apes-ma Posted February 17, 2016 Report Share Posted February 17, 2016 Sue is great, but he gets low on wounds fast when I'm using Hurt. Is the only real option I have for healing him back up the Librarian from the Von Schill box? There's also Nurses, but I feel like without another model to remove the paralysis it's a bit of a red herring. Quote Link to comment Share on other sites More sharing options...
Patzer Posted February 17, 2016 Report Share Posted February 17, 2016 Librarian would be a solid choice. 1 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted February 17, 2016 Report Share Posted February 17, 2016 The Malifaux Child can heal as well. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted February 17, 2016 Report Share Posted February 17, 2016 Hodgepodge Emissary and trinket giving regeneration = happy Sue and extra card in your hand. Quote Link to comment Share on other sites More sharing options...
apes-ma Posted February 18, 2016 Author Report Share Posted February 18, 2016 18 hours ago, daniello_s said: Hodgepodge Emissary and trinket giving regeneration = happy Sue and extra card in your hand. Yes! I am excited for the Emissary model to be released - the model looks great and it looks like a LOT of fun to play with as well. Malifaux Child seems like a good bet for this problem though (at least, until I can get Emissary) - it plays well with Jack, and can extend Sue's lifespan a bit here and there as well! Quote Link to comment Share on other sites More sharing options...
Khaiden Posted February 18, 2016 Report Share Posted February 18, 2016 A nurse can do it as you said With Johan support of course. Quote Link to comment Share on other sites More sharing options...
daniello_s Posted February 18, 2016 Report Share Posted February 18, 2016 Just now, Khaiden said: A nurse can do it aswell But Paralyze him in the process. Unless you have Johan nearby and Ram in your hand then it is the last resort action. Quote Link to comment Share on other sites More sharing options...
Khaiden Posted February 18, 2016 Report Share Posted February 18, 2016 Just now, daniello_s said: But Paralyze him in the process. Unless you have Johan nearby and Ram in your hand then it is the last resort action. Yeah that Ram makes it abit more tricky for sure. Librarians are perhaps more solid here. Nurses are quite good model for 5 points though and johan for 6. I would not be surpriced to see all 3 in a JD crew Quote Link to comment Share on other sites More sharing options...
daniello_s Posted February 18, 2016 Report Share Posted February 18, 2016 Nurse and Johana are staples in my crew. I hardly ever take Librarian in Jack's crew. She is good, but I always tend to take something else Quote Link to comment Share on other sites More sharing options...
Khaiden Posted February 18, 2016 Report Share Posted February 18, 2016 Just now, daniello_s said: Nurse and Johana are staples in my crew. I hardly ever take Librarian in Jack's crew. She is good, but I always tend to take something else Yeah, Ive noticed that in your Battle reports ^^ Quote Link to comment Share on other sites More sharing options...
daniello_s Posted February 18, 2016 Report Share Posted February 18, 2016 I used her twice I think but never put reports for those games... Quote Link to comment Share on other sites More sharing options...
Freman Posted February 19, 2016 Report Share Posted February 19, 2016 Nurse is cheap, and very good at what she does. I like Johan, but mainly as a cheap beatstick who also can remove conditions if I find myself with a 4 in hand and someone really needs it. I haven't played Jack yet, but I'm working on him. I take a librarian in all my lists. I find that the core of all my lists are Freikorps with a few hangers-on, at the very least a trapper or two and librarian, often Lazarus and/or the Strongarm suit. They are just such useful and durable models. Quote Link to comment Share on other sites More sharing options...
SlackerLM Posted February 21, 2016 Report Share Posted February 21, 2016 Probably not the greatest healer, but Greed can give a healing flip at the cost of a soul stone. With her once a turn she can gain that stone. Quote Link to comment Share on other sites More sharing options...
apes-ma Posted February 23, 2016 Author Report Share Posted February 23, 2016 On 18/02/2016 at 2:48 PM, daniello_s said: But Paralyze him in the process. Unless you have Johan nearby and Ram in your hand then it is the last resort action. Here is a question - obviously it's not the best to paralyze Sue in order to heal him, but when the paralyzed Sue activates will I still be able to reduce him by a wound and draw a card, even though he generates 0 AP? It says something like (I don't have the card to hand) Hurt: At the end of this models activation it may lose one wound to draw a card. This is printed on the front of the card, so I don't think it counts as an action. I feel like a Nurse might not actually be the WORST option (especially since I can't really buy the whole Von Schill box for the Librarian yet) since I can activate Sue early, leave him with the Ring of Fire or Man In Black activated for some protection, draw my card, and then use the nurse to heal and paralyze him. If I am right about this (please tell me if I'm not!), he can then wait to activate late in the next turn so he can maintain the benefit of Ring of Fire/Man in Black, generate 0AP but still draw me a card, and maybe get pushed around or used to shoot (or some other (1) action) via Jack Daw - so even though he would be paralyzed he wouldn't be completely neutered for the turn. Quote Link to comment Share on other sites More sharing options...
