oryxwild Posted January 11, 2016 Report Share Posted January 11, 2016 Hey all! Since I'm a newer player and I'm still exploring all of the Seamus playstyles and options, I'm curious for any feedback. I just wrote this to speed up crew selection and get a clearer picture of how I'm going to earn my victory points. Cheers! Resurrectionists 50ss Crew Schemes: LITS, breakthrough, protect territory, power ritual, plant explosives, plant evidence, distract, cursed object, bodyguard, entourage, (Make them suffer), spring the trap, (frame for murder), Deliver a Message, Frame for Murder, Strats: Reconnoiter, Squatter’s Rights, Stake a Claim Synergies and signature moves: Against shooty crews: use a crooligan to create soft cover early in the turn at the center line. Move up dead doxies to be hacked up, as usual. Hack them up, Bete pops out and her tenebrous aura means guns will suffer [-][-] to attack, making it very hard to be effective. Push a doxy to the center line and drop a scheme marker. Teleport to her and attack her, killing her and dropping scheme markers. Seamus gets fast. [Bete Noir pops up] Raise her, getting another ap and another take the lead. Move and then interact with a crooligan to teleport them into the middle of the enemy (spring the trap, plant explosives, etc etc) or the enemy half of the board (plant evidence, breakthrough). Teleport Seamus using sybelle, charge the crooligan, drop scheme markers. Raise the crooligan as something equally a belle or doxy and make enemies fail wp tests to heal seamus, or attack it for more markers, etc etc. Use one dead doxy to drop scheme markers, take the lead to move up, and drop more scheme markers. Charge her with Seamus, killing her and dropping scheme markers (protect territory, power ritual). Discard a card with Phillip to summon a seishin. Use the other dead doxy to push phillip, walk, and drop a scheme marker. Use phillip to draw 4 discard 2 on turn 1, and at least draw 2 discard 1 on turn 2. Begin the game and kill one of your own models as usual. Raise a rotten belle and lure their sniper off of the elevated terrain. (this will catch some people off guard, since they saw that you didn’t take any rotten belles). Seamus -- 4ss +Bag O' Tools - 1ss +Red Chapel Killer - 1ss +Mad Haberdasher - 2ss Copycat Killer - 3ss Crooligan - 4ss Crooligan - 4ss Crooligan - 4ss Dead Doxy - 6ss Dead Doxy - 6ss Madame Sybelle - 8ss +Bleeding Tongue - 1ss Philip And The Nanny - 8ss +Spirit Beacon - 1ss Alternates: Phillip -----> Bete Noir 8ss 2x Crooligan ------> Bete Noir 8ss Dead doxy -----> rotten belle, bleeding tongue -----> Not Too Banged Up or both, else +1 cache Resurrectionists 50ss Crew Schemes: Make them Suffer, Assassinate, Bodyguard, Vendetta, Take Prisoner, Deliver a Message, Murder Protege Strategies: All Core Strats Synergies and Signature Moves: Luring things with Belles, giving them adversary with Datsue Ba, and mauling them with Shikome Dumping Seamus into the middle of their crew and healing up any damage he takes while the rest of your crew murders things Summoning a few Seishin with Datsue Ba and using them to block LoS to Seamus (mobile cover) Seamus -- 5ss +Sinister Reputation - 1ss +Red Chapel Killer - 1ss +Mad Haberdasher - 2ss Copycat Killer - 3ss Datsue Ba - 8ss +Spirit Whispers - 1ss Madame Sybelle - 8ss +Not Too Banged Up - 1ss Rotten Belle - 5ss Rotten Belle - 5ss Shikome - 8ss Nurse - 5ss Alternatives: Datsue Ba ----> Bete Noir w/ Unnerving Aura or Necrotic Preparation Datsue Ba ----> Phillip and the Nanny w/ Unnerving Aura or Necrotic Preparation or Spirit Beacon Datsue Ba ----> Shikome and +1 Cache Rotten Belle + Nurse -----> Shikome and +2 Cache Quote Link to comment Share on other sites More sharing options...
Adran Posted January 12, 2016 Report Share Posted January 12, 2016 On a quick glance you seem to be spending most of your time killing your own models. If you have found this works for you then fine, but I don't see much advantage to it early on in the game, as they would have dropped more scheme markers if left alive. Personally I don't think Cruligans are that good for plant explosives or spring the trap. They also can't interact on the first turn. EVER. If you want scheme markers down for Philip you are better hiring Dogs or necropunks. And Sybelle can't teleport Seamus unless you are using her to attack Seamus with the comply trigger. 1 Quote Link to comment Share on other sites More sharing options...
MEGAHORSE Posted January 12, 2016 Report Share Posted January 12, 2016 I'm just wondering why you're going all in on killing your own models regardless of the schemes and strategies, especially in a tournament? A casting list would tear those anti-shooty auras apart. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted January 12, 2016 Report Share Posted January 12, 2016 I don't think that the point is doing all those tricks but rather that they are handy to have in the back pocket if need arises. I believe that the idea is to play just normal most of the time but the tricks listed are some of the less obvious ones. Note though, that gaining Fast during your Activation doesn't do anything (see page 52). 1 Quote Link to comment Share on other sites More sharing options...
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