trikk Posted April 28, 2016 Report Share Posted April 28, 2016 If you could change something in 3 models what would that be. Lets also be honest and not mention only buffs but also cuddles Which models and why? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted April 28, 2016 Report Share Posted April 28, 2016 Guild models only? Quote Link to comment Share on other sites More sharing options...
trikk Posted April 28, 2016 Author Report Share Posted April 28, 2016 That was the original idea since its the guild forum, but I won`t mind. Quote Link to comment Share on other sites More sharing options...
icebreaker Posted April 28, 2016 Report Share Posted April 28, 2016 Rotten belle - increase price to 6-7CC and down CA to 6 Guardian - increace damage line to 2/3/4 Sidir - add build in rams in MI action Quote Link to comment Share on other sites More sharing options...
trikk Posted April 28, 2016 Author Report Share Posted April 28, 2016 Samuel Hopkins: Swap his SS cost with Francisco and give him a (0) push or increase his walk. Lucius: total rework Guild Sergeant: increase Df to 5 or 6. Cg to 6. Add something to offense (maybe a ram or different trigger) Non-guild: Obedient wretch and rats only in Hamelin crews Belle price to 6SS and Ca dropped to 6 Pigapult dropped to Sh5 and without reckless Quote Link to comment Share on other sites More sharing options...
Myyrä Posted April 28, 2016 Report Share Posted April 28, 2016 Lady Justice - Nimble or 4" push as (0) action. Lucius - Governor's authority to Wp duels instead of Horror duels, buff Ca to 7 or 8. Riflemen - Buff Df and Wp by 1. Quote Link to comment Share on other sites More sharing options...
trikk Posted April 28, 2016 Author Report Share Posted April 28, 2016 2 minutes ago, Myyrä said: Lady Justice - Nimble or 4" push as (0) action. Lucius - Governor's authority to Wp duels instead of Horror duels, buff Ca to 7 or 8. Riflemen - Buff Df and Wp by 1. Lady Justice with nimble or a push would be probably pretty awesome. Lucius has Ca7, I would lower the TN by 2, so Commanding Presence works on a 5. My issue with Lucius is that this would not make him special in any way. Hoff is the Obey master in Guild, McCabe is the buffer/support. Lucius should probably the Guild summoner Riflemen- wouldn`t that make them like really good? Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted April 28, 2016 Report Share Posted April 28, 2016 Lucius, Austringers, and Guild Guard would be the models I'd choose. Lucius because he is the weakest Master in the game. He is way too resource intensive and even with the resources he mostly does stuff that other Masters do better. Which is crazy. Austringers because they are silly and if they were made less silly Lucius' design would need to jump through fewer hoops. Lower the damage by quite a lot - have them be able to kill severely wounded models but not chip away big time on heavies. Guild Guard because they are kinda iconic for Guild yet no one takes them since they suck. I could see them simply dropping in cost to 3 as that would certainly make people take them, I'd think. 1 Quote Link to comment Share on other sites More sharing options...
icebreaker Posted April 28, 2016 Report Share Posted April 28, 2016 2 minutes ago, Myyrä said: Lady Justice - Nimble or 4" push as (0) action. Lucius - Governor's authority to Wp duels instead of Horror duels, buff Ca to 7 or 8. Riflemen - Buff Df and Wp by 1. This is good models. Weaknesses balance it. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted April 28, 2016 Report Share Posted April 28, 2016 Just now, trikk said: Riflemen- wouldn`t that make them like really good? 5 Wds, Df 5, Wp 6 on a 5ss model does not sound unreasonable to me. At the moment they are easier to kill than Bayou Gremlins. 2 Quote Link to comment Share on other sites More sharing options...
icebreaker Posted April 28, 2016 Report Share Posted April 28, 2016 9 minutes ago, Math Mathonwy said: Lucius, Austringers, and Guild Guard would be the models I'd choose. Austringers because they are silly and if they were made less silly Lucius' design would need to jump through fewer hoops. Lower the damage by quite a lot - have them be able to kill severely wounded models but not chip away big time on heavies. Guild Guard because they are kinda iconic for Guild yet no one takes them since they suck. I could see them simply dropping in cost to 3 as that would certainly make people take them, I'd think. Agreed about Guild Guard. Austringers are good as for me, deliver orders + raptos do my games all the time. Quote Link to comment Share on other sites More sharing options...
trikk Posted April 28, 2016 Author Report Share Posted April 28, 2016 24 minutes ago, Myyrä said: 5 Wds, Df 5, Wp 6 on a 5ss model does not sound unreasonable to me. At the moment they are easier to kill than Bayou Gremlins. Consider me convinced. Keep in mind with Dashel they get around 4-5 damage usually per shot. I don`t know if Austringers are that great. They are our only option for hunting Hollow Waifs to be honest. I use Deliver Orders half the time anyways and I never took 2 austringers. Min Damage 1 and moderate 3 is not that superb considering its once per turn. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted April 28, 2016 Report Share Posted April 28, 2016 30 minutes ago, trikk said: Consider me convinced. Keep in mind with Dashel they get around 4-5 damage usually per shot. With Dashel you are also paying 9ss for Dashel. With two Riflemen, you get to make a total of about 5 or 6 shots per game. That's around 1-1.5 damage per SS spent. Obviously you can get a few more shots in if you spend some Master AP, but that could usually be used on other things as well. Quote Link to comment Share on other sites More sharing options...
