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A Levi Experimental Crew


Blakklist

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Would you ever consider running the following crew or some close variation or it?

50SS

Levi

Rusty-10SS anchor

Hollow Waifs- 0SS

Ashes & Dust- 13SS

Desolate Engine- 13SS

Convict Gunslinger- 7SS anchor

Librarian- 7SS anchor

This build leaves nothing left for upgrades so clearly it needs some work.  This gives me 3 decent ranged for anchors with some healing and 3 OP Melee, plus activation control.  Seems like it could be fun.  

 

One question though.  Most crews have around 7-8 models in a 50SS game.  This crew with 3 Hollow Waifs give me 9 models.  So it will give me activation control right.  Now lets say I haven't activated Desolate Engine yet or Rusty.  Can I activate Rusty first and cast "Burn Out" on DE to give him the "Reactivate" Condition even before DE has activated this turn.  My thought on this is to save them for last so that the opponent has no chance to hit DE for the last WD and get two back to back activations out of DE so that he can heal all the damage from "Burn Out" with his "Restabilize" trigger.  My buddy says you can't give reactive condition to a model if it hasn't activated yet.

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10 minutes ago, Drool_bucket said:

Levi's upgrades are too good to ignore, IMO, but if you do, you can certainly spend his stones and just hand onto his cache.

The list will hit like a mack truck, sure...  but can it score its strats and schemes?  Would I use it, sure, but I would tweak it some.

What tweaks?  I am Just looking for new ideas to make it work better.  Thanks for the reply.

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well, to me the most glaring "huh?" is the Desolation Engine with no solid way of getting Abominations out.  Sure, quite a few of your models can make them on a trigger on their Ml attacks, but part of what makes the DE a beast is the ability to re-form it during the game.

So I would look their for the first tweak... either Rusty's upgrade, or one of Levi's....  or I would drop the DE in favor of something a few stones cheaper and sprinkle in Oathkeeper to the list, which will help out with making it even more smashy!

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Desolation Engine is best summoned, not hired. He is great on paper, but in reality hi is a walking target that a fairly decent model can tie up and take down in a couple of turns. Then you have lost 13 stones worth of model. 

However, my suggestion is to try your list out at least 2 times and write a bat rep for each. Make sure to note what the crew was able and unable to each in regards to the strategy and schemes, as well as, the enemy crew. This will help you build the list more to your own play style.

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58 minutes ago, Taitus55 said:

You could hire only 2 waifs ;) 

And for the crew a suggest to see before the scheme and strategy of the game because with that list you haven't runner for place markers

Lol thx, I have been using 3 ? Oops.  Any idea about the Reactivate question I asked?

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9 minutes ago, SlackerLM said:

Desolation Engine is best summoned, not hired. He is great on paper, but in reality hi is a walking target that a fairly decent model can tie up and take down in a couple of turns. Then you have lost 13 stones worth of model. 

However, my suggestion is to try your list out at least 2 times and write a bat rep for each. Make sure to note what the crew was able and unable to each in regards to the strategy and schemes, as well as, the enemy crew. This will help you build the list more to your own play style.

I guess this will free up 13SS, any ideas on what to use them on assuming I have a turf war strategy with let's say and assassinate scheme.

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I've only played a couple of games with Levi and tried Ryle, Hank, Teddy and Peacekeeper together once. Never again. In a scenery heavy game that many 50mm bases, plus trying to keep Levi and his waifs in good position, is a frustrating accident waiting to happen. At one point my opponent managed to obey my activated peacekeeper to stand in a doorway, blocking LOS and movement to everyone behind it. They spent the turn building a camp fire and singing Cum By Ya. Or may as well have done.

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3 minutes ago, Manxfaux said:

I've only played a couple of games with Levi and tried Ryle, Hank, Teddy and Peacekeeper together once. Never again. In a scenery heavy game that many 50mm bases, plus trying to keep Levi and his waifs in good position, is a frustrating accident waiting to happen. At one point my opponent managed to obey my activated peacekeeper to stand in a doorway, blocking LOS and movement to everyone behind it. They spent the turn building a camp fire and singing Cum By Ya. Or may as well have done.

Lol I didn't think about that.  I can see how that could be tricky

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4 minutes ago, Manxfaux said:

I've only played a couple of games with Levi and tried Ryle, Hank, Teddy and Peacekeeper together once. Never again. In a scenery heavy game that many 50mm bases, plus trying to keep Levi and his waifs in good position, is a frustrating accident waiting to happen. At one point my opponent managed to obey my activated peacekeeper to stand in a doorway, blocking LOS and movement to everyone behind it. They spent the turn building a camp fire and singing Cum By Ya. Or may as well have done.

Made me laugh out loud, you did... :-D

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If you are set on hiring an expensive beater I'd probably opts for Killjoy rather than a Desolation Engine. The DE can benefit from Burn Out, but you are not careful or have abd round of attacks it'll be brought down quickly the following turn because of it's very low DF. Furthermore just getting it across the board undamaged is a problem because of it's size and large base. Getting it there might also take you out of Burn Out range (unless Rusty is keeping pace). Killjoy can fill in pretty much the same role, but doesn't have to talk anywhere. Simply use Levi to kill something around where you want your beater and Killjoy un-bury's there.

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I have done a big beater crew (was more big shooter but could be beater) myself but with upgrades as they are too good. I want at least 5SS of upgrades - desolate soul on both alyce and levi, tally sheet on levi (also have hodgepodge for stones and cards from tallysheet on kills)

 

crew was 

Levi - desolate soul, tally sheet

2 waifs

alyce - desolate soul

ashes and dust

lazarus

vanessa (gotta love card manipulation)

hodgepodge effigy

 

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On 2016-03-26 at 2:03 PM, Manxfaux said:

I've only played a couple of games with Levi and tried Ryle, Hank, Teddy and Peacekeeper together once. Never again. In a scenery heavy game that many 50mm bases, plus trying to keep Levi and his waifs in good position, is a frustrating accident waiting to happen. At one point my opponent managed to obey my activated peacekeeper to stand in a doorway, blocking LOS and movement to everyone behind it. They spent the turn building a camp fire and singing Cum By Ya. Or may as well have done.

That's almost as hilarious as the mental picture associated with Austringer birds pecking a poor Guild Guard's face off while he's suddenly on fire and asking his gods why vs a Sonnia list.

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If you can get the activation control required to burn out the desolation engine, and then get him to move up, he'll probably end the turn fully healthy. (which is more than can be said for your opponents crew...)

I suppose you might be able to get some mileage out of Rusty burning the desolation engine somewhere fairly safe, and then having the librarian double heal it, so it won't die to a slow breeze. 

And you will probably have 3 hollow waif activations with the original crew, because you can sacrifice levi to gain the 3rd. But you would be doing the Rusty alyce burn out around activation 8, which is before most crews have run out of activations, and a desolation engine on 1 wound is very easy pickings. 

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