ukrocky Posted March 18, 2016 Report Share Posted March 18, 2016 Good morning all! I hope everyone is well and having a wonderful morning. I come with 2 questions, both relating to the Crossroads 7. First off, I'm a naff painter. Like really poo. But when I paint I like to go a bit outside the box. (Eg, My lizardmen are all washes, my TT are all greyscale with casino bases). I'm a bit stuck for ideas for a rubbish painter for the Crossroads 7. If anyone has any ideas please let me know. Secondly, I'm hoping to take Crossroads 7 to an event soon and do reasonably well. I've been doing a lot of theory but it's the upgrades where I'm debating how to break it down. They have 2 whole SS to spend...! As far as I can see the following combinations on unspecified models are the main options. If you have anymore, any tips, or agree/disagree with any of my options then please let me know! Guild None... Neverborn Option 1 - A primordial magic (for hunting party and the like). Option 2 - Upgrades mixed between Mimic's Blessing, Wings of Darkness, Retributions Eye and Aether Connection Ressers Option 1 - Decaying Aura Option 2 - Spare Parts Aracanists Option 1 - Upgrades mixed between Killswitch (on the Resser guy), Imbued Energy (x2?) and Recharge Soulstone Option 2 - Imbued Protection Outcast Option 1 - A mix of Tally Sheet and Survivalist Gremlins Option 1 - Dirty Cheater, Hide in the Mud, Ten Thunders Option 1 - 2 x Recalled training (Because, as a TT player, it's mint). And that's my *feasible* options...? Quote Link to comment Share on other sites More sharing options...
Adran Posted March 18, 2016 Report Share Posted March 18, 2016 In outcasts you can hire the Malifaux child for its healing... Quote Link to comment Share on other sites More sharing options...
ukrocky Posted March 18, 2016 Author Report Share Posted March 18, 2016 Reckon he's better than a p-magic as a totem choice? Quote Link to comment Share on other sites More sharing options...
Adran Posted March 18, 2016 Report Share Posted March 18, 2016 Well I'd probably consider the P magic first in about 90% of the situations. But he doesn't score anywhere near as well in the new gaining grounds. He has gone from probably scoring 2 Vp near the end of the game (and so maximising his rush of magic effect) , to being more likely to be used for 1 VP turn 3 (as you've probably put the markers in place by the end of the game). So the child is probably better at stopping hunting party points. and maybe also for neutralise. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted March 18, 2016 Author Report Share Posted March 18, 2016 Not got the books on me but if you're cornering a model for hunting party, why is the child > p-magic? Quote Link to comment Share on other sites More sharing options...
Adran Posted March 18, 2016 Report Share Posted March 18, 2016 I think the high manipulative + 1 more wound is a better defence than the incorporeal. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted March 18, 2016 Report Share Posted March 18, 2016 1 hour ago, Adran said: I think the high manipulative + 1 more wound is a better defence than the incorporeal. It really hampers, e.g., Belles Luring him out. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted March 18, 2016 Author Report Share Posted March 18, 2016 Belles are OP anyway apparently. I think whoever it is might just hide behind a house or something...! Quote Link to comment Share on other sites More sharing options...
decker_cky Posted March 18, 2016 Report Share Posted March 18, 2016 I think with Arcanists seize the day and arcane reservoir should be in the discussion. The other obvious one you're missing, which is IMO the best choice overall is clearly Outcasts with Creeping Terror (makes all your auras bigger). 1 Quote Link to comment Share on other sites More sharing options...
ukrocky Posted March 18, 2016 Author Report Share Posted March 18, 2016 2 minutes ago, decker_cky said: I think with Arcanists seize the day and arcane reservoir should be in the discussion. The other obvious one you're missing, which is IMO the best choice overall is clearly Outcasts with Creeping Terror (makes all your auras bigger). Forgot about creeping terror. Will need to look at seize the day, as for arcane reservoir, assuming that's +1 card, I'd rather have rush of magic and a p-magic? Quote Link to comment Share on other sites More sharing options...
dropdeadcriminal Posted March 18, 2016 Report Share Posted March 18, 2016 Creeping Terror all the way. 1 Quote Link to comment Share on other sites More sharing options...
Dogmantra Posted March 18, 2016 Report Share Posted March 18, 2016 I've heard good things about I Pay Better too in outcasts, since all the Xroads seven are mercs. I play Gremlins so declared them in the one game I played so far. I tried Quality Mash Liquor on Wrath to make up for his low wounds, but he died before I could get off any healing. Probably would have been better to take a couple of Dirty Cheaters instead. But clearly the ultimate Gremlin choice is a single stuffed piglet!! 2 Quote Link to comment Share on other sites More sharing options...
decker_cky Posted March 18, 2016 Report Share Posted March 18, 2016 I pay better and creeping terror would be a very solid way to run the band. Quote Link to comment Share on other sites More sharing options...
Parker Barrows Posted March 23, 2016 Report Share Posted March 23, 2016 If the event has the schemes pregenerated, look for Hunting Party or Make Them Suffer. If they do, go for a totem or Spare Parts. Otherwise, you're giving your opponent 3 free points. I prefer Spare Parts since you can bring a Guild Autopsy back after an opponent kills it. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted March 23, 2016 Report Share Posted March 23, 2016 On 18.3.2016 at 6:42 PM, Dogmantra said: But clearly the ultimate Gremlin choice is a single stuffed piglet!! The band mascot! 1 Quote Link to comment Share on other sites More sharing options...
Joel Posted April 5, 2016 Report Share Posted April 5, 2016 I'm pretty sure Craig's grand experiment is over...one event tried, crew sold. Quote Link to comment Share on other sites More sharing options...
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