Freman Posted December 23, 2015 Report Share Posted December 23, 2015 I was just reading Leveticus's upgrade card "From Ash" and realized that while it has a 7 base cast, it has a 16 target number. Why bother having a attached if you're going to need to burn a stone or flip/cheat a to summon the Abomination anyway? Alyce's "From the Aether" has a in the Ca, but the target is also a so that at least makes sense, the built in I assume being to make her vulnerable to models with the ability to strip suits. Quote Link to comment Share on other sites More sharing options...
katadder Posted December 23, 2015 Report Share Posted December 23, 2015 its for this reason I never really bother with it, prefering desolate soul instead. gives you a good swap, killing one of theirs to summon one of yours Quote Link to comment Share on other sites More sharing options...
KrazyIvan Posted December 25, 2015 Report Share Posted December 25, 2015 I rarely use From Ash, opting for Desolate Soul most of the time. That said, under the right circumstances combining Joss killing a cheap friendly construct on turn one, dropping two scrap, then using Rusty's From the Aether and Levi's From Ash to get a first turn Desolation Engine is certainly a nice option to have. Even if you have to buy 3 Abominations to do it (Joss kills one, use the other two to summon the D-Engine) that still nets you eight points if the D-Engine dies. Plus if you see that the D-engine is likely to die you can just use Joss to kill it, repeat turn one shenanigans to re-summon it. Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted January 13, 2016 Report Share Posted January 13, 2016 On 12/25/2015 at 7:05 PM, KrazyIvan said: Plus if you see that the D-engine is likely to die you can just use Joss to kill it, repeat turn one shenanigans to re-summon it. Would this work though? "Lost Focus" says that the model doesn't drop Corpse or Scrap markers when killed. Joss's "Creative Salvage" says the model killed by him drops a Scrap Marker, in addition to whatever markers are dropped. Would "Lost Focus" negate this effect, or would the D-Engine drop 2 Abominations and 1 Scrap Marker? Quote Link to comment Share on other sites More sharing options...
daniello_s Posted January 13, 2016 Report Share Posted January 13, 2016 It will negate dropping scrap markers. Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted January 13, 2016 Report Share Posted January 13, 2016 22 minutes ago, daniello_s said: It will negate dropping scrap markers. Figured as much. I'd much rather have the 2 Abominations anyway though. Quote Link to comment Share on other sites More sharing options...
LulleK Posted January 14, 2016 Report Share Posted January 14, 2016 On 2015-12-25 at 1:05 AM, KrazyIvan said: I rarely use From Ash, opting for Desolate Soul most of the time. That said, under the right circumstances combining Joss killing a cheap friendly construct on turn one, dropping two scrap, then using Rusty's From the Aether and Levi's From Ash to get a first turn Desolation Engine is certainly a nice option to have. Even if you have to buy 3 Abominations to do it (Joss kills one, use the other two to summon the D-Engine) that still nets you eight points if the D-Engine dies. Plus if you see that the D-engine is likely to die you can just use Joss to kill it, repeat turn one shenanigans to re-summon it. Is that really viable? 12SS for three abominations. It feels like you waste a lot of AP, cards and upgrades just to save one SS when the Engine is 13SS. Quote Link to comment Share on other sites More sharing options...
KrazyIvan Posted January 15, 2016 Report Share Posted January 15, 2016 13 hours ago, LulleK said: Is that really viable? 12SS for three abominations. It feels like you waste a lot of AP, cards and upgrades just to save one SS when the Engine is 13SS. The Desolation Engine isn't worth only 13SS, it's worth 21SS IMO. If summoned on turn 1 its probably going to die, or be killed by me whenever two new Abominations would be worth more to me. Popping my own DE and moving the resulting Abominations into scoring or denial position has won me games through Reconnoiter on several occasions. I imagine any scheme or strat where positioning is important would find that useful. Quote Link to comment Share on other sites More sharing options...
LulleK Posted January 15, 2016 Report Share Posted January 15, 2016 5 hours ago, KrazyIvan said: The Desolation Engine isn't worth only 13SS, it's worth 21SS IMO. If summoned on turn 1 its probably going to die, or be killed by me whenever two new Abominations would be worth more to me. Popping my own DE and moving the resulting Abominations into scoring or denial position has won me games through Reconnoiter on several occasions. I imagine any scheme or strat where positioning is important would find that useful. Yeah sure, but I was just wondering if it's not just better to hire it from the start instead of the three abominations you save a lot of AP and cards for just 1SS. Quote Link to comment Share on other sites More sharing options...
feagaur Posted January 15, 2016 Report Share Posted January 15, 2016 Ive tried both ways and can say that in my experience its better to have the engine on the table to begin with. If you've got a few abominations hanging round waiting for another to turn up its far too easy for some masters to put a spanner in your works. Plus it means all that AP is lost on turn 1 when you could just move everything forward and kill things to make some more abominations. Having Levi, Rusty, DE and Ashes and Dust on the table basically means that anything that is killed creates an abomination. Your really don't need to start with many. It also means you can put upgrades on your DE at the start. Giving it Oath keeper and watching your opponents face as you give it fast and chomp its way through their models is always fun! Quote Link to comment Share on other sites More sharing options...
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