of personal taste, I prefer to not take a second sniper.

There are some upgrades that are really good with VS, as mentioned.  Don't forget to tweak your picks based on what's going on in your specific game, who your opponent is, etc.

I'll add that the Specialist doesn't get a lot of love, but I think you should get to know him.  You might find a reason to bring him along now and then.

Link to comment
Share on other sites

Well I was considering going with a hard crew build, like you select your crew and it is set until the next game.  More of a starting campaign build for everyone.  Although I suppose I could set the crews to being even lower, with no Master to start with in the first round, and increase by 5SS every week/game or whatever.

When I read up on the Specialist I was pretty impressed, his main downfall is the lack of movement shenanigans.  But I feel that if you run him around within pretty close(far enough away from everyone to prevent blasts and whatnot) then you can use him as a nice response unit.  Any movement tricks that can be used on him? 

 

 

  • Like 1
Link to comment
Share on other sites

9 hours ago, Blacks85 said:

Get another trapper over the man, add 3rd oathkeeper (and or the loyal for now) and is pretty consistent.

 

Probably Lazaruis is better than strongarn

That's all situational though, isn't it?  F'mann is better in some situations than the trapper, same with Strongarm suit v lazarus

 

9 hours ago, MR TORGUE said:

I don't think Schill needs survivalist; its tempting but he's already hard to put down...Still it is only 1 ss and hard to kill on a master is really powerful.. 
Strongarm is nice but I reckon Taelor would be better since you then have armour and construct bashing goodness. Plus she is hard to kill so can work outside of the von schill bubble.

Taking away the korpsmann and one oath keeper will net you Johan - again hard to kill and a relic hammer for 6 ss. 

If you give taelor 'I pay better' then your entire crew can discard a card to gain focus too making you more AP efficient. (with oath keeper and i pay better she will be the exact same cost as the strongarm but provide passive buffs, massive threat range with a 3":meleeand can deal with summons by popping welcome to malifaux each turn.)

Thats my take on a standard Schill list - My auto include is usually Johan for condition removal and being an awesome 6ss model with a relic hammer. While Taelor seems to make an appearance over other freikorp options such as Hannah or the Strongarm due to her amazing flexibility. 

Good to see fellow Korpsmenn playing! Keep on Korping friend!

Disagree on survivalist.  Df6, Armor 1 and a reasonable (not overly high) number of wounds).  Kind of tough, but could be tougher.

Survivalist is great with librarian.  As it is, it means your opponent needs an extra AP to kill him.  Heal with librarian or rip the shirt off, and suddenly it's going to take another AP at least as you're out of the 'hard to kill' zone.  That upgrade could easily see vS withstanding another few hits.

Also, with the + to healing flips, it gels oh-so-nicely with the librarian and ripping the shirt off.

Taelor v strongarm - again, depends on the schemes/strats and your opponents.  SS is a better addition in some cases, taelor in others.  I've often taken I pay better on vS in the past, but depends how I'm going to play the models.  vS probably pushes a bit too far up for me to keep using it on him if I have Taelor on the table.

  • Like 1
Link to comment
Share on other sites

8 hours ago, Armond said:

 

Are you saying that from the perspective of being a 35SS list in regards to not needing Survivalist? 

I did read up on Taelor(I would have to snag the Viks box huh?) and Johan(already purchased in fact) and am really considering throwing Johan in later on.  But I want to maintain a Friekorps theme for now, try to keep things tied together beyond just Faction of Outcasts.  That Taelor trick is nasty, and would increase AP efficiency by a good amount!  But I don't know how nice I would feel throwing that on the field right away!  Definitely tossing that in my back pocket, especially if I expand into more Outcasts. 

as you said, "fellow Korpsmenn."  I am trying to keep it heavily themed into Korpsmenn.  Do you think at 35SS it would be best to start with the stipulation of no upgrades and just base models for simplicity's sake?  If that is so, I could probably toss in another Friekorpsmenn or maybe even the Specialist.  This is all assuming I don't want to use the Steam Trunk. 

In terms of survivalist I think its a solid upgrade but I never really see it coming up much when i've taken it. I would say its a mandatory upgrade for Viktoria of Ashes as she and her sister are so fragile; Von Schill however; i'd prob feel like i'd get more mileage out of an extra soulstone that schill or a henchman can use on themselves. 
Regardless of game size I suppose it necessarily depends how aggressively you play Schill; if he'd going to be getting stuck-in tash-deep and going for big-bads it will certainly be useful since he'll be expecting a few knocks round the head. 
Hard to Kill is such a powerful ability in its own right that I do often find myself thinking about taking it but often I feel I can't spare the stones as lists always seem to depend on those last 2-3 stones going to the pool for cheating initiative/reduction or card draw. 

 

Link to comment
Share on other sites

9 hours ago, Armond said:

When I read up on the Specialist I was pretty impressed, his main downfall is the lack of movement shenanigans.  But I feel that if you run him around within pretty close(far enough away from everyone to prevent blasts and whatnot) then you can use him as a nice response unit.  Any movement tricks that can be used on him? 