Munindk Posted April 28, 2016 Report Share Posted April 28, 2016 1 hour ago, trikk said: Belle price to 6SS and Ca dropped to 6 I dont think the problem with Rotten Belles is their CA 8, they're supposed to be good at Lure and messing with that could possibly underpower Seamus. The price increase might work, but I'd rather see them get a reduction in wounds (8 is too much for a 5SS minion that isnt supposed to be a tank), a reduction in the range of their Lure to 14", lose one of the built in suits on Lure, lose the trigger on Lure, reduce their damage track on Teeth and Nails or some kind of combination. *A reduction in Walk could work too, generally I'd be open to anything to make them good at nothing but Lure* Again, I dont see the fact that they're good at Lure as a problem, for me the issue is that they've got too many other good qualities on top of a good Lure. Quote Link to comment Share on other sites More sharing options...
MR TORGUE Posted April 28, 2016 Report Share Posted April 28, 2016 Belles: lower cost to 4 and up Ca to 9. Nothing Beast: change from enforcer to henchman. Whiskey Golem: Up Armour from +1 to +2. Quote Link to comment Share on other sites More sharing options...
trikk Posted April 28, 2016 Author Report Share Posted April 28, 2016 4 minutes ago, MR TORGUE said: Belles: lower cost to 4 and up Ca to 9. What? As for Belles a Ca8 Lure with 2 belles means youre master can go 20" into the enemy line without a chance to respond. Ability which has to just tie with 2 built in suits AND Ca8 is unavoidable by most masters, let alone other models. I`d say Ca6 built in suits Lure will usually go off too, but at least you have a chance to use a high card to deny it. 3 Quote Link to comment Share on other sites More sharing options...
icebreaker Posted April 28, 2016 Report Share Posted April 28, 2016 1 hour ago, trikk said: I don`t know if Austringers are that great. They are our only option for hunting Hollow Waifs to be honest. I use Deliver Orders half the time anyways and I never took 2 austringers. Min Damage 1 and moderate 3 is not that superb considering its once per turn. If "Make them suffer" comes I build crew all from not minion/peon models. But take one austringer. And place it in LOS block. In most cases it mean that opponent don't get points for "Make them suffer" or if he clever do not take "Make them suffer" wich ruins his plan for this crew. Quote Link to comment Share on other sites More sharing options...
trikk Posted April 28, 2016 Author Report Share Posted April 28, 2016 The amount of Alpha strikes possible I`d be afraid to do it. Lilith, Rasputina, Blasts, Obeys, Killjoys, Austringers. I think 3 VPs are worth a sacrifice. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted April 28, 2016 Report Share Posted April 28, 2016 It would be much more annoying to take 3 Guardians and no other minions or peons. 3 Quote Link to comment Share on other sites More sharing options...
icebreaker Posted April 28, 2016 Report Share Posted April 28, 2016 1 hour ago, trikk said: The amount of Alpha strikes possible I`d be afraid to do it. Lilith, Rasputina, Blasts, Obeys, Killjoys, Austringers. I do this only if table gives me confidence that blasts and obeys do not get to him. I dont afraid alpha strikes, The Guild loves when brave men comes close to us ))) Quote Link to comment Share on other sites More sharing options...
TeoKoz Posted April 28, 2016 Report Share Posted April 28, 2016 Samael - give him a (0) push towards burning targets, regardless of LoS. Could be put on a new personal upgrade. Austringers - make the Distract trigger work on Moderate and Severe damage. Lucius - Make Devil's Deal usable on models that fail the Commanding Presence - if fail, damage for 3 and gain a Soulstone. Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted April 28, 2016 Report Share Posted April 28, 2016 7 hours ago, Math Mathonwy said: Guild Guard because they are kinda iconic for Guild yet no one takes them since they suck. I could see them simply dropping in cost to 3 as that would certainly make people take them, I'd think. I take them! They do suck though. And I can't tell whether Lucius makes them seem to suck worse by association, or if it's the other way around. 1 Quote Link to comment Share on other sites More sharing options...
SpiralngCadavr Posted April 28, 2016 Report Share Posted April 28, 2016 Lucius- something to make his actions more efficient or easier. Yeah, he's pretty weak. Guild Guards- IDK. Something. Basically never consider taking them, and I love their classy old models. Justice- don't know what, but she could use further help. maybe just versatility since she's so obvious currently. Or something that really encourages you to use her with Marshals, like a cheap marshal. Quote Link to comment Share on other sites More sharing options...
Surrealistik Posted April 28, 2016 Report Share Posted April 28, 2016 Rotten Belle definitely needs an SS increase to 6 (much as Lev would love it); way too efficient and egregiously undercosted. Also lower its wounds to 6-7. Fuck Pigapult in general, retarded centralizing model that is a PITA to deal with for any faction that is not Outcast. Sam's Witch Hunt needs to be 1 SS cheaper and he probably should be 1 SS cheaper himself; I don't find him good value in light of the alternatives. 1 Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted April 28, 2016 Report Share Posted April 28, 2016 1 hour ago, SpiralngCadavr said: Justice- don't know what, but she could use further help. maybe just versatility since she's so obvious currently. Or something that really encourages you to use her with Marshals, like a cheap marshal. Yeah, I don't know why they got rid of her guns. It's not like she used them a whole lot, but it was nice to have the option. 1 Quote Link to comment Share on other sites More sharing options...
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