Erik1978 Posted January 15, 2016 Report Posted January 15, 2016 I've played a lot of Nicodem but recently I've given Seamus a go and I really likes his Back Alley and Flintlock. He summons Belles, which is fine but I'm wondering if the expensive upgrade of Spare Parts is ever worth it? 8 of crows will get me a Guild Autopsy, the range is not good but at least it's got full wounds. Then there's the wet dream of summoning a Rogue Necromancy! 11 of crows which is the least of my concerns. The 4 corpse markers, all within 6" of Seamus AND a (2) AP action. Does this ever happen? Yes, I assume it does, but do you have to put too much effort into getting those 4 corpse markers in close proximity? I was thinking Corpse Bloat (but again 2 SS) to slice out a spleen for 1 corpse marker and 2-3 Canine Remains to get some more? Perhaps the new and cool Carrion Emissary which can create a Mindless Zombie every turn = 1 more corpse marker. Then I'm thinking this might be too much work and energy towards getting a Rogue Necromancy for next turn, while spending most of Seamus activation and a handful of other models' too? What do you guys think? Seamus has several really good upgrades, it's hard to choose! Maniacal Laugh seems more like a fun theme upgrade than a useful one? Quote
Fetid Strumpet Posted January 15, 2016 Report Posted January 15, 2016 Depends on how you run him. Cheated Fates Joe is trying some lists with Spare Parts, so I assume there is some play in it. I on the other hand don't tend to like the upgrade for Seamus. Summoning models that don't have WP duels, and no way to cause movement is anti-synergistic with Using Seamus' gun. Summon a model that another model can charge up to locks them both in combat and forces randomization, which is no bueno for a gun that can only fire once per turn. Same thing for Manical Laughter. If you are trying to shoot things you don't want to give the enemy easy to kill models that they can get protection from his gun from being in combat with. Corpse bloat can be very good if you want to play mad bomber Seamus, with Red Chapel Killer and Sinister Reputation. Jump in, drop a corpse, and them Explode the Corpse on enemies with a wp duel they are on negatives for, and causes 5 dmg on a failure. 2 Quote
Erik1978 Posted January 15, 2016 Author Report Posted January 15, 2016 Oh yeah, corpse explosion is a Wp duel... thanks. I will keep your advice in mind. Quote
Erik1978 Posted January 16, 2016 Author Report Posted January 16, 2016 The model seems to be between releases but is the Copycat Killer a good totem to include for Seamus? He has a decent shot, although at Sh 4 but is perhaps a bit pricy? Quote
Fetid Strumpet Posted January 16, 2016 Report Posted January 16, 2016 I'm not sure what you mean. He's in the Seamus fixed set. I really like him, others don't. Seem to be dependent on play style. Quote
Erik1978 Posted January 16, 2016 Author Report Posted January 16, 2016 Is he in that box? Weird he wasn't depicted on the website I looked at. Thanks! Quote
Fetid Strumpet Posted January 16, 2016 Report Posted January 16, 2016 Totems always come in the starter boxes for the plastics now. The art is useually on the box side. Quote
Kogan Style Posted January 18, 2016 Report Posted January 18, 2016 The CCK is great - you can either teleport and get a focussed shot off at a target or charge him in. May only be Ml5 but not many people remember the trigger for a serious drain on the opponents resources (soulstones or cards) Plus when he dies, you get a corpse marker to either teleport Seamus away or turn into a Belle/Doxy - i.e. turning a 3ss peon into a 5/6ss minion, that's a good return on investment! I tend not to take spare parts on Seamus as he needs the Corpse Markers to Teleport (if he is in an unfavourable position). Perhaps if you are against Gremlins you may find the board littered with enough markers to create one, but its not something you can bank on. Quote
Erik1978 Posted January 18, 2016 Author Report Posted January 18, 2016 Yeah, good point with the charge, thanks. Quote
benjoewoo Posted January 18, 2016 Report Posted January 18, 2016 Most people have mentioned it already, but Seamus has a number of competing interests for using corpse markers. I tend not to take Spare Parts because Seamus tends not to be in the middle of the fray. There are exceptions, e.g. Seamus bomb set ups, but by and large he's on the enemy flanks or perched in a nice area to shoot from. When Seamus is that far out, you're probably not looking to summon a melee fighter near your intended target, as it'll possibly prevent you from getting a clear shot a la randomization. If you're running a bomb set up, Seamus will likely want at least Bag O' Tools and Mad Haberdasher, or Sinister Reputation, Corpse Bloat, and Mad Haberdasher. Seamus is durable because of impossible to wound, hard to kill, and being able to heal between activations via Wp duels, but at Df 4 almost everything hits him on that stat. The Wp duels from units and corpse bloat aren't likely enough without the Hat, and the Hat makes life difficult for a lot of would be assassins that require damaging triggers. In the bomb set up, Spare Parts is still slightly less ideal in more mainstream play because Corpse Bloat would likely be more efficient damage and healing wise, or RCK would be good because Seams can jump in, do something, and jump out all in the same activation or later when he's getting low. Not saying Spare Parts has no place with Seamus, but you'll likely have better options and fewer "this is not that useful" situations compared to other masters who generate corpse markers more easily. Quote
Durza Posted January 19, 2016 Report Posted January 19, 2016 On 16/1/2016 at 1:29 AM, Erik1978 said: Is he in that box? Weird he wasn't depicted on the website I looked at. Thanks! The art for the totems is on the side of the box, so if it was a picture of the box, that's why it'll be missing, or if it was the old metal box it wouldn't be included. Quote
Adran Posted January 19, 2016 Report Posted January 19, 2016 The answer is do you ever find that you are playing Seamus, and he is in the middle of a pile of corpse markers. I would say that the upgrade is fairly costed, and gaining the Rogue Necromancy for just under 1/7th of your masters effectiveness and a high Crow is good. If you are planning on creating the corpse markers yourself, then it is less efficient. Because for the cost of 2 canine remains and the spare parts upgrade you are probably just better to have hired the rogue necromancy in the first place. Quote
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