bigbopper Posted March 12, 2016 Report Share Posted March 12, 2016 So would Collodi still be able to use his runaway home trigger if he used his decoy ability? Thanks in advance Quote Link to comment Share on other sites More sharing options...
solkan Posted March 12, 2016 Report Share Posted March 12, 2016 2 hours ago, bigbopper said: So would Collodi still be able to use his runaway home trigger if he used his decoy ability? Thanks in advance Yes. Because the 'after resolving' clause in Runaway Home doesn't care whether any damage was inflicted or even what the result of the duel was. Quote Decoy: When this model would suffer damage, it may kill a friendly model with the Personal Puppet Condition within 6" to reduce the damage to 0. Quote Df (M) Run Away Home: After resolving, push this model up to 3" in any direction. The timing definition for 'After resolving': Quote •After resolving: These effects happen after Step 5 regardless of who wins the duel. Just keep in mind that you're going to end up declaring the Run Away Home trigger during the 'declare one trigger' step, then waiting for the attacker to cause damage. Then you invoke the Decoy ability to reduce the damage from the attack to 0. And then you wait until the 'After Step 5' step of the duel resolution to perform Run Away Home's push. I mention that because of the big difference in time between when you have to announce a trigger and when a trigger like Run Away Home gets resolved makes the idea of when you're using it a bit fuzzy. Collodi using Decoy will foil the application of an 'After damaging' trigger, but it doesn't change the outcome of anyone's 'After resolving' triggers. 1 Quote Link to comment Share on other sites More sharing options...
bigbopper Posted March 12, 2016 Author Report Share Posted March 12, 2016 Thank you Solkan. Quote Link to comment Share on other sites More sharing options...
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