SlackerLM Posted February 23, 2016 Report Share Posted February 23, 2016 So this is what I understand of the Paralyze condition. When a model is paralyzed it forfeits its activation, then the condition is removed. If you gain it during your activation, it ends there. If you gain it out of activation, it ends at the end of the models next activation. 1: Sue activate, Harm for card, (0) ability Man in Black, 1AP attacks model and loses terrifying duel. Sue is paralyzed, Man in Black stays active until end of turn, activation ends and condition is removed. 2: Nures meds Sue, who has not yet activated. Sue is activated, forfeits his turn, activation ends and condition is removed. 3: Nurse meds activated Sue. Turn ends, all activated abilities end. Next turn Sue activates, forfeits turn, activation ends and condition is removed. Harm is an activated ability and could not be used, in the same manner as (0) abilities. Hard to Kill would still work, as it is a non-activated (passive) ability. Jack could still push and Obey him, if he is Tormented. Quote Link to comment Share on other sites More sharing options...
apes-ma Posted February 23, 2016 Author Report Share Posted February 23, 2016 44 minutes ago, SlackerLM said: So this is what I understand of the Paralyze condition. When a model is paralyzed it forfeits its activation, then the condition is removed. If you gain it during your activation, it ends there. If you gain it out of activation, it ends at the end of the models next activation. 1: Sue activate, Harm for card, (0) ability Man in Black, 1AP attacks model and loses terrifying duel. Sue is paralyzed, Man in Black stays active until end of turn, activation ends and condition is removed. 2: Nures meds Sue, who has not yet activated. Sue is activated, forfeits his turn, activation ends and condition is removed. 3: Nurse meds activated Sue. Turn ends, all activated abilities end. Next turn Sue activates, forfeits turn, activation ends and condition is removed. Harm is an activated ability and could not be used, in the same manner as (0) abilities. Hard to Kill would still work, as it is a non-activated (passive) ability. Jack could still push and Obey him, if he is Tormented. Yeah, OK cool - that makes sense (except Sue is immune to horror duels :P)! So a paralyzed model forefeits all of it's activation, except passive things? Does that mean it would also fail to trigger things like Poison if you are near to Sebastien, and the damage from Unnerving aura? Or do those go off purely as a result of the activation starting, even if it then immediately ends? Quote Link to comment Share on other sites More sharing options...
SlackerLM Posted February 23, 2016 Report Share Posted February 23, 2016 It was the only way I could think of at the time... Because a paralyzed model still activates, any conditions with at the start/end of activation of this model (or turn) still apply ie.: burning, poison, haz terrain bubbles,etc. Quote Link to comment Share on other sites More sharing options...
SlackerLM Posted February 23, 2016 Report Share Posted February 23, 2016 But now, I have a question. If a model is paralyzed, can it cheat for defensive triggers? Quote Link to comment Share on other sites More sharing options...
Adran Posted February 23, 2016 Report Share Posted February 23, 2016 5 minutes ago, SlackerLM said: But now, I have a question. If a model is paralyzed, can it cheat for defensive triggers? Yes, it can still cheat 1 Quote Link to comment Share on other sites More sharing options...
SlackerLM Posted February 23, 2016 Report Share Posted February 23, 2016 1 hour ago, Adran said: Yes, it can still cheat I need to try out Nurse and Sloth with Lust. Quote Link to comment Share on other sites More sharing options...
Leoneth Posted February 24, 2016 Report Share Posted February 24, 2016 I really enjoy nurse + specialist in a jack daw crew but I'm weird like that... Looks like I'm the only one Quote Link to comment Share on other sites More sharing options...
SlackerLM Posted February 24, 2016 Report Share Posted February 24, 2016 What would that bring to the table? I've never used a specialist. (Probably cause I don't own one ?). Quote Link to comment Share on other sites More sharing options...
Freman Posted February 25, 2016 Report Share Posted February 25, 2016 Nurses can heal fully at the cost of paralyze. Specialists can "move or burn" to remover paralyze for the cost of a single wound. Quote Link to comment Share on other sites More sharing options...
Leoneth Posted February 25, 2016 Report Share Posted February 25, 2016 I like the specialist when I'm going up against factions with a tendency towards horror duels and paralyzed like neverborn/ressurectionists because then I don't have to worry so much if I fail a few. I can just remove them all at once for 1ap and a wound on each model. Also means the nurse can more freely heal up multiple models in a turn and the blast damage in a crew that tends towards clumping people up isn't unwelcome. Quote Link to comment Share on other sites More sharing options...
SlackerLM Posted February 25, 2016 Report Share Posted February 25, 2016 That's interesting. What's the range for that? Is it your go to choice solely of those instances, or do you have a back-up? Quote Link to comment Share on other sites More sharing options...
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