You can get some benefit from 'I pay better' which will allow for the spec to discard a card to gain focus +1 at start of activation and then move and fire using the focus. Other than that maybe run him near Father Time and discard 9's of any suit to give him fast due to 'Times passive ability - although thats pricey just for a faster specialist :D

If you have Lust on merc tax you can push them 4" towards another model with her (0) proper positions action. 

Other than that i'm struggling to think of ways to get the spec's slow arse across the board. They only need get to the centre line really anyways... 

 

10 hours ago, smeemo-on-wyrd said:

I'll add that the Specialist doesn't get a lot of love, but I think you should get to know him.  You might find a reason to bring him along now and then.

Love them for the marker removal and it does feel cool washing down a model with a river of flame...

Link to comment
Share on other sites

Seems like the Specialist would be one of those take as you need/based on scenario type of models. 

With Von Schill's pool of models that I have been ordering, if I wanted to expand to have a second master available for say a tournament, would Tara be a good choice.  What I mean by good choice is someone who can do things VS cannot in regards to scenarios and playstyle.  Those Void Wretches seem to make great scheme runners, and even Tara combine with Freikorps seem like a good idea.  Hannah with Tara could be an interesting field choice I would think.  Toss in the Strong Arm as a beater and then a Trapper and some Void Wretches. 

Recommendations in regards to a Master than loves the Freikorps outside of Von Schill?

 

Link to comment
Share on other sites

Thinking about it, a Specialist with Jack Daw could be interesting. Jack could push him to get around his slowness, and Jack can copy his flammenwerfer attack. Move or burn can help if Jack has to heal with the Nurse.

Link to comment
Share on other sites

16 hours ago, daniello_s said:

They all love Freikorps.

That is just awesome, because then in terms of acquiring another Master, I can just go with the ones that appeal the most to me aesthetically.  I just like to have a pretty positive amount of models be able to be cross-utilized. 

13 hours ago, Freman said:

Thinking about it, a Specialist with Jack Daw could be interesting. Jack could push him to get around his slowness, and Jack can copy his flammenwerfer attack. Move or burn can help if Jack has to heal with the Nurse.

I need to read up on old Jack Daw, because I am none too familiar with his abilities.  May have to do with not being all that drawn to his model's appearance. 

12 hours ago, daniello_s said:

Johan is better for condition removal plus hits like a train.

Got him coming in, and I am pretty interested in his playability once I get some guys running around the battlefield.

Link to comment
Share on other sites

Think with Tara and company Johan can move about a bit better?  With Von Schill I could opt to throw points at him and toss a Scramble on him right?  I know it ups his cost, but at the benefit of increasing his movement and thus his utility that could be a worthy sacrifice.  It would also allow him to keep up with the rest of the crew without needing a slow down of pace.  Plus, being able to rush thru severe would be a nice little add-in. 

Link to comment
Share on other sites

Scramble is very useful on boards where you have a lot of movement restricting terrain. It is pricey though, so you generally don't just take it on a whim.

3 hours ago, Armond said:

I need to read up on old Jack Daw, because I am none too familiar with his abilities.  May have to do with not being all that drawn to his model's appearance. 

Although he's becoming one of my favourite masters (after two games) his model isn't the most appealing. That said, and provided you have a bunch of his tormented models in support, he's fairly nice to play. He's very interactive with his crew, being able to both prompt them to act, push them when they start their activation, and copy their abilities.

I'd say his interactions make him one of the more complex masters in Outcasts.

Link to comment
Share on other sites

Armond, I have exactly those two Outcasts Masters, Schill and Tara, about the same choices you have. With Tara and Aionus I managed to make my crew have enough fast to reach Squatters markers on first turn. Having Hannah walk 15 or even a convict gunslinger position 12 is great. I love Tara, I just don't know if it compliments Schill that much? Maybe the pros could talk a bit about it. 

 

I also have the dillema of doing a nice Schill and Tara 35 SS list for a tournament

  • Like 1
Link to comment
Share on other sites

I too would like to hear some more experienced players' POVs in regards to a Tara crew synergizing with a Von Schill crew.  I now Void Wrenches are good scheme runners, and perhaps the Strong Arm suit may be a good beater with Tara?  In any case, I am just curious what the pros would say!

Link to comment
Share on other sites

Do you guys have strategies that you usually use one or the other? What I mean is if you get Squatters right do you choose Tara, or Turf War Schill? etc? Are there specific strategies where you use usually one or the other (let's say you only have Schill and Tara)

Link to comment
Share on other sites

On 07/05/2016 at 9:56 PM, daniello_s said:

Schill, Strongarm, Johan -  my main beaters when I was running Schill. 

Wretches were scheme runners but were replaced by Winged Plagues.

Hannah and Trappers filled the rest of space (or Trapper plus Hodgepodge Effigy). 

what are you using for winged plagues?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information