Zedicius Posted April 5, 2016 Report Share Posted April 5, 2016 So, the post lost my initial order and I've been waiting the last two months for Lilith and Criid to be re-sent to me. In the mean time, I have hopped by the hobby store to pick up a crew so I can actually play and decided to go with Hoffman. Anyway, it's probably a stupid question because I missed something in the rules though here goes; looped states that you can use another looped model's Ml, Sh and Ca values though it seems somewhat unclear on how to actually use them. Do you simply exchange the value, or do you use the other model's attack action? For example, I have a Rail Golem and a Guardian in the loop. The Guardian's Ml is higher than the golem's. Does the golem use it's own attack action with the Guardian's Ml value, or does the golem 'copy' the guardian's attack action, including its damage track? Quote Link to comment Share on other sites More sharing options...
Myyrä Posted April 5, 2016 Report Share Posted April 5, 2016 You just replace the numerical value keeping the original suit. Rail Golem would use its own attack, but his Ml for that attack would be 7 instead of 5. (The attack had built in right?) Quote Link to comment Share on other sites More sharing options...
Zedicius Posted April 5, 2016 Author Report Share Posted April 5, 2016 I don't have the stat cards on hand at the moment but I believe so, yes. Either way that clears things up, thanks! Quote Link to comment Share on other sites More sharing options...
Adran Posted April 5, 2016 Report Share Posted April 5, 2016 yes you just change the number, so the rail golem is still making its attack with a girder (can't remember its exact name), but using the guardians 7 instead of its 5 to give it a Ml of 7 and positive flips to the attack. Quote Link to comment Share on other sites More sharing options...
BFOmega Posted April 5, 2016 Report Share Posted April 5, 2016 Try it with a Steam Arachnid Swarm sometime. Ml7 with the overwhelm trigger is dirty. Theoretically, 12 attack on a charge with a 2/4/5 profile (with a +dmg flip if over 4 wds). Realistically it will be less, but 6 (2 Ml7s, 2Ml6s, 2Ml5s) wouldn't be too unlikely, especially late in the turn. Give him nimble for even more shenanigans and a 12" charge threat range. Plus, eating up scheme markers in AoE can be handy. Quote Link to comment Share on other sites More sharing options...
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