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Tackling Leveticus


Mxbedlam

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slurids an such are great for waif hunting.

he cant ignore cover but will most likely still be at neutral flips still stick to cover though.

if he is going for a late activation or you can alpha then nuking Levi isn't a bad plan, but you would ideally want to kill him although being hurt hampers him

try and get retributions eyer as he will often taken a fair amount of armor

good week damage will help if he takes ressers to go around hard to wound

dont spam small stuff as he will get aboma from easy kills and end up swarming you

aionus will be great if you have him, half's ca dmg, can hit burryed (dead Levi) can make cheep things fast easy

the gambling flesh sacks (cant remember there name) are good as they make cover that will help against rusty, Levi and Lazarus and there pupets, and they can do huge damage

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17 minutes ago, izikial said:

I thought Levi ignored armor and htw and but not triggers or Witch is what the hooded uses so he should be ok

The Df trigger however is worded as reducing damage.. Levi's attacks will cut through such reduction meaning he'll have an easier time taking down any horseman. 

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4 hours ago, Mrbedlam said:

If you were to take a master that has the best match up against Levi what would it be? Lilith can Tangle waifs to remove them, Dreamer can just pump out nightmares to hunt them down..

Lilith with Wings of Darkness and have something to run around with her. Tangle Shadows either the waif or the anchor and proceed to kill it.

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My advise would be to go heavy hitters vs levi. 

Taking weaker models means levi can quickly kill them and turn them into abominations. Levis killing is great because it cuts through defensive stuff, but the damage itself isn't fantastic. So high wound count models, plus healing are a good choice. 

Also, bring Aionus. It's a pretty unfair thing to do, but if wyrd made him, they clearly think hard counters are fair play. Don't worry about needing to out activate them, levi tends to activate first because if he takes hits he can't channel as well. 

I also wouldn't worry about actually hunting the waifs, if you do you're not doing schemes. Just act like you can, forcing him to keep them in sub optimal locations, meaning levi has to spend an ap moving. 

Accept the fact that a good chunk of your force will die. Count on it, plan on it. Have them focus down your dudes while you do schemes. Just don't take it to the extreme and let everything die turn 2-3 lol. 

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If you're going Waif hunting just be sure to note that Waif's are tankier than they look. DF 6 is nothing to sneeze at, and if you miss you can be taking up to 2 automatic damage back. You also have to be careful taking heavy hitters. Channel makes it ridiculously easy for Levi hit in melee, then get severe damage even on models with Hard of Wound or Impossible to Wound...and do it on both attacks. That is 16 damage; enough to kill that tankiest of tanks. If you are going to go heavy make sure it's one with Hard to Kill at the very least.

Personally I think you are better off going after the anchors. They are less likely to be completely blocked by cover and thus easier to get to. A Waif without an Anchor is useless to Levi. The Waif ends up being out of position, and should it run back to the other Anchors then you have an area of the board where Levi can't be.

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First of all, accept that models are going to die. Leveticus is fast as hell (if played properly) and can kill at least one model a turn. With that said, there is an obvious way to reduce Leveticus speed, i.e. killing the Waifs. Luckily Neverborn are a speedy bunch too, and can sport plenty of threats to the Waifs.

Lilith is hands down the best master for doing this. Since she can place models all around, is very mobile and fast, and she can create blocking cover for herself. The latter will keep models safe, and create angles which Leveticus needs to account for. Lilith is at a real disadvantage against Leve himself due to her low WP, but she is pretty adept of not getting hit. 

As for Collodi, the lower cost models are a problem. Leveticus (and other of his themed models) will have an easy time to turn them into Aboms. Collodi staples like the Coryphee is also a real risk to hire since he can ignore their best defense. They might still be worth a go, but play them as they have 1 wound left then in terms of positioning.

Stitched and Illuminated have enough wounds (and in the latter case healing) to stay around for a while. A Mature Nephilim is a pretty interesting option too, due to its speed. 

Be very aware of Leveticus' own options and the shooting/charge angels of the crew too. Hurt Leveticus before he activates to slow him down considerably (2 or 4 wounds off is a pain for him). Lastly, hunt down the Waifs, but don't make silly trade offs. 

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Taelor is also an amazing choice I just clicked to. 

3" engagement vs a mostly shooty crew. Wp 7 (unmaking is vs wp) and welcome to malifaux for abominations, but also for freshly summoned waifs. 

And let's not forget the bonuses vs ashes, lazarus and abominations. Plus all the pariah of iron options.

Give her fears given form and you're laughing. 

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Taelor is pretty interesting. Never thought about her. I guess it depends a bit, Leveticus with a decent hand can kill her in one go if he likes. He still gets + to attack and damage, thus he will hit her most of the time or force you to cheat, he ignores her defensive abilities and can prevent prevention. So positioning is key, and not getting too greedy with Welcome to Malifaux. Nevertheless, she certainly got some strengths.

I will give Taelor a try with Lilith at some point, since she can speed Taelor up a whole lot. Also, she can be a intermediate between Nekima (scalpel) and Bad Juju (tank/hammer). Taelor also got a smaller base which makes her easier to hide. 

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So I couldn't find my trapper model or cards, so I ended up taking Collodi with a marionette, brutal effigy, illuminated, doppleganger, hooded rider (rets eye), and a stitched together, and a silurid. It actually went well the first few turns, despite losing a model a turn. Killed ashes and dust, but the summoned aboms and the summoned spiders from his mech rider turned the tides on me by turn 4. Turn 5, I had no claim markers left and no scheme markers. GG.

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