I'm putting this here in hopes of starting a strong enough discussion to be included in an upcoming FAQ. This is throwing my local player group for a loop with no good, solid answer being available.
Sloth has a DF trigger that reads "After this model fails, the Attacker immediately ends its Activation."
"After this model fails" is not the game-defined term for triggers "after failing," meaning we have to interpret in common language, so the trigger resolves at success / failure before the damage flip of the Action, meaning there is no damage flip or Action effects. That makes this trigger very, very powerful and we want to know if that was the intent, since writing it as "After failing, immediately end the Attacker's Activation." would adhere to the normal timing rules while still being clear.
I am aware Malifaux is written to be read with common sense, but the intent here is not clear and if a game-defined term can be rewritten like that then defining a specific term or phrase in the context of the game means absolutely nothing.
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DocSchlock
I'm putting this here in hopes of starting a strong enough discussion to be included in an upcoming FAQ. This is throwing my local player group for a loop with no good, solid answer being available.
Sloth has a DF trigger that reads "After this model fails, the Attacker immediately ends its Activation."
"After this model fails" is not the game-defined term for triggers "after failing," meaning we have to interpret in common language, so the trigger resolves at success / failure before the damage flip of the Action, meaning there is no damage flip or Action effects. That makes this trigger very, very powerful and we want to know if that was the intent, since writing it as "After failing, immediately end the Attacker's Activation." would adhere to the normal timing rules while still being clear.
I am aware Malifaux is written to be read with common sense, but the intent here is not clear and if a game-defined term can be rewritten like that then defining a specific term or phrase in the context of the game means absolutely nothing.
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